// Weapons · RimWorld Mod
Pantstain's Medieval Makeshift Weapons
Changes Vanilla Weapons Expanded - Makeshift to Medieval tech level and replaces industrial component costs with medieval-accessible steel, wood, and jade costs.
Changes Vanilla Weapons Expanded - Makeshift to Medieval tech level and replaces industrial component costs with medieval-accessible steel, wood, and jade costs. If Makeshift: Re-examined is installed, its added revolver is patched too.
Pantstain's Medieval Makeshift Weapons
A small XML patch for Vanilla Weapons Expanded - Makeshift that moves makeshift weapons into the Medieval tech level and replaces industrial component crafting costs with steel, wood, and jade.
This is intended for medieval, low-tech, tech-locked, or progression-based playthroughs where makeshift weapons fit better as crude unreliable early firearms instead of weak Industrial-era weapons.
What it changes
- Changes the makeshift weapons research to Medieval
- Changes makeshift weapon ThingDefs to Medieval
- Replaces industrial component costs with steel, wood, and jade
- Adds optional support for Makeshift: Re-examined
Patched weapons
- Makeshift pistol
- Makeshift revolver, if Makeshift: Re-examined is installed
- Makeshift SMG
- Makeshift rifle
- Makeshift shotgun
- Makeshift LMG
New crafting costs
- Makeshift pistol: 25 steel + 10 wood + 3 jade
- Makeshift revolver: 35 steel + 10 wood + 5 jade
- Makeshift SMG: 45 steel + 15 wood + 7 jade
- Makeshift rifle: 60 steel + 20 wood + 8 jade
- Makeshift shotgun: 55 steel + 20 wood + 7 jade
- Makeshift LMG: 90 steel + 30 wood + 10 jade
Requirements
Required:
- Vanilla Weapons Expanded - Makeshift
Optional:
- Makeshift: Re-examined
Load order (Should work properly with RimSort)
Load after:
- Vanilla Weapons Expanded - Makeshift
- Makeshift: Re-examined, if used
Compatibility
This is a simple XML patch. It does not include original assets, textures, sounds, or code from the patched mods.
Should be safe to add mid-save. Removing it will revert research/weapon/cost changes, but any already-crafted weapons should remain as normal items.