Rimworld At War : Vietnam War Weapons Pack (CE) Credits and disclaimer : - A huge thanks to @Weimar for the help on all the weapons descriptions made and to come, thanks again my friend for your dedication and your patience regarding my unreliable and messy schedule.
Rimworld At War : Vietnam War Weapons Pack (CE)
Credits and disclaimer :
- A huge thanks to @Weimar for the help on all the weapons descriptions made and to come, thanks again my friend for your dedication and your patience regarding my unreliable and messy schedule.
- I based the weapons coding on the original Combat Extended mod and the expentions "Guns for Combat Extended" /
https://steamcommunity.com/sharedfiles/filedetails/?id=1582570547&searchtext=gun+combat+extended
- The modular mechanic is a derivative of core Rimworld ones
- None of the custom sounds effects belong to me, they came from, among other : Call of Duty World at War, Fallout 4, diverse Fallout 4 mods, and the list goes on, all links (when I could find them) are easily accessible in the title and metadata in the sounds file of this mod.
- All textures and thumbnails are made by me.
- Some liberty has been taken regarding the modularity of some weapons to make it more interesting (I'm fully aware that you can't make a RPK with a AKM receiver)
Presentation :
This mod include a modular weapon system allowing you to dismantle and rebuild most of the weapons included depending on you alvailable ressources, this modifications will grealy impact the stats of the weapon (accuracy, weight, bulk, ammo capacity, etc.
In total, this create :
- 88 diferent weapons
- 16 manned turrets
- 5 sentry turrets
Weapon modules :
- Research prerequisite depends of the weapon parts. Furnitures should all be accessible at Gunsmithing (+ Chemfuel Refining for plastic like parts), mags for semi auto and full auto weapons should all be accessible at Blowback Operation, scopes and supressors at Precision Rifling, if you see any inconsistency let me know.
- As said above, some liberty has been taken regarding the modularity of some weapons to make it more interesting (I'm fully aware that you can't make a RPK with a AKM receiver).
- (rest of the description is WiP)
Rimworld At War : Vietnam War Weapons Pack (CE).
Include :
Rifles :
- MAS 36
- MAS 49
- M14
- M1 Garand
- M40
- Mosin-Nagant M91/30 variants
- SVD
Assault Rifles :
- AKM
- AKMS
- L1A1
- M16A1 variants
- PM md. 63
- PM md. 65
- Stoner 63 variants
- XM177E2 variants
Carbines :
- M2 Carbine variants
- SKS variants
LMGs :
- BAR M1918A2
- DP-27
- FM M24-29
- M60
- M1919A6
- RPD
- Stoner 63 variants
SMGs :
- Beretta M12
- K-43
- K-50M variants
- MAT 49
- M1A1 Thompson variants
- Owen MkI
- PPSH-41 variants
- PPS-43
- SW M76 variants
Shotguns:
- Double-barreled Shotgun variants
- Ithaca M37 variants
Handguns :
- M1911A1
- TT-33
Grenade Launchers :
- China Lake Grenade Launcher
- M79
Rocket Launchers :
- M72 LAW
- RPG-2
- RPG-7
Grenades :
- M67
- RGD-33
Static Manned Weapons :
- .30 Cal M1919A4 variants
- M60 variants
- Maxim M1910
- .50 Cal M2 HB variants
- .50 Cal A/N M2 variants
- DShK M1938
- Mk18 Mod0 variants
Sentry Weapons :
- .30 Cal M1919A4 Sentry MkI
- M60 Sentry MkI
- .50 Cal M2 HB Sentry MkI
- .50 Cal A/N M2 Sentry MkI
- DShK M38 Sentry MkI
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1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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