// Management · RimWorld Mod

Regilded - Royalty Permit Overhaul

Regilded overhauls many of the permits from the Royalty DLC.

Regilded overhauls many of the permits from the Royalty DLC. Permits now scale better, have more flexibility and utility and are in general, more powerful.



New system: Charges



Some permits hold two charges. The second charge is recharging whenever the first is ready to use, so you can keep one charge in reserve and still generate resources over time.



Permits with charges:
Metal drop, silver drop, food drop, transport shuttle




Resource drops



Steel drop becomes metal drop and lets you choose what gets delivered. Select from steel, uranium, plasteel, or obsidian (only with Odyssey DLC) with availability and quantity scaling up as your nobles' rank rises.




Food drop works the same way. Acolytes receive survival packs, Knights can call fine meals and Barons and above can request lavish meals with quantities increasing at each rank. Food drops can be cast on the world map, so your noble at home can send food to a caravan with empty stomachs or in need of a pleasant meal to lift the moods.




Silver drop also scales with title and comes with a choice of where to send it: drop it on your current map or redirect it to any caravan in the field. On cast, the permit holder gets the imperial credit buff, temporarily improving trade prices by +10 %.



All three resource permits have two charges.




Laborer



You can now choose how many workers you want and how long they will stay. The total amount of workdays stays the same, to keep this balanced. If the job is done early and you don't want to house and feed them anymore, you can dismiss them and call the pickup shuttle ahead of schedule. Returning them early, reduces the permit's remaining cooldown.



The respective laborer backstories have been adjusted, so odd backstories like a neanderthal church psychic with bonus to intellectual and artistic are replaced by laborer appropriate backstories with skill gains that actually matter. Regilded adds 2 child and 7 adult backstories. In general the laborers should have slightly better stats.




Fighter



Trooper, janissary and cataphract squads arrive drafted and are player controlled. Xenotypes with a go-juice dependency (like hussars) arrive high on go-juice. The soldiers are ready to fight but reluctant to die for you. Losing soldiers from the permits now costs you a small amount of goodwill with the Empire. The soldiers will automatically leave after 24h.






Glitterworld medic



In addition to the glitterworld medicine, the Empire now sends an on-call emergency medic. The medic arrives by shuttle and treats your colonists immediate needs, and departs when the time is up. The Empire will be very unhappy if this specialized medic dies on your watch.




Other permits



Call transport shuttle - now can hold 2 charges, otherwise unchanged
Aerodrone strikes - unchanged

Compatibility and translations



Regilded is compatible with Vanilla Factions Expanded - Empire and comes with automatic support for the Call Laborer Union and all unit permits. Imperial Regiment is excluded so it preserves its special design.

Regilded is compatible with Permits: Re-Examined and will be loaded after their mod. Expect some redundancy, but no problems.

You can install this mod on an existing save.
You should not remove it from an existing save.

Comes with translations in Simplified Chinese and Russian.

Credits


Thanks to therealwavingsnail and other redditors for insights.