Allows you to toggle the salvagers faction at world generation. The salvagers faction are the only vanilla human faction that can attack you in space but for whatever reason your unable to disable them which kinda makes no sense since you can disable all the other threats in space besides the salvagers. this mod fixes this and allows you to remove the salvagers from your game at world generation.
By disabling the salvagers faction alongside the insectoids and mechanoids this will let you completely disable raids in space, making space peaceful and a sort of safe space from the rest of the rim (Provided you have supply's and oxygen).
Credits:
Rimworld Fan Font: https://ludeon.com/forums/index.php?topic=11022.0 (Used on thumbnail)
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1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
About So, you have no room in your base to fit those giant chemfuel tanks from vanilla chemfuel expanded well i have you covered with these new mini chemfuel tanks which can hold 1/4 of the normal fuel amount but takes up only a single tile of space.
This mod implements support for the Landmarks system that was introduced with Odyssey to apply unique stat boosts to any settlement that's placed on a landmark.
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare