Safe Zone
Safe Zone is paintable zone control for RimWorld 1.
Safe Zone is paintable zone control for RimWorld 1.6. Mark cells as protected: keep unwanted pawns out, block or redirect major threats, and keep your base layout clean — with no building, power, research, or cost.
Adds Safe Zone directly to Architect → Zone. Paint any cells; configure who and what may enter. Fully configurable via mod settings and presets.
WHAT IT DOES
- Paint free-form protected zones on the map (Zone tab)
- Redirect or block threats that would spawn or land inside protected cells
- Per pawn-type Allow / Deny access with optional ejection
- Instant teleport ejection (configurable interval)
- Hostiles pushed toward the map edge to reduce raid bounce loops
- Optional plant rules: forbid planting and/or auto-cut inside the zone
- Custom zone color and overlay visibility
HOW TO USE
1. Enable the mod and Harmony in the mod list
2. Architect → Zone → Safe Zone (and Clear Safe Zone)
3. Paint cells you want protected
4. Tune Options → Mod Settings → Safe Zone (or use a preset)
THREAT PROTECTION (each toggleable)
- Block infestations inside the zone
- Redirect raid spawns away from protected cells
- Redirect enemy drop pods away from protected cells
- Redirect mech clusters away from protected cells
PAWN ACCESS (per type: Allow or Deny — not both; Deny wins if conflicted)
- Hostile raiders
- Colonists
- Slaves
- Prisoners
- Tamed / colony animals
- Wild animals
- Manhunters
- Traders
- Visitors
EJECTION
- Master toggle: eject non-permitted pawns
- Instant teleport ejection (on/off)
- Ejection interval in ticks (how often the zone re-checks and ejects)
- Hostiles can be ejected toward the map edge (reduces bounce loops)
ZONE TOOLS
- Safe Zone designator and Clear Safe Zone designator in Architect → Zone
- Expand / Clear gizmos on selected zones
- Zones can overlap stockpiles, grow zones, and other zones in both directions
- No Defs building to place — pure zone tooling injected into the Zone tab
ZONE BEHAVIOUR
- Forbid planting inside the zone (optional)
- Auto-cut plants inside the zone (optional)
VISUAL
- Custom zone color (R / G / B / Opacity)
- Overlay hidden unless the zone or tools are selected (optional always-show)
MOD SETTINGS (5 tabs)
- General — master enable, ejection, always-show overlay, debug logging
- Threats — infestation / raid / drop pod / mech cluster toggles
- Access — Allow/Deny matrix per pawn type
- Zone — planting / auto-cut
- Visual — color and opacity
PRESETS
- Defaults — standard protected-base setup
- OP Mode — aggressive protection for stress tests and “nothing gets in” play
- Relaxed — lighter rules for more open colonies
- Disable All — turn protections off without removing painted zones
COMPATIBILITY
- Patches raid, drop-pod, infestation, and mech-cluster placement logic
- May interact with other raid-position or threat-redirect mods
- Defensive patching: individual Harmony targets are applied separately so one failed patch is less likely to break the whole mod
Configurable base protection — dial from open colony to lockdown.
Requires Harmony.