// Management · RimWorld Mod

Safe Zone

Safe Zone mod preview for RimWorld

Safe Zone is paintable zone control for RimWorld 1.

Safe Zone is paintable zone control for RimWorld 1.6. Mark cells as protected: keep unwanted pawns out, block or redirect major threats, and keep your base layout clean — with no building, power, research, or cost.

Adds Safe Zone directly to Architect → Zone. Paint any cells; configure who and what may enter. Fully configurable via mod settings and presets.

WHAT IT DOES
- Paint free-form protected zones on the map (Zone tab)
- Redirect or block threats that would spawn or land inside protected cells
- Per pawn-type Allow / Deny access with optional ejection
- Instant teleport ejection (configurable interval)
- Hostiles pushed toward the map edge to reduce raid bounce loops
- Optional plant rules: forbid planting and/or auto-cut inside the zone
- Custom zone color and overlay visibility

HOW TO USE
1. Enable the mod and Harmony in the mod list
2. Architect → Zone → Safe Zone (and Clear Safe Zone)
3. Paint cells you want protected
4. Tune Options → Mod Settings → Safe Zone (or use a preset)

THREAT PROTECTION (each toggleable)
- Block infestations inside the zone
- Redirect raid spawns away from protected cells
- Redirect enemy drop pods away from protected cells
- Redirect mech clusters away from protected cells

PAWN ACCESS (per type: Allow or Deny — not both; Deny wins if conflicted)
- Hostile raiders
- Colonists
- Slaves
- Prisoners
- Tamed / colony animals
- Wild animals
- Manhunters
- Traders
- Visitors

EJECTION
- Master toggle: eject non-permitted pawns
- Instant teleport ejection (on/off)
- Ejection interval in ticks (how often the zone re-checks and ejects)
- Hostiles can be ejected toward the map edge (reduces bounce loops)

ZONE TOOLS
- Safe Zone designator and Clear Safe Zone designator in Architect → Zone
- Expand / Clear gizmos on selected zones
- Zones can overlap stockpiles, grow zones, and other zones in both directions
- No Defs building to place — pure zone tooling injected into the Zone tab

ZONE BEHAVIOUR
- Forbid planting inside the zone (optional)
- Auto-cut plants inside the zone (optional)

VISUAL
- Custom zone color (R / G / B / Opacity)
- Overlay hidden unless the zone or tools are selected (optional always-show)

MOD SETTINGS (5 tabs)
- General — master enable, ejection, always-show overlay, debug logging
- Threats — infestation / raid / drop pod / mech cluster toggles
- Access — Allow/Deny matrix per pawn type
- Zone — planting / auto-cut
- Visual — color and opacity

PRESETS
- Defaults — standard protected-base setup
- OP Mode — aggressive protection for stress tests and “nothing gets in” play
- Relaxed — lighter rules for more open colonies
- Disable All — turn protections off without removing painted zones

COMPATIBILITY
- Patches raid, drop-pod, infestation, and mech-cluster placement logic
- May interact with other raid-position or threat-redirect mods
- Defensive patching: individual Harmony targets are applied separately so one failed patch is less likely to break the whole mod

Configurable base protection — dial from open colony to lockdown.

Requires Harmony.