Simply More Flak Armor
Ever found the lack of variety in industrial armor dull?
Ever found the lack of variety in industrial armor dull? This mod will fix that while remaining balanced to vanilla.
The vanilla Flak Jacket for reference:
Flak Jacket
Sharp: 55%
Blunt: 8%
Heat: 10%
Items included:
Flak Duster - A lighter yet less protective alternative to the jacket, also works brilliantly in hot weather.
Sharp: 51%
Blunt: 8%
Heat: 15%
Move Speed: -0.10
Flak Coat: A heavier yet more protective alternative to the jacket, also works brilliantly in cold weather.
Sharp: 64%
Blunt: 10%
Heat: 8%
Move Speed: -0.16
Flak Padding - Light weight padding that protects mainly from blunt damage, not much against sharp damage though. Can be worn with a jacket though.
Sharp: 24%
Blunt: 52%
Heat: 0.2%
Move Speed: -0.06
I have also added some helmets as well.
The vanilla flak helmet:
Sharp: 70%
Blunt: 70%
Heat: 70%
Flak Hood: A warm, protective hood designed specifically for cold climates.
Sharp: 65%
Blunt: 65%
Heat: 45%
Move Speed: No change
Flak Gas Mask: Its a compromise between the Flak Helmet and Gas Mask, it combines the best of both.
Sharp: 65%
Blunt: 65%
Heat: 65%
Toxic Resistance: 70%
Flak Gunlink: Its a compromise between the Flak Helmet and Gunlink, it combines the best of both.
Sharp: 65%
Blunt: 65%
Heat: 65%
Move Speed: -0.10
Shooting Accuracy: 2.5
Q&A:
Q: Why does the Flak Gunlink and Flak Gas Mask require DLC?
A: Because the regular versions of each respective head piece is also locked behind said DLC. If you want access to the headgear without the DLC, just remove MayRequire="ludeon.rimworld.(DLC Name)" from the thingdef in the Apparel_Various.xml file. No guarantee it will work as intended (or at all) but that options always there.
Q: Combat Extended?
A: Yes
Q: Can I patch it for other stuff?
A: Yes, all I ask is that you make this mod a requirement.
Q: Can I reupload it?
A: To everywhere other than steam workshop, yes just credit me please. For steam workshop specifically, ask permission first.
Tools Used:
Visual Studio Code - For XML coding
Krita (Steam Version) - The paint program I used to make the textures
Special Thanks:
Alexko0712 - For contacting me on discord and collaborating for a CE patch that would not be officially included otherwise.
Aelenna - Among many other amazing and talented mod creators on the official rimworld discord. I point out Aelenna specifically because she almost always gave me an answer whenever I asked a question, and usually the most informative one too.
Vaphal - For inspiring this mod with they're Flak Duster mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2563894152
The Vanilla Expanded Team - Many of what I learned in XML coding was visa reverse engineering code from vanilla expanded mods
Bambaryła - For the code that allows this mod to switch between CE and non-CE versions with ease. Check out there amazing mod btw
https://steamcommunity.com/sharedfiles/filedetails/?id=3787547731
Erin - For making the body texture mod that I used as a base for designing the clothes. Not required but highly recommended.
https://steamcommunity.com/sharedfiles/filedetails/?id=2662457442
Reminder: Constructive criticism is of course welcome, but please be kind.