Step Away From The Medicine
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR --- "Ahlright, lemme take a look at that.
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR
---
"Ahlright, lemme take a look at that. Hmmm. Leg's been shot a few times, but nuthin' I cahn't fix! How about some glitterworld medicine for that? Ahl's just walk over here and . . ."
"Zoya!"
"Yeah, Chef? What can I do for ya?"
"What are you doing, Zoya?"
"Treatin' our guests! Least ah can do, given what they've been through."
"No, Zoya. The medicine. Why are you giving them our best and rarest medicine?"
"Well, they're hurt, so ah'm gonna heal them. And they're friendly, so they get the best!"
"Nobody gets the best without authorization. Nobody. Herbal medicine, Zoya."
"Okay, okay. Herbal medicine, pack the wound, stitch it closed . . . done! Now, who's up next? Looks like ah rat bite! Lemme just grab the glitterworld medicine."
"ZOYA."
"What?"
"Herbal medicine. Grab the herbal medicine."
"Okay, okay! Here, this'll just take ah minute . . . Done! Now, one last person. Well, that's nuthin' major! Just a bruise. I'll just pick up this glitterworld medicine, and . . ."
"ZOYA! STOP!"
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Tired of your doctors using the wrong medicine entirely?
This lets you set global defaults for colonists, friendlies, and enemies, plus different options for humans and animals. Never waste your glitterworld medicine again!
Does not require a new save game - this can be transparently added to from any savegame you already have. Unfortunately, it currently cannot be removed.
-- If you like this, toss me a buck or two on Patreon: https://www.patreon.com/ZorbaTHut --
-- Visit https://ludeon.com/forums/index.php?topic=26623.msg269337#msg269337 for more info and other mods --