// Management · RimWorld Mod

StK Colored Darklight

Extremely simple mod.

Extremely simple mod. No options, no fuss. As long as the color's saturation is equal to or higher than 85, that color will be considered darklight by the game logic.

Does not include really warm orange/yellowish colors. Vanilla blue darklight stays at the same saturation level as before (>50).



To my knowledge, no pawns would ever complain about having darklight, so it should be safe in any colony. If they somehow do complain about having darklight, try changing the saturation to something below 85 in the color picker.

I should also mention that the game doesn't care which type of light provides the source; it only considers the current lighting in the current cell. That means that if you use multiple colors in the same room, there is a good chance the color will shift away from the darklight zone, as it is quite narrow. Using a single color per room is recommended.



Source: https://github.com/still222/Rimworld_ColoredDarklight