// Management · RimWorld Mod

StK Overclocked Rechargers

Allows mech rechargers to be overclocked for faster charging.

Allows mech rechargers to be overclocked for faster charging. Rechargers also stop consuming power when not actively charging.



Changes:



  • Every recharger (including modded ones) will stop consuming power during downtime.
  • If you have any universal light/heavy rechargers from mods, they will consume different amounts of power depending on the mech class.
  • You can overclock any recharger (configurable via XML) for a much faster charging process. By default, I set the value to x5, meaning mechs will charge 5 times faster. Energy consumption will also drastically increase. Mechanoids will still produce the same amount of waste per full recharge.
  • By researching more advanced mech technologies, it will be possible to overclock your rechargers even further, but at a cost. If enabled, you can charge your mechs up to a whopping 20 times faster, but with a risk of short-circuit explosions.


There are a few ways you can protect yourself against explosions.
  • You can simply stay at safe overclock levels. By default, charging up to 5 times faster has no negative effects.
  • Recharger explosions use the vanilla "Zzztt.." event, so if your scenario has it disabled, you can safely use any level of overclocking.
  • A recharger can only explode while a mech is actively charging on it. With faster charging speeds, the risk window is fairly small.
  • And in the end, you can always place a firefoam popper nearby. Mechs are immune to fire and, in the worst-case scenario, can be easily resurrected.




Source: https://github.com/still222/Rimworld_OvercharginSocket