// Management · RimWorld Mod
The Zone - Anomalies [BETA]
This mod was quite dense, I cannot guarantee there are no bugs remaining.
This mod was quite dense, I cannot guarantee there are no bugs remaining. Please report any you find in the comments. 90% finished.
The Zone - Anomalies
Mostly faithful adaption of some anomalies from the S.T.A.L.K.E.R franchise.
ANOMALIES
9 in total — burner, vortex, fruit punch, more to discover throughout your journey.
Random but smart — anomalies can spawn anywhere on any map, except near your colonists. Your base is safe for now.
Semi-intelligent avoidance — pawns will attempt to navigate through the easier anomalies, but won't always succeed.
Varied danger — some anomalies will barely scratch you, or do no damage at all. others can eliminate a pawn in seconds.
Sounds — as with my other mods, all sounds ported directly from S.T.A.L.K.E.R Call of Pripyat for authenticity.
SETTINGS
Disable individual anomalies if you don't particularly enjoy seeing pawns get insta-gibbed.
Customise anomaly density if you want a safer or more difficult zone.
COMPATIBILITY
'The Zone - Emissions' users will be pleased to hear that emissions will shuffle and randomise anomalies every time they pass through.
Patched for CE
Requires Harmony.
Requires Anomaly DLC
Requires Biotech DLC
Check the collection for more S.T.A.L.K.E.R content.
Made with the help of AI and ModMixer.
Report any bugs in comments — do not DM me.