// Management · RimWorld Mod
Vanilla Fire Modes
Adds selectable fire modes to vanilla ranged combat.
Adds selectable fire modes to vanilla ranged combat.
Inspired by Combat Extended, this mod expands vanilla ranged combat by adding selectable fire modes to ranged weapons — without overhauling the core combat system. Adapt your weapon behavior to the battlefield by adjusting factors such as accuracy and burst count to fit the situation.Fire Modes:
▪ Default - The original vanilla behavior, unchanged. ▪ Precision - Increases accuracy and aim time while reducing burst count and cooldown. Ideal for long-range engagements. - Accuracy: 150% - Aim Time: 120% - Cooldown: 50% - Burst Count: 80% ▪ Short Burst - Slightly boosts overall firing tempo at the cost of some accuracy - Accuracy: 80% - Aim Time: 80% - Cooldown: 80% - Burst Count: Scales dynamically based on the weapon’s original burst count, peaking at 175% when the base burst is 4. The bonus gradually tapers off for weapons with lower or higher burst counts, with a minimum of 50%. ▪ Suppression - Trades precision for overwhelming firepower — perfect for area denial and sustained pressure. - Accuracy: 50% - Aim Time: 50% - Cooldown: 120% - Extra Shots: Scales dynamically based on the weapon’s original burst count, reaching up to +10 additional shots when the base burst is 5. The bonus increases up to this point and then gradually declines for weapons with much higher burst counts. ▪ Auto Selection - Automatically switches firing modes based on target distance - Suppression: 0 ~ 12 cells - Short Burst: 12 ~ 25 cells - Precision: 25+ cellsAll values are fully configurable in Mod Settings, including per-weapon customization.
If you need selectable melee modes along with melee parrying and counterattacks, please try my other mod 👉Vanilla Melee ModesNote: The burst shot bonus does not apply to single-shot or one-time-use weapons.