Man-in-Black Choice
When the Man in Black is about to arrive, the game pauses and lets you choose which mysterious stranger will answer the call.
When the Man in Black is about to arrive, the game pauses and lets you choose which mysterious stranger will answer the call.
Vanilla only sends him once, then blocks further rescues for sixty days — meaning a second colony wipe usually ends the run.
This mod detects every wipe and arranges a new rescue each time. It holds the game-over letter until the stranger arrives so the story can continue.
Each candidate is shown with a portrait, age, backstories, traits, and the skills you select.
Everything is fully configurable across five settings tabs:
General
• Master enable
• Block the Man in Black event entirely (refuses the StrangerInBlackJoin incident from the storyteller, queued incidents, and any other mod)
• Chance to offer a choice
• Number of candidates
• Rerolls
• Pause on offer
• Fate button
Rescue
• Send a stranger on every wipe
• Arrival delay
• Cooldown
• Maximum rescues per game
• Extra strangers alongside the chosen one
• Hediff and letter options
• Wipe check interval
• Grace period
• Overrides for the incident’s own refire, population, day, and trigger delay limits
Candidates
• Pawn kind
• Gender
• Violence capability
• Relations
• Children
• Weapons
• Recruitability
• Forced age
Display
• Every card detail
• Skills shown
• Window title
• Subtitle
• Window size
Presets
• Reset to default
• Reset to OP default (rewrites every tab)
• Instant “Send stranger now” button for testing
Requires Harmony.