// Weapons · RimWorld Mod

Vanilla XCOM Chimera Squad Weapons

Adds vanilla-style magnetic weapons from XCOM Chimera Squad with specialized versions of them, 2 new melee weapons and 3 special turrets.

Adds vanilla-style magnetic weapons from XCOM Chimera Squad with specialized versions of them, 2 new melee weapons and 3 special turrets.
These weapons are in charge weapon category, between regular and beam weapons.

Normal weapons:

  • Chimera Rifle
  • Chimera SMG
  • Chimera Shotgun
  • Chimera Marksman rifle
  • Chimera Pistol

Special weapons:

  • Bluescreen Rifle — Increased damage against mechanoids.
  • Shock SMG — Deals additional burn damage to organics and mechanoids.
  • Flame Shotgun — Deals additional flame damage, can set things on fire.
  • Caustic Marksman rifle — Bullets explode into a cloud of armor-melting acid.
  • Incap Pistol — Causes pain to pawns with ≤42% HP, downing them for a short time.

Special weapons deal lower base damage, but have unique features.



Melee weapons:

  • Chimera shock mace — Spacer-tech mace with additional "Shock" burn damage.
  • Chimera sledgemaceBonk!


Turrets:

  • Bluescreen Turret — Increased damage against mechanoids.
  • Shock Turret — Additional "Shock" burn damage.
  • Caustic Turret — Damages apparel on hit.


Research requirements:

  • Normal weapons — "Pulse charged munitions" (Vanilla)
  • Special weapons — "Chimera special weapons" (XCOM)
  • Special turrets — "Chimera turrets" (XCOM)


Try my other mods:




Sidenote:
- Compatible with everything, except CE (for now).
- Feel free to make compatibility patches, report bugs and request features!

Credits:
- flango — XML, C#, textures.
- SoldierGG1 — Melee textures.
- RimWorld Discord server — Being awesome.

Good luck, Commander.