// Management · RimWorld Mod

VFE Insectoids Patch

VFE Insectoids Patch Requires Harmony and Vanilla Factions Expanded - Insectoids 2.

VFE Insectoids Patch

Requires Harmony and Vanilla Factions Expanded - Insectoids 2. Small quality-of-life tweaks for your colony hives. Player insects only — colonists and enemy insects are unchanged.

Load order

Drafted insects

  • All colony insects stay draftable at home, on caravans, and at caravan destinations
  • Spawns already trained for Guard and Attack
  • Always show their name label (and the draft underline)
  • Won’t error when right-clicking corpses (Achtung/work menu)
  • Works with Drafted Auto-Combat: Hunt and AI Control drive hive insects (chase, bash doors, etc.)

Animals tab & areas

  • Shows hive insects in the Animals tab (training/slaughter still won’t work on them)
  • Colony insects default to Unrestricted area (instead of the Hive area)

Medical

  • Insects with scheduled operations walk to (and stay in) animal medical beds until surgery finishes (hive duty no longer pulls them out)
  • Recommended: Tend Again Patch — herbal tend thresholds and quality gating so insects (and other patients) aren’t endlessly re-tended

Options (mod settings)

  • Hive respawn speed — 1× normal up to 24× faster (about 1 hour per insect at max); updates existing hives when you close settings

Hauling Fixes

  • Stops hive insects from freezing on contested haul cells (they back off briefly and retry elsewhere)
  • Stuck haul jobs get cancelled so insects can move on

Caravan

  • Hive insects appear in the caravan People and animals list (VFE’s hive lord was hiding them)
  • All insect races can act as pack animals (not only the few species Insect Caravan Pack & Graze flags)
  • Compatible with CaravanOptions (Continued)
  • Caste/draft kept at caravan destinations (VFE was stripping the hive hediff off-map)
  • If hive insects leave on a caravan, the home hive keeps respawning replacements up to capacity while they are away
  • Insects that return from a caravan drop leftover pack inventory at their feet (hive duty otherwise prevents colonists from unloading them, so packs would stay on)

Salvage

  • After hostile insect hives are destroyed, insect/jelly walls and other insect buildings can be claimed and deconstructed (VFE marks them non-claimable)
  • Forming a caravan after salvaging may warn “None of the assigned colonists are able to reach X Insect jelly / Royal jelly”. That usually just means the haul pathing can’t pull that much in one go — reduce the amount selected until Form caravan allows travel.

Notes

  • Safe to add to an existing colony
  • Orphaned insects after a player hive is destroyed rejoin a rebuilt hive when there is room (and the hive supports their kind); otherwise they are fully tamed so colonists stop training them
  • Insects returning from a caravan rejoin their hive even if replacements already filled capacity (otherwise they stay undraftable colony “pack animals”)

Updates

  • Caravan — listing, pack animals, off-map draft, return unload, hive respawn while away; works with CaravanOptions
  • Salvage — claim/deconstruct cleared insect bases
  • Surgery bed fix — patients stuck "Resting" on the ground (not ready for surgery) now get up and seek a bed instead of locking ground rest
  • Drafted Auto-Combat / AI Control for hive insects (load after Drafted Auto-Combat)