// Weapons · RimWorld Mod

[VSERDEWs] Visser Star Empire Rebellion - Directed-Energy Weapons

[VSERDEWs] Visser Star Empire Rebellion - Directed-Energy Weapons mod preview for RimWorld

Visser Star Empire Rebellion - Directed-Energy Weapons utilize Vanilla Expanded Lasers to add a series of energy beam weapons that have a slight chance of setting the enemy on fire.

Visser Star Empire Rebellion - Directed-Energy Weapons utilize Vanilla Expanded Lasers to add a series of energy beam weapons that have a slight chance of setting the enemy on fire. These weapons have high armour piercing and are extremely effective in combat against armored enemies and mechanoids.

Ancient versions of these used by the Lowborne from before the empire on New Paradise are available sooner and cheaper. But these homemade fusion guns lack the accuracy of their newer brethren produced in state-of-the-art factories instead of someone's literal boat-based workshop.

Laser weapons have a brand new warm-up mechanic making them perfect for defensive battles - the longer your pawn is stationary whilst firing, the faster the weapon can fire. Once it reaches maximum firing speed however, it can overheat, causing a small explosion with a chance of setting your pawn on fire.

Future Additions:
Plans to remove the lighting things on fire mechanic.
Plans to allow multi-targetting feature with extra damage to targets out of cover in relation to the pawn firing.
More pew pews?
Profit???

Credit for laser code and sounds to the Vanilla Expanded Team, Textures of this mod are made by Me.