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YMP - Deconstruct and Rebalance of Ancient Junk

YMP - Deconstruct and Rebalance of Ancient Junk mod preview for RimWorld

So, I was using Rebalanced Ancient Junk and Dismantle Ancient Junk, but the first one is discontinued, no Odyssey update, and I discovered that the second one was responsible of the abondance of component in scrap (I choosed the mod for the deconstruct part, wasn't aware of side

So, I was using Rebalanced Ancient Junk and Dismantle Ancient Junk, but the first one is discontinued, no Odyssey update, and I discovered that the second one was responsible of the abondance of component in scrap (I choosed the mod for the deconstruct part, wasn't aware of side effect).
So, I decided to do my own patch from scratch:
- Most ancient junk are deconstructible (unique quest buildings are avoided on purpose), with different Work to deconstruct.
- The cover providen by ancient junk is rebalanced.
- Almost all ancient junk give some Steel or Steel Slag Chunk, by deconstruct it or destroy it. They only are a way to get some steel, but still way less efficient than mining Compacted steel. No free components added, only Steel.
- Also patched the HP of 3 vehicules from Odyssey, to match the values of vanilla equivalent.

Royalty, Ideology, Biotech and Odyssey patched. I don't own Anomaly, I don't use mods adding(/bloating) content.

Disclaimer:
Yoann's Mini Patches are part of a patches collection made by and for myself. I'm sharing part of it as is, meaning no mod support is planned. They are designated for vanilla (+DLC). Feel free to take the idea to improve it.



Take a look at my others mods, in particular Encounter Baby Animals, and the last update of Some more jobs