// mod author

Yoann

54 mods198K total downloads 4.7 avg rating

// works All mods

Proselytizing Never
Stale
management

Proselytizing Never

Adds a precept level to never attempt to proselytize.

Common Sense - opportunistic cleaning patch
Stale
management

Common Sense - opportunistic cleaning patch

Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla

Some more jobs
Stale
management

Some more jobs

Description Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings.

Encounter Baby Animals
Stale
management

Encounter Baby Animals

Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.

Raid with Animals
No 1.6
management

Raid with Animals

NPC factions can also use animals for raids.

Vanilla packed dirt
Stale
management

Vanilla packed dirt

Allow to remove packed dirt, and pack soils (but not marshy soil).

Balanced Floors Market Value
Stale
management

Balanced Floors Market Value

The idea behind this mod is to balance the Market value of the Floors, because if you pay attention to the colony wealth, most floors are just expensive for nothing and should never be built.

I Do Not Mind Fungus
Stale
management

I Do Not Mind Fungus

Patch the Fungus Precept to make Fungus back to normal vegetable (mole men still love it).

Neolithic Weapons Research
Stale
weapons

Neolithic Weapons Research

Patch Ikwa and Pilum to move them with Recurcive Bow Research, and be craftable at Crafting Spot.

Remove opinion sold prisoner
No 1.6
management

Remove opinion sold prisoner

A small patch to remove the bad opinion "sold prisoner to slavery" (-15) for pawns with the precept Slavery_Acceptable/Honorable.

Road Bridge
Stale
management

Road Bridge

Replace the wooden bridge by stony version for road generation.

Eltex meditation psyfocus gain
Stale
management

Eltex meditation psyfocus gain

This mod is obsolete Prefer to use Meditation scales with Psychic Sensitivity with a 'Linear Sensitivity Factor' set at '0.

Gauranlen tweaks
Stale
management

Gauranlen tweaks

This mod contains 5 patches about the Gauranlen tree: _Stronger link: Make the link decrease two time slower.

FenceGate Patch
Stale
management

FenceGate Patch

It's only a small patch to make the fence gate open much faster.

Tiny Shelf
No 1.6
storage

Tiny Shelf

Add a tiny Shelf, with his Techist Style.

Blind Tribe
No 1.6
management

Blind Tribe

Adds a vanilla Fierce Tribe clone, who always use the Blind Meme (with custom Tribe Village Icon).

Research Data Patch
No 1.6
management

Research Data Patch

The idea behind this patch is to add a thin layer of difficulty to research, by rebalancing Research Data mods.

CTB-AT Equipment Mod
No 1.6
management

CTB-AT Equipment Mod

Description This mod improve the compatibility between 'Colonist Tech Background' and 'Arcane Technology', by allowing to restrict equipment at same time by pawn tech background level and researches done.

Flagstone Bridge
Stale
management

Flagstone Bridge

Replace the wooden bridge by stony version for road generation.

Silent Geyser
Stale
management

Silent Geyser

I don't know why, but Geyser always do noise during the game is paused when I plan buildings things, ALWAYS.

YMP - Make Leader speeches on separate cooldown
Stale
management

YMP - Make Leader speeches on separate cooldown

The Leader Speech and Trial are no more on the same cooldown than Combat Command and Work Drive (I never used Leader Speech and Trial because the other abilities are so more powerful).

YMP - Roped animals sleep as usual
Stale
management

YMP - Roped animals sleep as usual

Roped animals will don't wait to be exhausted to sleep, they will sleep at the same time than when they are in a pen (if someone got a mod for laying egg during roped I search it).

YMP - Deconstruct and Rebalance of Ancient Junk
management

YMP - Deconstruct and Rebalance of Ancient Junk

So, I was using Rebalanced Ancient Junk and Dismantle Ancient Junk, but the first one is discontinued, no Odyssey update, and I discovered that the second one was responsible of the abondance of component in scrap (I choosed the mod for the deconstruct part, wasn't aware of side

YMP - Biocode every owned weapons
Stale
weapons

YMP - Biocode every owned weapons

Non-player pawns have 100% chance to biocode their weapons (not bow, not low-tech melee), grenades weapons become biocodable.

YMP - Tweak research precept
Stale
management

YMP - Tweak research precept

Change the purpose of the Research precept, only Normal and None are conserved : _'Normal' is for the non-tribes factions, nothing special about it.