// mod author
Yoann
// works All mods
Proselytizing Never
Adds a precept level to never attempt to proselytize.
- mod
- 1.5
- 1.4
Common Sense - opportunistic cleaning patch
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla
- mod
- 1.5
- 1.4
Some more jobs
Description Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings.
- mod
- 1.6
- 1.5
Encounter Baby Animals
Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader.
- mod
- 1.5
- 1.4
Vanilla packed dirt
Allow to remove packed dirt, and pack soils (but not marshy soil).
- mod
- 1.6
- 1.5
Deserter Empire Outpost
Add a repeatable quest to raid Empire outposts and loot psylink.
- mod
- 1.5
- 1.6
Balanced Floors Market Value
The idea behind this mod is to balance the Market value of the Floors, because if you pay attention to the colony wealth, most floors are just expensive for nothing and should never be built.
- mod
- 1.6
- 1.5
I Do Not Mind Fungus
Patch the Fungus Precept to make Fungus back to normal vegetable (mole men still love it).
- mod
- 1.6
- 1.5
[Old version] Psychic Sensitivity affects Meditation and Pruning
The Psychic Sensitivity and Eltex gear become slightly more useful, by affecting the Meditation and Pruning Speed of the Gauranlen tree.
- mod
- 1.4
- 1.3
Neolithic Weapons Research
Patch Ikwa and Pilum to move them with Recurcive Bow Research, and be craftable at Crafting Spot.
- mod
- 1.6
- 1.5
Remove opinion sold prisoner
A small patch to remove the bad opinion "sold prisoner to slavery" (-15) for pawns with the precept Slavery_Acceptable/Honorable.
- mod
- 1.4
Road Bridge
Replace the wooden bridge by stony version for road generation.
- mod
- 1.6
- 1.5
Eltex meditation psyfocus gain
This mod is obsolete Prefer to use Meditation scales with Psychic Sensitivity with a 'Linear Sensitivity Factor' set at '0.
- mod
- 1.6
- 1.5
Realistic Prosthetics Expansion 1.2
An alternative and updated version of the mod made by Time Rider.
- mod
- 1.2
- 1.4
Invisible Animal sleeping spot - Prettier Barn
Make the Animal sleeping spot invisible, and remove the bed owner name.
- mod
- 1.5
- 1.4
Gauranlen tweaks
This mod contains 5 patches about the Gauranlen tree: _Stronger link: Make the link decrease two time slower.
- mod
- 1.6
- 1.5
FenceGate Patch
It's only a small patch to make the fence gate open much faster.
- mod
- 1.5
- 1.4
These are Spacer Tech
Change some research projects to be Spacer Tech.
- mod
- 1.6
- 1.5
Blind Tribe
Adds a vanilla Fierce Tribe clone, who always use the Blind Meme (with custom Tribe Village Icon).
- mod
- 1.4
- 1.3
Colonist Tech Background Trait Colors
Change the color of traits added by 'Colonist Tech Background'.
- mod
- 1.5
- 1.6
Research Data Patch
The idea behind this patch is to add a thin layer of difficulty to research, by rebalancing Research Data mods.
- mod
- 1.5
CTB-AT Equipment Mod
Description This mod improve the compatibility between 'Colonist Tech Background' and 'Arcane Technology', by allowing to restrict equipment at same time by pawn tech background level and researches done.
- mod
- 1.5
Flagstone Bridge
Replace the wooden bridge by stony version for road generation.
- mod
- 1.6
Blindsight for Tribes
An updated/alternative version of my mod Blind Tribe.
- mod
- 1.6
- 1.5
Silent Geyser
I don't know why, but Geyser always do noise during the game is paused when I plan buildings things, ALWAYS.
- mod
- 1.5
- 1.4
Better cold insulation for plate armor
A simple patch who increase the 'Insulation - Cold' stat of plate armor by 6.
- mod
- 1.5
- 1.6
YMP - Make Leader speeches on separate cooldown
The Leader Speech and Trial are no more on the same cooldown than Combat Command and Work Drive (I never used Leader Speech and Trial because the other abilities are so more powerful).
- mod
- 1.6
YMP - Roped animals sleep as usual
Roped animals will don't wait to be exhausted to sleep, they will sleep at the same time than when they are in a pen (if someone got a mod for laying egg during roped I search it).
- mod
- 1.6
YMP - Basic prosthetic are not artificial enhancement
PegLeg, WoodenHand, WoodenFoot, Denture, SimpleProstheticLeg, SimpleProstheticArm, SimpleProstheticHeart and CochlearImplant don't counts as added part or implant.
- mod
- 1.6
YMP - Cook psychite tea at drug lab too
I find more convenient to cook the psychite tea on another job than cook (but this still can be done).
- mod
- 1.6
YMP - Add Neanderthal to Tribes factions
Neanderthal have 10% chance to spawn in baseliner tribes.
- mod
- 1.6
YMP - Thought Banished and Denied to join
Only Kind pawns care about denied joining, Recluse even don't care about banished pawns (not banished to death).
- mod
- 1.6
YMP - Deconstruct and Rebalance of Ancient Junk
So, I was using Rebalanced Ancient Junk and Dismantle Ancient Junk, but the first one is discontinued, no Odyssey update, and I discovered that the second one was responsible of the abondance of component in scrap (I choosed the mod for the deconstruct part, wasn't aware of side
- mod
- 1.6
YMP - Precept Trees mildly desired
Add an unique precept for the Nature Primacy Meme, pawns wish to be near trees, but are ok to chop them.
- mod
- 1.6
YMP - Fungal gravel no market value
Remove the wealth from Fungal Gravel.
- mod
- 1.6
YMP - Craft more things at crafting spot
Patchleather, Parka, KidParka, Sash, Headwrap, Broadwrap, VisageMask, Flophat and Burka can be crafted at crafting spot.
- mod
- 1.6
YMP - Can eat venerated animal
This avoid to have issues with animals sharing the same meat.
- mod
- 1.6
YMP - No reduced Fertility from Lactating
A patch to remove the fertility loss from Lactating, and adds a new hediff instead.
- mod
- 1.6
YMP - Genie less common
Genie are less common by removing their combatPowerFactor.
- mod
- 1.6
YMP - Tweak OP Precepts to Require a Meme
Mostly thought for use with Limited Ideo Reform (Continued).
- mod
- 1.6
YMP - NeurotrainersPsycast sold only by Empire
Only the empire can sell the psycast neurotrainers.
- mod
- 1.6
YMP - Disable Fungus by default
Fungus is disabled by default in the recipes (as human/insect meat).
- mod
- 1.6
YMP - Biocode every owned weapons
Non-player pawns have 100% chance to biocode their weapons (not bow, not low-tech melee), grenades weapons become biocodable.
- mod
- 1.6
YMP - Player color for ideology
Only add the player color as a choice for ideology icon.
- mod
- 1.6
YMP - Tweak research precept
Change the purpose of the Research precept, only Normal and None are conserved : _'Normal' is for the non-tribes factions, nothing special about it.
- mod
- 1.6
YMP - Bring books during Archonexus quest
Simply allows you to bring your favorites books during the Archonexus quest.
- mod
- 1.6