囚犯付费吃饭2(Prisoners Pay To Eat 2)
囚犯付费吃饭2(Prisoners Pay To Eat 2) ====================================== ⚠ 实验性版本(Exp)· Experimental build 【核心玩法 / Core Gameplay】 ■ 囚犯吃饭必须付「饭票」,没有饭票就只能挨饿。Prisoners must pay meal tickets to eat — no tickets, no food.
囚犯付费吃饭2(Prisoners Pay To Eat 2)
======================================
⚠ 实验性版本(Exp)· Experimental build
【核心玩法 / Core Gameplay】
■ 囚犯吃饭必须付「饭票」,没有饭票就只能挨饿。Prisoners must pay meal tickets to eat — no tickets, no food.
■ 饭票获取 / Ways to earn tickets:
· 通过 Prison Labor 打工赚工资 / work for Prison Labor
· 出卖非致命器官(一颗肾脏 / 一叶肺)换取饭票 / sell a non-lethal organ (one kidney / one lung lobe)
· 玩家手动发放或扣除 / given or taken manually by the player
【食物定价 / Food Pricing】
■ 价格由食物的市场价值决定(营养膏按营养值折算)。Price is based on the food's market value (nutrient paste priced by nutrition).
■ 全局食物价格倍率 + 逐种食物单独定价 + 每位囚犯可单独设置个人食物倍率。Global food price multiplier, per-food custom prices, and per-prisoner food multiplier.
【工资系统(按时 / 按量)Wage System (Hourly / Piece Rate)】
■ 集成 Prison Labor(Avius 版):哪些工种能做由 Prison Labor 决定。Integrates Prison Labor — it decides which work types a prisoner may do.
■ 每个工种可单独选择「按时」(每小时饭票)或「按量」(按产出发票)。Each work type can be billed per hour or per unit of output:
· 生产台按批次 / production per recipe batch
· 采矿按矿脉 / mining per vein
· 建造按建筑 / construction per building
· 种植·砍伐·播种按株 / growing & cutting per plant
· 搬运按次 / hauling per haul
· 清洁按块 / cleaning per filth
· 研究按科技(多人按贡献比例分)/ research per tech (split among contributors by work share)
■ 其他 MOD 新增的未知工种自动支持按量(按完成一次工作计费)。Work types added by other MODs also support piece rate (paid per completed job).
■ 每个囚犯可单独覆盖计费方式(跟随全局 / 按时 / 按量)。Per-prisoner billing override (follow global / hourly / piece rate).
■ 全局工资倍率 × 个人工资倍率可叠加。Global wage multiplier × per-prisoner wage multiplier.
【器官贩卖 / Organ Sale】
■ 新增「摘取肾脏」「摘取肺」手术,成功后囚犯获得饭票。Two new surgeries: remove kidney / remove lung, paying tickets on success.
■ 非致命保障:只剩一颗肾 / 一叶肺时不能再摘。Non-lethal safety: an organ can only be harvested while a matching one remains.
■ 可全局关闭,或对单个囚犯单独覆盖。Can be disabled globally or overridden per prisoner.
【UI 与交互 / UI & Interaction】
■ 选中囚犯出现:发放饭票 / 扣除饭票 / 配置囚犯 / 饭票余额卡片。Selected prisoner: give / take tickets, configure, live balance card.
■ 配置窗口:个人食物倍率、个人工资倍率、计费方式、器官贩卖开关。Per-prisoner: food & wage multipliers, billing mode, organ-sale permission.
■ 设置页三个标签:通用 / 按工种饭票 / 食物价格(可搜索)。Settings tabs: General / Work wages / Food prices (searchable).
【边界处理 / Edge Cases】
■ 精神崩溃 / 越狱期间跳过饭票检查(可关闭)。Ticket check skipped during mental breaks / prison breaks (toggleable).
■ 新抓捕的囚犯获得初始饭票(数量可配置)。New prisoners start with configurable tickets.
■ 余额不足不会饿死,会提示差额并尽量扣除已有部分。No starvation when short on tickets — a warning shows the deficit.
■ 支持小数饭票(0.01)。Fractional tickets (0.01) supported.
【兼容性 / Compatibility】
■ 简体中文 + English 双语 UI。Bilingual UI.
■ 软依赖 Prison Labor(avius.prisonlabor),不强制安装。Soft dependency on Prison Labor.
■ 纯 Harmony 补丁 + RecipeWorker,不修改核心代码。Pure Harmony patches + RecipeWorker — no core code changes.
由 ZCode(deepseek-v4*glm5.2*kimi-k3) 制作
开源地址:https://github.com/ikun2522-art/PPTE2