// Management · RimWorld Mod

囚犯付费吃饭:重制版 (Prisoners Pay to Eat: Remake)

囚犯付费吃饭:重制版 (Prisoners Pay to Eat: Remake) mod preview for RimWorld

生存是一种特权,而非权利。 Survival is a privilege, not a right.

生存是一种特权,而非权利。

Survival is a privilege, not a right.


"In the harsh reality of the Rim, charity is a luxury we cannot afford. Let the prisoners understand the weight of their existence through the dignity of labor—or the cost of their flesh." “在边缘世界的残酷现实中,慈善是我们无法承受的奢侈品。让囚犯通过劳动的尊严来理解生存的分量——或者,用他们的血肉来偿还。”

📜 概述 | Overview

Prisoners Pay to Eat: Remake transforms your colony's detention center from a resource drain into a self-sustaining economic engine. This is not just a gameplay mechanic; it is a philosophy of management. By introducing the "Meal Ticket" currency system, prisoners are integrated into your colony's economic cycle. They must generate value to sustain their biological needs. Failure to pay results in physical liquidation. 囚犯付费吃饭:重制版 将您的拘留中心从资源黑洞转化为自给自足的经济引擎。这不仅仅是一个游戏机制,更是一套管理哲学。 通过引入“饭票”货币体系,囚犯被纳入了殖民地的经济循环。他们必须创造价值以维持其生理需求。无法支付账单者,将面临物理层面的资产清算。

💎 核心机制 | Core Features

1. The Labor-Sustenance Cycle (劳动-生存循环)

  • [] Earn to Live: Intelligent algorithms detect any productive labor (Vanilla or Modded) and award Meal Tickets based on work type and duration. [] Dynamic Pricing: Set global meal prices or micro-manage individual rates for specific prisoners. [] Labor Valuation: Customize wage multipliers. High-skill labor yields higher ticket returns.
  • [] 劳者得食: 智能算法自动检测任何生产性劳动(支持原版及模组),并根据工作类型和时长发放饭票。 [] 动态定价: 制定全局餐费标准,或对特定囚犯进行微观定价管理。 [] 劳动估值: 自定义工资倍率,高技能劳动将获得更高的饭票回报。

2. Bio-Collateral Protocol (生物抵押协议)

  • [] Debt Collection: When a prisoner is insolvent and malnourished, the system automatically initiates the "Asset Recovery Protocol." [] Organ Liquidation: Non-vital organs are surgically harvested and converted into Meal Tickets to cover their debt. [] Safety Thresholds: Configurable thresholds ensure prisoners are kept alive for future labor—or further harvesting.
  • [] 债务追偿: 当囚犯资不抵债且陷入营养不良时,系统将自动启动“资产回收协议”。 [] 器官清算: 非致命器官将被手术摘除并折算为饭票,以偿还其债务。 [] 安全阈值: 可配置的保护阈值,确保囚犯存活以供未来劳动——或进行下一次收割。

3. Geopolitical Asset Management (地缘资产管理)

  • [] Negotiation Table: Contact factions to demand food support payments for their captured members. [] Human Asset Liquidation: Sell prisoners back to their factions for silver. Success rates depend on relations and pricing strategies. [] Hostile Diplomacy: Negotiate even with enemies—high risk, high reward.
  • [] 谈判桌: 联系派系,要求为其被俘成员支付伙食保障金。 [] 人力资产变现: 将囚犯出售给原派系换取白银。成功率取决于外交关系与定价策略。 [] 敌对外交: 支持与敌对派系进行谈判——高风险,高回报。

4. Social Ecology (社会生态)

  • [] Internal Economy: Prisoners interact, beg, trade, or rob each other for tickets. [] Hierarchy: A distinct social hierarchy forms based on ticket wealth.
  • [] 内部经济: 囚犯之间会发生乞讨、交易甚至抢夺饭票的行为。 [] 阶级分化: 基于饭票财富,囚狱内将形成独特的社会阶级。

🔧 高级联动 | Advanced Integration

Prison Labor: Seamless integration. Every tick of work contributes to their survival fund. 无缝集成。每一刻的劳动都在为他们的生存基金添砖加瓦。 RJW & Brothel Colony:
  • [] Service Economy: Fully supports the "Service" industry. Prisoners earn tickets through... specialized interactions. [] Attribute Valuation: Beauty and Social skills directly impact service income and tips. [] 服务经济: 全面支持“服务”行业。囚犯可通过……特殊的互动赚取饭票。 [] 属性估值: 美貌与社交技能直接影响服务收入与小费。

⚙️ 2.0 重制版特性 | Remake Changelog

Rebuilt from the ground up for stability and performance. 为稳定性与性能而彻底重构。
  • [] 🚀 Smart Detection: New algorithm detects work types from ANY mod, utilizing fallback mechanisms to ensure no labor goes unpaid. [] 📊 Visualization: Added floating text indicators for income/expense (Configurable). [] 🛠️ Debug Tools: Integrated debug mode for transparency and troubleshooting. [] ⚡ Optimization: Significantly reduced performance overhead during tick checks.
感谢名单(制作,策划,测试等,名字无修改):AAA圣诞老鼠(不玩抽象),三无花夕,79450636(不如赤石),AexCalibur(西点大王),藕片Jun(Zipper),M.Burning,SAKURA,白笛,秋,yingxiongjun,主角光环,rotik,gemini3 pro,claude opus4.5