// Steam Workshop · by Uuugggg

Uuugggg's RimWorld mods

Some mods that "should be in the base game" (and... a few fun ones)

I play, I run into an annoyance, I make a mod to fix it.

Hey, people seem to like donating, so: https://ko-fi.com/alextd

Load order

29 mods
  1. Gear Up And Go
    No 1.6
    management

    Gear Up And Go

    Adds a button to draft, swap gear, then go to the target location --- "A Raid!

  2. Meals On Wheels
    No 1.6
    management

    Meals On Wheels

    Colonists grab meals from animals, or each other, if needed - if there is nothing else available.

  3. Safely Hidden Away
    No 1.6
    management

    Safely Hidden Away

    Bases that are in remote locations don't get raided as often.

  4. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  5. Thick Armor
    No 1.6
    combat

    Thick Armor

    Multi-layer armor applies its armor value for each layer it occupies.

  6. Five Second Rule
    No 1.6
    management

    Five Second Rule

    Deteriorated food/items that don't become worse with low HP also don't sell for less.

  7. Mining Priority
    No 1.6
    management

    Mining Priority

    Prioritizes mining to the rarest metal first; unskilled miners only work rocks.

  8. Use Bedrolls
    No 1.6
    management

    Use Bedrolls

    Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.

  9. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  10. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  11. Fuel Economy
    No 1.6
    management

    Fuel Economy

    Transport Pods use less fuel for less mass ; Small 20kg Transport Pod for more efficiently transporting small amounts Customizable pod weight for how broken you want it to be; The default is that an empty pod will consume 50% as much fuel as a full pod.

  12. Random Research
    No 1.6
    management

    Random Research

    A scenario option for random research, with optional blind research: You don't even know what is being researched (until a certain amount of progress is made) Note that you do need to Turn it on as a scenario option.

  13. The Price Is Right
    No 1.6
    management

    The Price Is Right

    Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant.

  14. Stockpile Ranking
    No 1.6
    storage

    Stockpile Ranking

    " "Makes stockpiles better" " - Mehni --- Stockpiles prefer certain items, but if none are available, allows others.

  15. Crazy Cat Lady
    No 1.6
    management

    Crazy Cat Lady

    Adds the colonist trait: "Crazy Cat Lady" Such a person will be very sad with no cats, but very happy with lots of cats.

  16. Everybody Gets One
    No 1.6
    management

    Everybody Gets One

    Set a bill to craft things until there's one for each member of the colony.

  17. Ground Scanner Redesign [1.0-only]
    Stale
    management

    Ground Scanner Redesign [1.0-only]

    Redesigns how the 1.0 Ground-penetrating scanner works. !!Version 1.1 RimWorld already updated the Ground-penetrating scanner, so this is a dead mod!! (albeit there is room for a "surface resource scanner" that would be a new building and a new mod) It scans a growing area over t

  18. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  19. Ctrl F
    No 1.6
    management

    Ctrl F

    Press Ctrl-F to pop up a search for things on the map.

  20. Custom Alerts
    No 1.6
    management

    Custom Alerts

    Set up alerts using custom filters so you know when something shows up on the map.

  21. TD Find Lib
    No 1.6
    management

    TD Find Lib

    A framework for user-customizable, highly-detailed filters for things.

  22. TDS Bug Fixes
    No 1.6
    management

    TDS Bug Fixes

    These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.

  23. Stop Poking Me
    No 1.6
    management

    Stop Poking Me

    Just a few sound effects to make the game more realistic --- Grab these other fine mods to make the game more realistic : Bloody Mess Crazy Cat Lady Melanin Matters Errors Scream At You ---

  24. Bloody Mess
    No 1.6
    management

    Bloody Mess

    By some strange twist of fate, people around you die violently.

  25. ErrorsScreamAtYou
    No 1.6
    management

    ErrorsScreamAtYou

    RimWorld screams at you when you get an error (Thanks Youtube/75MKX1nmeNA for most sounds) --- Grab these other fine mods to make the game more realistic : Bloody Mess Stop Poking Me Crazy Cat Lady Melanin Matters ---