Rimtopia 2.0
A bigger and more ""balanced"" kitchen sink
My most stable and "balanced" collection so far sorted by the right mod order from top to bottom!
I haven't found any conflicts so far and some of the balancing should be done in mod settings for a fair game.
If you do use all of the mods in the collection the initial loading time will be significantly high due to how the games engine works.
Modlist for Mod Manager:
Rimtopia 2.0 Modlist
NPS compatibility patch that you have to install manually:
NPS Patches
(Credit of the NPS patch goes to the anon who made it)
How to assemble™ the collection:
- Extract and move the NPS patch folder inside the mods directory, located in your Rimworld install location (...\Steam\steamapps\common\RimWorld\Mods)
- Place the Rimtopia 2.0 Modlist XML file (for Mod Manager mod) in ModLists folder (C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists)
- Launch rimworld and only activate the Mod Manager mod then allow rimworld to reload
- Use the new modified Mods menu to load in the Rimtopia 2.0 mod list
- Reload the game and
Load order
201 mods- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Miscellaneous 'CORE'
*** This mod contains various core functions for other Miscellaneous parts.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
RPG Style Inventory
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'
- management
Blueprint Totals Tooltip
A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.
- management
Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
- management
Pharmacist
Not all injuries are equal; pharmacist prescribes the right medicine for the job.
- medical
Medical Tab
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Heat Map
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
[FSF] Complex Jobs (Legacy Version)
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
ItemListSelector
Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui
- management
Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
- management
Veinminer R1.1
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.
- management
More Harvest Designators!
Adds 3 new designators regarding plant-management: Chop mature trees only.
- management
RenameColony
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:
- management
Prison Labor 0.9 (Outdated)
Version 0.9.11 - OUTDATED LINK TO NEW VERSION The new version is not compatible with older versions. This workshop item is only for version 0.9.11. To update to newer version, please remove Prison Labor from save, and then add new one. PLEASE REMEMBER TO BACK-UP YOUR SAVEGAME. To
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- management
Facial Stuff 1.1
FS 1.3 version status Aftrer initially updating the core components to 1.3, I've noticed that many good mods came out (while I was busy with other things), which make most functionality of FS obsolete. Thus I'm not working on FS any longer. Current status I've asked Mlie to use h
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Therapy
This mod allows you to let skilled colonists perform therapy on others to remove negative memories.
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[KV] Consolidated Traits
1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they
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[KV] More Trait Slots
1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Color Coded Mood Bar
Please note that the original mod has since been updated and can be found here: Original Mod: Better Version: This version was originally created when the original mod was abandoned, but it has since been picked back up and there are multiple alternatives out there.
- management
Nature's Pretty Sweet
Full description! (I'm out of space here) My patreon (upcoming updates are mentioned here, publically)! Buy me a coffee! Dec 1 - Bug fix update and a few new things, see git, notes on update, or full description for deets TKKNTKKN's Nature's Pretty Sweet makes the environment in
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Greenworld
Getting rid of the dull brown dirt and replacing it with something nicer to look at.
- management
[RF] Realistic Planets [1.0]
Have you ever noticed that RimWorld's planets all seem sort of the same?
- management
Misc. MapGenerator
- Blueprint MapGenerator This will create some more detailed ruins on map creation.
- management
[KV] Configurable Maps
"Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate.
- management
[KV] Faction Control
1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi
- management
Map Reroll
This mod allows you to quickly randomize your starting map and steam vents locations.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- management
Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
- management
Android tiers
DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers This mod does work with old saves but will not spawn the
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[Obsolete] AnimalCollabProj
Adds over fifty animals into the game for every biome and environment!
- management
What the hack?!
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves?
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
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Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
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Misc. Robots
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin
- management
[Abandoned] Misc. Robots++
Search for "robots++" and filter by game version to find up-to-date alternatives Thank you to the community and all those who have contributed; this mod has been kept on life support for many years, only being updated by community submissions.
- medical
[OLD VERSION] A Dog Said... Animal Prosthetics
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said.
- medical
Expanded Prosthetics and Organ Engineering
Expanded Prosthetics and Organ Engineering - Creating bionic super soldiers since 2015!
- management
[sd] advanced powergeneration
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.
- management
BioReactor
Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
- management
[SYR] Metallic Batteries
Adds batteries made of different metals with different stats Seven batteries are added, each requiring different materials and providing different benefits.
- management
RT Power Switch
A new researchable (RT Mods research tab) function for the power switch: when enabled, a new settings tab will become available on the power switch, allowing precise configuration of how should the switch react to changes in stored energy levels in an adjacent power network.
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- management
Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
- management
Additional Joy Objects Classic
1.1 update available here! Mod originally by Cupro, updated to B19 1.0 by dninemfive with permission. This mod adds new objects and activities that bring joy to colonists: board games, arcades, paintings, bookcases, medicine, and more! Non-Steam download available here. Items Add
- combat
Shield Generators by Frontier Developments
Version: 1.2.7.2753 SRTS and Imperial Shuttles can now safely pass through shields! Dubs Hygiene AC will now cool shields. Ludeon Forum Thread: 日本の説明: Bug report: Include as much info as possible, mod list, screenshots, console logs. Allows for the building shield generators. Shi
- storage
[KV] RimFridge
1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers
- management
In-wall coolers and vents
Do you hate when raiders easily break into your rooms via coolers?
- management
Furnace
About A simple mod that adds a furnace building to heat up rooms to extreme temperatures.
- management
Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.
- management
More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
- management
Jelly Farm 1.6
The infestation event is, by now, one of the most dangerous events, but in reward of winning player gets only a pile of dead bugs and dirty rooms.
- management
[SYR] Doormats
Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.
- management
Predator Hunt Alert[1.0-1.4]
Alert when the colonists or pets are targeted by carnivorous beasts.
- management
Children, school and learning
Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye
- management
Alien Children Compatibility
Version 1.1.0a With the 1.2 update of the main mod and the old scaling option and the "new scaling mode" enabled (the new mode should be on by default) it should now show the AlienRaces children with their tails etc. in the right place (there are still some minor issues , but thi
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Share The Load [Obsolete 1.5]
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share
- management
Just Ignore Me Passing
Just Ignore Me Passing fixes one small but annoying RimWorld behavior.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Gear Up And Go
Adds a button to draft, swap gear, then go to the target location --- "A Raid!
- management
Run and Hide
Run and Hide solves the problem of colonists getting themselves killed by fleeing into unsafe places (i.
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- weapons
Where is my weapon?[1.0-1.4]
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing).
- management
[KV] Path Avoid
1.5 version: Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns f
- management
Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
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Death Rattle
This mod makes it so that people will no longer instantly die when their vital capacities reach zero.
- management
Misc. Bees'n'Honey
This mod adds the option to build beehives where you can harvest your very own honey.
- management
[1.6] Chemicals & Neutroamine R1
Enables the extraction of Neutroglycerin from Boomalopes and Boomrats that can be used to craft either Neutroamine or ChemFuel.
- management
RimHair Styles Merged
Adds many new hair Style from other mods and a little bit new one from me.
- management
[KV] Show Hair With Hats or Hide All Hats
1.5 version: Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be removed without breaking saves How the mod works This mod only tells the game when hat/ha
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[KV] Change Mirror
This is a stand alone version of Change Mirror from the Change Dresser mod - Do not use together with Change Dresser.
- management
Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
- management
Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
- management
Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
- combat
[XND] Turret Extensions 1.1
RimWorld Version 1.2 The 1.2 version of Turret Extensions, Turret Extensions - Continuum, is now being maintained by Netrve, please find the workshop page here - Netrve's fork also has an optimised 1.1 version of this mod which doesn't suffer from the performance issues this rele
- management
Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
- management
Riot Control
This mod adds items that are able to incapacitate unruly rimworlders without causing any long lasting injuries.
- furniture
[XND] Proper Shotguns
Overview Pump shotguns and chain shotguns will fire 6 pellets simultaneously, rather than one single shot.
- management
Raiderpedes
The Raiderpedes "There were once the Mechanoids, which left nothing behind but scrap metal of their enemies weapons, but over time the communities around them built up defenses, most outposts were able to hold off a mechanoid attack after the year 4473.
- medical
Medical Training
Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I agree the balancing of this mo
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USCM - Core
Welcome colonists ! The United States Colonial Marines are glad to know that you will soon enlist in our ranks ! Or at least buy our surplus equipments to help us fighting pirates and every evil creatures threatening our precious colonies ! This mod introduces weapons and armors
- management
USCM - Colonial Marines Corps Faction
This mod introduces the USCM Colonial Marines Faction This faction is composed of USCM soldiers.
- management
More Faction Interaction
Adds more interaction with and between factions, bringing the world to life.
- management
P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
- management
Omni Core Drill
A Rimworld mod offering a deep core drill that supports any mineable material (vanilla or mod-added) out of the box.
- management
Simply More Bridges
New bridges types for heavy structure support and building in deep water!
- management
Locks
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a
- management
Locks (DoorsExpanded)
Version 2.3.0 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Locks mod This is copy of Locks mod for doors included in DoorsExpanded mod. For more information about this mod follow this link. IMPORTANT This mod need to be loaded AFTER original Locks mod (i
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Misc. Incidents
*** You must load Miscellaneous CORE first for this to work without errors!
- management
Sparkling Worlds Addon - More Events - Standalone Addon
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone.
- management
Rimsenal - Storytellers Pack
This mod adds three new storytellers, Accipiter Accidental, Sereniz Sadistic, and Hildegarde Heroic.
- furniture
More Furniture [1.0]
More Furniture is a small mod that adds about a dozen new items into Rimworld.
- management
Fences And No Floors
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- management
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Crafting Quality Rebalanced
Rebalances item crafting and building quality, for example a skill 20 crafter/builder will not have the chance to make an awful item anymore.
- management
Wandering Caravans [v2.4.2]
Wandering Caravans Overview Wandering Caravans adds the possibility for pack animals, that have been separated from the trade caravans of factions, to appear near a colony or be spotted by one of your trade caravans.
- management
Various Space Ship Chunk
It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!
- management
[KV] Trading Spot
1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi
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[KV] Supply and Demand
Capitalism? On my Rimworld? It's more likely than you think! If you are like me, you have played colonies to their bitter end, and had a few amazing successes where your pawns have amassed riches to the envy of the Rim. But what do you do with all of that money? Traders, when the
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[SYR] Harvest Yield
Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
- management
[XND] AutoOwl
1.1 Onwards As of RimWorld version 1.1, AutoOwl has now been made part of a new mod, Tiny Tweaks: 1.0 Note: This is an updated version of AutoOwl by Dazz Aephiex, additionally no longer needing HugsLib (now solely uses the Harmony Patch Library by Brrainz, included with this). Gi
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
- management
RandomPlus
Allow users to set a minimum specifications for pawn generation when using the randomize button.
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!