// Steam Workshop · by M a t t

Surreal's Rimhammer - The End Times (Warhammer Fantasy)

PLEASE REMEMBER TO UPVOTE THIS COLLECTION IF YOU'VE ENJOYED IT!
This is the collection used for my Rimhammer Dwarf's series.
Source: https://www.youtube.com/watch?v=XCB8JN3SEd8&feature=youtu.be

NOTE: You must have the mods from top to Warhammer: End Times (Dwarfs) in exact order. I don't know about the rest of them, but these are the core modifications you require. You can pick or choose beyond that which mods you like here. I begin with races and the latter half is quality of life improvement picks.

If you have any questions or want to chat with me, the devs of the Rimhammer mod or submit your ideas. Come join the Rimhammer community server: https://discord.gg/qtrXe94

Load order

52 mods
  1. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  2. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  3. Warhammer: Deathjacks
    No 1.6
    management

    Warhammer: Deathjacks

    For Rimworld 1.3, 1.2, 1.1 and 1.0 Adds the Deathjacks of the Empire. This mod require Alien Framework. Load Humanoid Alien Races before this mod. The Deathjacks of the Stirland army has arrived at the Rimworld. Serving the Stirland army as renowned scouts and archers. Ambushing

  4. Warhammer: Gor
    No 1.6
    management

    Warhammer: Gor

    For Rimworld 1.3 1.2, 1.1 and 1.0 For more complexity and a more unique game here's the Rimhammer Beastmen: Adds the Gors, Ungors and the Bullgors of the Beastmen. This mod require Alien Framework. Load Humanoid Alien Races before this mod. The beastmen herd arrives at Rimworld.

  5. Warhammer: Skaven
    No 1.6
    management

    Warhammer: Skaven

    For Rimworld 1.3 1.2, 1.1 and 1.0 Add the skaven. This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.3b: -Warpmusket -Improved Ratling The ratkins of the under-empire comes to Rimworld. The vile and diabolical skaven will stage attacks against your col

  6. Warhammer: Zhthy'hl
    No 1.6
    management

    Warhammer: Zhthy'hl

    Adds Zhthy'hl from Warhammer This mod require Alien Framework.

  7. Warhammer"ish":Dryad
    No 1.6
    management

    Warhammer"ish":Dryad

    For Rimworld 1.3 1.2, 1.1 and 1.0 Adds dryads of the ancients with spite-revenants (fantasy x sigmar) This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.1 -added another dryad pawn -seed implants now spawn revenants or dryads upon death -implanted trib

  8. [KV] Faction Control
    No 1.6
    management

    [KV] Faction Control

    1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi

  9. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  10. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  11. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  12. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  13. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  14. Color Coded Mood Bar
    Stale
    management

    Color Coded Mood Bar

    Please note that the original mod has since been updated and can be found here: Original Mod: Better Version: This version was originally created when the original mod was abandoned, but it has since been picked back up and there are multiple alternatives out there.

  15. Colony Manager
    No 1.6
    management

    Colony Manager

    Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

  16. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  17. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  18. Heat Map
    No 1.6
    management

    Heat Map

    Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.

  19. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  20. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  21. Map Reroll
    No 1.6
    management

    Map Reroll

    This mod allows you to quickly randomize your starting map and steam vents locations.

  22. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  23. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  24. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  25. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  26. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  27. RenameColony
    No 1.6
    management

    RenameColony

    Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:

  28. Relations Tab
    No 1.6
    management

    Relations Tab

    Replaces the faction tab with a relations tab.

  29. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  30. Blighted Alert
    No 1.6
    management

    Blighted Alert

    Add an alert while blighted plants are existed on map.

  31. Work Tab
    No 1.6
    management

    Work Tab

    Provides a vastly more customizable work tab.

  32. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  33. [KV] Trading Spot
    No 1.6
    management

    [KV] Trading Spot

    1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi

  34. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  35. Enhanced Development-Embrasures
    Stale
    management

    Enhanced Development-Embrasures

    Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s

  36. Extended Storage
    Stale
    storage

    Extended Storage

    Extended Storage Adds additional storage buildings that multi stack items.

  37. Grazing Lands
    Stale
    management

    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  38. Quest Tab
    Stale
    management

    Quest Tab

    This mod is for 1.0 only! Version 1.1 added this feature--and did a much better job! A tab for quests. Idea by Hunor. Can be added or removed anytime. Compatible with More Faction Interaction Compatible with RimCities (thanks to Cabbage!) Please let me know if there are events th

  39. More Faction Interaction
    Stale
    management

    More Faction Interaction

    Adds more interaction with and between factions, bringing the world to life.

  40. PawnTargetFix
    Stale
    management

    PawnTargetFix

    Pawns now prefer to shoot at closest target.

  41. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.