The NECEROS Collection
It's all of my mods. Some are cool, some are stinky. Now they can stink for youuu
Load order
51 mods- management
99 Percent
Typically, deconstructing a building or facility refunds roughly 75% of the raw materials that went into building it.
- medical
Android Tiers + Vanilla Expanded Medical
Allows the Vanilla Furniture Expanded - Medical Module's Vitals Center (and the default Vital Monitor) to work on androids from Android Tiers mod.
- management
Android Tiers - T1 is Industrial
Changes the T1 androids from Android Tiers to be industrial tech level, instead of spacer.
- management
Android Tiers Unfeeling Patch
The unfeeling trait (given to androids with the "Remove self will" operation) is changed so androids are unfeeling, not completely neutered in thought and capability.
- medical
Animal Medical Bed
Adds a hospital bed for animals which increases healing, medical tend quality, etc.
- management
Balanced Eclipse and Solar Flare
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized.
- management
Bulk Smelting
Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time.
- management
Close Cryptos
Change both cryptosleep caskets in a few ways, mainly to make them easier to work with.
- management
Craft Glitterworld Meds
Craft glitterworld medicine from 1 med, 1 neutroamine, and 5 hyperweave.
- management
Deep Scanner Settings
Now you can customize the deep ore settings when using a ground penetrating scanner to deep drill.
- management
Faster Smoothing
Adds a settings menu so you can set how quickly pawns can smooth floors and walls.
- management
Fire Treated Wood
Fireproof wood! Well, almost. Treat your wood with a process that covers the wood in a thin carbon coating which repels heat very well. Fire-treated wood has a 5% chance to burn when fire touches it, whereas normal wood has a 100% chance to burn. Campfire 25 Wood: 20 fire-treated
- management
Give up your building [No Menu Patch]
Remove the extra "Z.T.Tool" architect menu and puts the Give Up tool into your orders menu. Now what? Get help, Ask questions, Give suggestions: Check out some mods: Help keep our projects going: All donations help motivate me to maintain these mods and create new ones!
- management
Growable Neutroamine
Adds growable Neutroamine so you don't have to rely on traders for this crafting ingredient.
- management
Metal Don't Burn
Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. Github: Get help, Ask questions, Give suggestions: My mods: Like these mod
- management
(New Version linked in Description) Ore Yields [Deprecated]
NEW VERSION Mlie is now the publisher for Ore Yields.
- management
Plant Growth Sync
Synchronize your crop fields over time, so as to eventually force them to mature at the same time.
- management
Reinforced Walls
Adds expensive heavy reinforced walls with exceptional hit points that resist explosive damage (unlike typical walls.
- management
Room Size Tolerance
Have you ever asked yourself, "Self, why do my colonists have such big expectations when it comes to room size?
- management
Underground Soil
This enables you to place soil over rough-hewn stone, so you can build gardens underground.
- management
Vanilla Iron and Steel
Introduces iron ore while staying true to the vanilla Rimworld core values.
- management
Destroy Anything
Destroy anything in the crematorium (except weapons, apparel, and buildings that are minified) Seriously.
- management
Androids Expanded
Adds two additional droids craftable from the Droid Fabricator through spacer technology research.