Rimhammer - Medieval - Dawi / Empire
This is the recommended mod list for a Rimhammer Dwarfs (or Empire when they are released). It's medieval, and has many mods that complement the Rimhammer series included, as well as some great quality of life mods.
I will perhaps alter this from time to time, as I see fit, or as new stuff shows up or old mods break and no longer function. I've been playing this on 1.2, and it's much fun!
Load order
47 mods- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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[KV] Hand 'n' Footwear
1.4 - Overview Are you tired of walking barefoot on the Rim? Hands chilly because there's nothing around to put on them? Constantly losing precious digits and toes because there's nothing to stop them? Not anymore! Hand 'n' Footwear adds a set of... handwear and footwear, which a
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MineItAll - unofficial
1.6 later (without HugsLib) - Click on a visible ore and you will mine the whole vein - Strip mining tool to mine a grid - Mine brush tool (use q and e to modify brush sizing) Original MOD --------------------------------------------------------------------------- 2020/3/1 For 1.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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Doors Expanded (Dev)
IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.
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Rimhammer - The End Times
NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT. This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come afte
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Rimhammer - The End Times - Magic
If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it.
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Rimhammer - The End Times - Dwarfs
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Dwarfs into Rimworld.
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Rimhammer - The End Times - Beastmen
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Beastmen into Rimworld.
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Rimhammer - The End Times - Empire
This mod adds Warhammer themed The Empire into Rimworld.
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Rimhammer - The End Times - Skaven
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This is the the fourth extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Times mod; however, that isn't
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Halflings of the Moot
V1.1.0 24-Aug-21 Adds Warhammer style Halflings to RimWorld. Small humanoids that are fond of food and usually good with a bow. Their small frames requires their own clothes which are focused towards a Warhammer Fantasy level of technology. The Moot is a province of the Empire kn
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pphhyy's Demigryphs
Demigryphs. Adds Demigryph war-mounts! Best used with these mods. But you do not NEED any of these mods unless you want their features. Giddy Up for nice riding looks Animal gear for the armor i made VE Achievements for the achievements For any bugs please mention them in the com
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Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
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Extra Walls and Floors
This mod is a standalone supplement to my 'Better Walls and Floors' mod which can be found here: It aims to provide you with more creative choice when building your colonies without deviating from the vanilla game.
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[1.3] Vanilla Animals Expanded — Tundra
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple
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[1.3] Vanilla Animals Expanded — Ice Sheet
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite difficult as the biome itself hardly supports any plant life - and whilst I can feel free to a
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[1.3] Vanilla Animals Expanded — Arid Shrubland
1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi
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[1.3] Vanilla Animals Expanded — Australia
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfi
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[1.3] Vanilla Animals Expanded — Boreal Forest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic
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[1.3] Vanilla Animals Expanded — Desert
1.0.0 (30/08/2019): Release No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that can mos
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[1.3] Vanilla Animals Expanded — Extreme Desert
1.0.0 (30/08/2019): Release Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, b
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[1.3] Vanilla Animals Expanded — Tropical Rainforest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he
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[1.3] Vanilla Animals Expanded — Tropical Swamp
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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CleaningArea
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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[sd] Bridges (Continued)
Update of sulusdacors mod Floors and bridges are of the same type in the game, terrainDef.
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Area Rugs
Area Rugs Version 2.6 This mod adds to RimWorld: Square rugs (1x1 to 7x7 tiles) Hall runners (1x2 to 1x7 tiles) Wide Hall runners (2x3 to 2x8 tiles) Rectangle rugs (2x3 to 6x8 tiles) Big Rectangle Rugs (6X10, 8X10, 10X12) Circular rugs with and without the Rimworld logo. 1x1 to 7
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Cupro's Stones[Adopted]
Please note that the original source and mod was cuproPanda's Cupro's Stones for B18 Forked from Symons' Cupro's Stonesfor R1.