// Steam Workshop · by SickBoyWi

Rimhammer - Medieval - Dawi / Empire

This is the recommended mod list for a Rimhammer Dwarfs (or Empire when they are released). It's medieval, and has many mods that complement the Rimhammer series included, as well as some great quality of life mods.

I will perhaps alter this from time to time, as I see fit, or as new stuff shows up or old mods break and no longer function. I've been playing this on 1.2, and it's much fun!

Load order

47 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  3. Work Tab
    No 1.6
    management

    Work Tab

    Provides a vastly more customizable work tab.

  4. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  5. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  6. [KV] Hand 'n' Footwear
    No 1.6
    management

    [KV] Hand 'n' Footwear

    1.4 - Overview Are you tired of walking barefoot on the Rim? Hands chilly because there's nothing around to put on them? Constantly losing precious digits and toes because there's nothing to stop them? Not anymore! Hand 'n' Footwear adds a set of... handwear and footwear, which a

  7. Vee's decorating
    No 1.6
    furniture

    Vee's decorating

    Add Flowerbed, Square grass, garden Lamp and Fake stairs!

  8. Extended Storage
    Stale
    storage

    Extended Storage

    Extended Storage Adds additional storage buildings that multi stack items.

  9. MineItAll - unofficial
    No 1.6
    management

    MineItAll - unofficial

    1.6 later (without HugsLib) - Click on a visible ore and you will mine the whole vein - Strip mining tool to mine a grid - Mine brush tool (use q and e to modify brush sizing) Original MOD --------------------------------------------------------------------------- 2020/3/1 For 1.

  10. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  11. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  12. Doors Expanded (Dev)
    No 1.6
    management

    Doors Expanded (Dev)

    IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.

  13. Rimhammer - The End Times
    Stale
    management

    Rimhammer - The End Times

    NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT. This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come afte

  14. Rimhammer - The End Times - Magic
    Stale
    management

    Rimhammer - The End Times - Magic

    If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it.

  15. Rimhammer - The End Times - Dwarfs
    Stale
    management

    Rimhammer - The End Times - Dwarfs

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Dwarfs into Rimworld.

  16. Rimhammer - The End Times - Beastmen
    Stale
    management

    Rimhammer - The End Times - Beastmen

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Beastmen into Rimworld.

  17. Rimhammer - The End Times - Skaven
    Stale
    management

    Rimhammer - The End Times - Skaven

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This is the the fourth extension mod for the 'Rimhammer - The End Times' mod series, and is intended to be used with the base Rimhammer - The End Times mod; however, that isn't

  18. Halflings of the Moot
    No 1.6
    management

    Halflings of the Moot

    V1.1.0 24-Aug-21 Adds Warhammer style Halflings to RimWorld. Small humanoids that are fond of food and usually good with a bow. Their small frames requires their own clothes which are focused towards a Warhammer Fantasy level of technology. The Moot is a province of the Empire kn

  19. pphhyy's Demigryphs
    No 1.6
    management

    pphhyy's Demigryphs

    Demigryphs. Adds Demigryph war-mounts! Best used with these mods. But you do not NEED any of these mods unless you want their features. Giddy Up for nice riding looks Animal gear for the armor i made VE Achievements for the achievements For any bugs please mention them in the com

  20. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  21. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  22. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  23. Extra Walls and Floors
    No 1.6
    management

    Extra Walls and Floors

    This mod is a standalone supplement to my 'Better Walls and Floors' mod which can be found here: It aims to provide you with more creative choice when building your colonies without deviating from the vanilla game.

  24. [1.3] Vanilla Animals Expanded — Tundra
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tundra

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple

  25. [1.3] Vanilla Animals Expanded — Ice Sheet
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Ice Sheet

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite difficult as the biome itself hardly supports any plant life - and whilst I can feel free to a

  26. [1.3] Vanilla Animals Expanded — Arid Shrubland
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Arid Shrubland

    1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi

  27. [1.3] Vanilla Animals Expanded — Australia
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Australia

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfi

  28. [1.3] Vanilla Animals Expanded — Boreal Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Boreal Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic

  29. [1.3] Vanilla Animals Expanded — Desert
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Desert

    1.0.0 (30/08/2019): Release No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that can mos

  30. [1.3] Vanilla Animals Expanded — Extreme Desert
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Extreme Desert

    1.0.0 (30/08/2019): Release Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, b

  31. [1.3] Vanilla Animals Expanded — Tropical Rainforest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Rainforest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he

  32. [1.3] Vanilla Animals Expanded — Tropical Swamp
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Swamp

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this.

  33. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  34. CleaningArea
    No 1.6
    management

    CleaningArea

    In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.

  35. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  36. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  37. Miraffe
    Stale
    management

    Miraffe

    Adds an animal to the game.

  38. Area Rugs
    No 1.6
    management

    Area Rugs

    Area Rugs Version 2.6 This mod adds to RimWorld: Square rugs (1x1 to 7x7 tiles) Hall runners (1x2 to 1x7 tiles) Wide Hall runners (2x3 to 2x8 tiles) Rectangle rugs (2x3 to 6x8 tiles) Big Rectangle Rugs (6X10, 8X10, 10X12) Circular rugs with and without the Rimworld logo. 1x1 to 7

  39. Glowstone
    No 1.6
    management

    Glowstone

    Adds mineable rocks which glow and can be used to provide light.

  40. Cupro's Stones[Adopted]
    Stale
    management

    Cupro's Stones[Adopted]

    Please note that the original source and mod was cuproPanda's Cupro's Stones for B18 Forked from Symons' Cupro's Stonesfor R1.