Collection of Russian Translations / Коллекция русских переводов
Данная коллекция создана для удобства, чтобы не приходилось искать каждый мод по отдельности.
В основном содержит уже существующие переводы в моей мастерской, от отдельных модов можно отписаться.
Перевод будет работать, даже если у вас нет каких-то модов из списка.
Существует ещё сборники русификаторов:
- QOL rus patch от kamikadza13 - поддерживается на 1.6+
- Translation of some mods into Russian от pashka - 200+ переводов
- Russian Translations Pack от crtdgd
Rus Modsот star - добавлен в данную коллекциюPTP - Russian Localizationот PeGaS - добавлен в данную коллекцию
Если найдете ещё, оставьте ссылку под модом, добавлю сюда же.
Load order
135 mods- storage
Adaptive Storage - Global Settings
Adaptive Storage - Global Settings MEMORANDUM TO ALL COLONY ADMINISTRATORS SUBJECT: DIRECTIVE 71-ECHO - MULTI-SPECTRUM ASSET CALIBRATION (For a direct, non-narrative breakdown, the full Features List is available here.
- management
Adaptive TPS
Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation
- management
Animal Discovery
[Overview] You will be alerted when the animal specified in the settings is in the wild and on the map.
- medical
Animal Medical Bed 1.5
Introducing a cozy hospital bed for animals that helps them heal faster and boosts medical care.
- management
Alien Vs Predator [RUS]
Основной мод добавляет в мир Rimworld вселенную из фильма Чужой против Хищника, а также вещи и фракции из этой же вселенной!
- management
Apex: Rimworld Legends (Continued)
Update of Oskar Potockis mod with permission - Now includes the CE patches made by Heart Eyes Patches now included in the main CE-mod instead 1.
- management
Area Unlocker (Continued)
Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Auto-Mortars(Unofficial)
Unofficial 1.1 update about I only cleaned up the data that I thought was unnecessary and modified it to work in 1.1. I will not be further involved in such things as maintenance in the future or content addition. Original author: blake =====================Original description==
- management
Auto Strip on Haul
Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them.
- management
Beam me up Scotty (Continued)
Update of Gouda quiches mod Travel through space at light speed.
- management
Bonded Animals RNG
Discord: steveo.o steam: Scurvyez This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its b
- management
Boundary Training Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Buried Alive! (Continued)
Update of 1trickPonytas mod - Pawns will now take a while to die after buried Bury downed pawns alive.
- management
Call A Trader [<=v1.5]
Discontinue note This mod (apparently) only works reliably until Rimworld v1.
- management
Caravan Mood Buff
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?
- management
Chatting on Comms
A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type.
- management
Cleaning Area Relaunched
Cleaning Area Relaunched Choose where your colonists clean and never have to watch them sweep the dirt again.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
- management
Compositable Loadouts
A mod designed to make pawn inventory & apparel management modular and extensible.
- management
Configurable Deconstruct Percentage
Adds many options to the amount of material returned when a building is deconstructed, failed to construct, cancelled, or destroyed.
- management
Cooler Cooler
A simple mod that adds a new passive cooler that is cold enough to freeze food.
- management
[sbz] Cryogenic Tank
Cryogenic Tank · Safe to add to a save game Adds three types of cryogenic tanks for displaying and preserving pawns I've always wanted to preserve enemy leaders, powerful mechanoids, and rare creatures as trophies.
- management
Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
- management
Do Something for Idle
This mod makes colonists to do something instead of wandering when they are idle.
- management
Doormats
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
- management
Easy Upgrades (Continued)
Update of ToyWalruss mod - Should now update graphics on update or downgrade to better work with mods like Quality Of Building - Added support for the workbenches in VGP Garden Gourmet and VGP Garden Fabrics - Added support for Vanilla Furniture Expanded - Production - Added supp
- management
Electric Stonecutting Table
This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed.
- management
Farming Hysteresis
Farming Hysteresis lets you automate enabling and disabling growing zones based on the amount of product already in storage.
- management
Faster Biosculpter Pod
Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef
- storage
Flickable Storage
Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y
- management
Free Lunch
This mod adds a packaged survival meal bill to stoves and campfires that can be created for zero resources and 1 unit of work.
- management
Fuel Economy (Continued)
Update of Uuuggggs mod continued in their memory as they sadly passed away.
- management
Gas Traps And Shells
***Please note YOU PEOPLE KEEP ME MOTIVATED, keep commenting and telling me what you like or dislike so I can adjust or help*** By popular demand I am adding a button for this: Support me on Ko-fi This is an update to a great mod from Distman, he has given me permission to take o
- management
[BTD] Gravship Blueprints
Gravship Blueprints Save, share, and spawn custom gravships Easily swap between active gravships on the same map with activate/deactivate gizmo on grav engines Allows for managing multiple gravships on the same map more easily Allows for building multiple grav engines on the same
- management
VAE Handwear and Footwear Addon Updooted
I (Lessyloo) have up-dooted this wonderful little for 1.
- management
[RH2] Hand-To-Hand
Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.
- management
Industrialisation (Continued)
Update of TrashedDTs mod that was based on duduluus mod - Removed redundant base definitions for better compatibility Adds some heavy industries to the game.
- management
Item Teleporter
NOTICE IN 1.4 YOU DO NOT NEED TO HAVE DEEP STORAGE 08/10/2023 Update -Hauling interception should be safe to enable now -Bug fixes Special thanks to immortalObject Tired of Hauling items to craft or cook? base planing went wrong and stockpiles are far away? Salvation has arrived.
- management
[1.6] JobsLimitsTweak
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter.
- medical
Just cut it off! (Emergency Surgery)
Allow body part removal without medicine - They aren't going to like it.
- management
Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- management
Kill For Me
Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and c
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Make Anything Buildable
Due to popular demand its here You tired of not getting that sick building that you cant build because of rng jesus ?
- management
Make Anything Craftable
Ever wanted to make something craftable but you know 0 of XML , or the mod author put that item behind some kind of event or RNG that only Tynan would think it was a nice idea?
- medical
Medical Training
Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I agree the balancing of this mo
- management
Mercer's Backpacks + Nano Suit (Continued)
Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful variant of the backpacks that show the color of the stuff they are made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity and Na
- management
Metaflora
Mod Version: 1.1.15 (last updated to 1.6 @ 7.19.2025, ~9:00PM PST) _______________ A simple mod that adds several new mechanical plants, to help your high-tech rooms have matching succulents. Metaflora plants require no electricity and have an infinite lifespan, perfect for those
- management
Mid-Save-Saver Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
More Harvest Designators!
Adds 3 new designators regarding plant-management: Chop mature trees only.
- management
More Jackets!
---------------------------------------------------------------------------------------------------- 6/2/2020 Pelt Poncho added.
- management
More Monster Girls
Update of the original with some customisation The Monstergirls have come to join your colony.
- management
New Limbs Needs Training
When a pawn gets a new limb transplanted they will need some time until they get used to it.
- management
No Laggy Bed
(1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workbenchs. All my fix is no
- management
No Random Construction Quality
This mod was originally written by BallC and all credit goes to him.
- management
[XND] Nocturnal Animals (Continued)
Update of XeoNovaDans mod - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux!
- management
Nurse Job
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.
- management
Pathfinding Avoidance
Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.
- management
Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
- management
Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
- management
Power Alerts
Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc
- management
Primary Generators
Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.
- management
PriorityMaster
Just a simple priority modifying mod All features can be configured ingame using the settings menu of the mod Features: - Customizable colors -> Supports gradients between two colors (gradients can also be reversed) -> Supports to change the color for each priority individually -
- management
Radioisotope Thermoelectric Generator
For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons.
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
Rescuee Joiner Plus
Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.
- management
RimFactory Neceros Patch (Continued)
Update of Neceros mod Adds large underground vaults for Project RimFactory.
- management
RimOffice (Continued)
Original mod by Duality If the original author requests it, I will remove this update.
- storage
Settings for Various ASF Storage Mods
This mod provides XML-generated mod settings for: Adaptive Storage Framework Change default storage priority (optional) Phaneron's Basic Storage Change maximum number of stacks per cell for storage buildings Option to add 2x1 medium pallet Option to add leather to stuff for bundl
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[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
- management
Simple Slavery Collars (+Tweaks)
Add collars from Simple Slavery Mod and some tweaks related to slavery in Ideology DLC.
- management
SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
- management
Spawners and Drones
Adds purchasable spawners to the game that automatically produce security drones for your colony Recommended for: people who are too attached to their pawns to let anything part of the colony die people who think killboxes are lame and open combat is cool Assemblers appear on var
- management
Taming Artifact
Add a taming artifact into the game, allowing to instantly tame any animal.
- management
Time-of-Day Switches
Adds power switches that can be activated or deactivated according to the current in-game time.
- management
[TKei]OP One Man Army Traits
Ever tired add a lot of trait to get your colony to be a super hero?
- furniture
UN-Furniture (Continued)
Update of Sadjuuks mod - Added support for Soft Warm Beds Version that uses vanilla resources, by OutboundLegend: This mod adds more furniture to UN-Colony mod.
- management
Un-Limited Reborn
Un-Limited Reborn: Because Flesh is So Last Season Still stuck with those pathetic flesh limitations?
- management
Use Bedrolls - Continued
Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.
- management
Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
- management
Vanilla Psycast Expanded - Biotech Integration
VPE - Psycaster Genes Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?
- management
Wandering Caravans [Adopted]
Update of general223's Wandering Caravans mod, supported versions of rimworld are listed by the top right hand corner of the image above.
- management
While You Are Nearby
Colonist will now be more likely to do jobs nearby instead of walking long distances.
- management
Wide Deep Drill - 广掘深钻井
广掘深钻井 / Wide Deep Drill 广掘深钻井是一种可在任意地点建造的深层采矿设备。每次殖民者完成一次作业后,它会从已探明的深层矿物格中各挖掘1个矿物,范围可以手动选择,最大可至全地图;产出会受到采矿产量加成的影响而提升。需要完成“精密装配”研究后才能解锁建造。 自动广掘深钻井是广掘深钻井的自动版本,会以50%的深钻井工作速度和100%的采矿效率产出矿物。需要完成“高级精密装配”研究后才能解锁建造。 The Wide Deep Drill is a deep mining device that can be built anywhere.
- management
Woven plant fiber Better™ Edition
Hello people ! This mod is a rework of "Woven plant fiber, to make cloth with hay !" What is the difference betwen this one and the old one ? Well, this one is Better™ ! This mod allow you to cut wild plant to obtain "Gathered plant", a new ressource used to make a new kind of ch
- management
Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- medical
Medical Cabinet
A mod that adds a two wall mounted medical cabinets, one powered and thermally regulated and the other a simple box.
- management
Skimpy Clothes for Nal's Realistic Body
this workshop slot previously held by just the bunny suits.
- management
Furnace
About A simple mod that adds a furnace building to heat up rooms to extreme temperatures.
- management
Manipulator Beam Emitter
Tractor Beam Hauler Introduction Adds a tractor beam manipulator inspired by Cosmoteer, along with an automatic version.
- management
Lagless Lamps - C#
Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.
- management
MultiTending
Are you also tired of watching a single doctor struggle while your colonist bleeds out?
- management
Quest Generation Tweaks
In the late game with many mods, quest generation can cause heavy stutters.
- management
RimChat - Word to Actions
Every word matters. Every choice has consequences. RimChat - Word to Actions RimChat brings an awesome AI experience to RimWorld! Take control of comms console diplomacy with LLM, engage in immersive dialogue with characters, and see your conversations shape the game world. Featu
- management
1trickPwnyta's Odyssey Patch
This mod makes a handful of small tweaks to the Odyssey DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.
- furniture
Better Architect Menu | Tweaks
Better Architect Menu | Tweaks A series of tweaks to Ferny's Better Architect Menu, condensing categories, renaming categories to all be nouns, decluttering the Water (Dubs Hygiene) category, and more!
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Food Poisoning Investigator
This provides the orders and tools to track down contaminated meals, investigate suspicious stacks, and dispose of compromised meals before they take down your entire colony.
- management
Stuff List (Continued)
Update of Pretzalcohuatls mod - Added color to the readout for a better overview - Added amount-column, counts all resources on the current map - The list-window now dynamically uses 95% of screen width and 70% of screen height - Added tooltips on all item and stats - Added mass