[1.4] MIM WH40k Factions - Recommended Mods
Recommended / Required mods list for MIM WH40k Factions 1.4.
Load order
64 mods- management
Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
- management
Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
- management
Warhammer 40k - Genes and Psycasts (ABANDONED - USE NEWER VERSION IN DESCRIPTION)
Most recent change: THIS MOD WILL NO LONGER BE RECIEVING UPDATES AND I WILL NOT PROVIDE SUPPORT FOR IT.
- management
Dual Wield
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- management
Dynamic Diplomacy
This mod allows NPC faction to interact with each other without any player input.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- weapons
M36 Kantrael Pattern Lasgun: Vanilla Weapons Expanded - Laser
A single weapon expansion based on Vanilla Weapons Expanded - Laser for Astra Militarum M36 Kantrael Pattern Lasgun Made this myself for fun and wanted to share :3 plz don't kill me Heavily based on VWEL(Vanilla Weapons Expanded - Laser) Weapon Artwork referenced, traced, and mod
- management
[Obsolete] MIM - WH40k Factions
Obsoleted mod - no need to use anymore Since it add / modify faction, it might be harmful to your existing save data, so please understand the risk and use this mod.
- management
[Obsolete] MIM - WH40k Factions Texture Pack
Obsoleted mod - no need to use anymore This mod provides high resolution texture (512 x 512 for all apparels and Icons) pack for MIM - WH40k.
- weapons
Mark 2 Gyro-Stabled Hellgun [ Lasgun ]: Vanilla Weapons Expanded - Laser
A single weapon expansion based on Vanilla Weapons Expanded - Laser for Astra Militarum Mark 2 Gyro-Stabled Hellgun Made this myself for fun and wanted to share :3 plz don't kill me Heavily based on VWEL(Vanilla Weapons Expanded - Laser) Weapon Artwork referenced, traced, and mod
- management
Moody
LATEST UPDATE v2.6.5 RimWorld 1.6 support added Moody A better way to monitor your moods Ludeon forum release post: Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch bet
- management
Moonlight
Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night.
- management
MorrowRim - Bloodmoon
Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes a bloodmoon world condition.
- management
MorrowRim - Bonewalkers
Also available on GitHub Bonewalkers & Bonelords: Four new combat orientated servants, totally not necromantic abominations.
- weapons
N98 Lucius Pattern Lasgun: Vanilla Weapons Expanded - Laser
A single weapon expansion based on Vanilla Weapons Expanded - Laser for Astra Militarum N98 Lucius Pattern Lasgun Made this myself for fun and wanted to share :3 plz don't kill me Heavily based on VWEL(Vanilla Weapons Expanded - Laser) Weapon Artwork referenced, traced, and modif
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
Research Reinvented: Stepping Stones
A companion mod for Research Reinvented that modifies the vanilla research tree to one with a more discreet, logical progression.
- management
ResearchPowl (discontinued)
Statement of discontinuation I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing).
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
RimHammer40k - GreyKnights
Added War hammer 40k Grey Knights related weapon and apparel Powerful for sure as an Ultra tech, but expensive if you have any issue using the mod please report in
- management
RimHammer40k -Dreadnought
added dreadnought as a type of warcasket,it is expensive but with a colossus body and armour.
- management
Rimdark 40k Fauna[Adopted]
This mod adds a variety of the dangerous fauna of the Warhammer 40,000 universe.
- management
Rimhammer - The End Times
NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT. This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come afte
- management
Saddle-up! [Deprecated]
For anyone using Giddy-up 2 by Owlchemist: A simple QoL Giddy-up add-on that adds command to mount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting co
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- management
SeedsPlease: Lite
This is a fork of Charlotte's (aka NotFood) SeedsPlease, employing a number of changes.
- management
Smart Farming
This is a quality of life mod which provides a number of extra tools and information for your grow zones.
- management
Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
- management
[1.4] Vanilla Base Generation Expanded
See change notes Vanilla Base Generation Expanded is a mod many have been waiting for.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- management
[WH40K]Adeptus Mechanicus: Armoury
This mod adds weapons and apparel from the Warhammer 40k universe.
- management
[WarHammer 40k] GeneSeed
1.1, 1.2, 1.3 Update Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by AliceTries Gene-Seed the cure for rejection of the additional 19 organ implants on the path to becoming a super human. Mutates your pawns gene