Multiplayer Warhammer 40,000
Hello and welcome to my Rimworld mod collection!
The main purpose of this collection is to incorporate elements of the Warhammer 40,000 universe into Rimworld as a multiplayer experience. As such, all mods are up to date (1.4) and compatible with the Rimworld Multiplayer mod. I have tried my best to keep the modlist as balanced as possible, but Warhammer mods are fairly unbalanced by design (so keep this in mind).
I am not the author of these mods, nor do I have any experience developing mods for Rimworld. This collection simply is the product of many hours of browsing the Steam workshop, and testing with friends. I am (fairly?) confident the modpack will work as intended with minimal problem. To ensure this, the mods are organized by the load order I am currently using (which appears to be stable).
Biotech is required to run.
P.S. In the multiplayer compatibility screen, the Adeptus Mechanicus: Armoury mod will say it causes desync, but my friend and I tested after talking to the mod author and it should be fixed now.
Load order
81 mods- management
Multiplayer Compatibility
RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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Map Reroll (1.4/1.5)
UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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ResearchPal - 1.4 Repackage
This is a 1.4 repackage of VinaLx's ResearchPal Fork. All I've done is recompile the dll for Rimworld 1.4 and do very slight adjustments for BioTech compatibility. I am happy to remove this if/when VinaLx updates their version. Until then, enjoy! (1.5 update coming soon) VinaLx's
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Research Reinvented: Stepping Stones
A companion mod for Research Reinvented that modifies the vanilla research tree to one with a more discreet, logical progression.
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Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Clean Pathfinding 2
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?
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Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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[JDS] Simple Storage
Hate how your stockpile is overflowing of useless thing or just the fact it just a sore eye.
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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Outfitted
Outfit management Features Finetune the assigned apparel sets with any Stat under the assigments tab.
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Veinminer R1.1
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.
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[SR]Factional War
VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), Portugues
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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[1.4] Vanilla Base Generation Expanded
See change notes Vanilla Base Generation Expanded is a mod many have been waiting for.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
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Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Warhammer 40k - Genes and Psycasts (ABANDONED - USE NEWER VERSION IN DESCRIPTION)
Most recent change: THIS MOD WILL NO LONGER BE RECIEVING UPDATES AND I WILL NOT PROVIDE SUPPORT FOR IT.
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Grimworld: Melee
I'm here once again with another pack of grimdark armaments, this time to satisfy those who want to get up close and personal.
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[WH40K]Adeptus Mechanicus: Armoury
This mod adds weapons and apparel from the Warhammer 40k universe.
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[WH40K]Adeptus Mechanicus: Magos Xenobiologis
RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not
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[WH40K]Adeptus Xenobiologis: Aeldari
RimWorld 1.2, 1.3 Adds Warhammer 40k Eldar as playable Humanoid Alien Race. Includes native support for Combat Extended. An Eldar is Required to Build and Research Eldar Technologies Contents Races: Eldar - Humanlike Wraithguard - Animal/mechanoid Dark Eldar - Humanlike Talos Pai
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[WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
RimWorld 1.2, 1.3 Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races. Includes native support for Combat Extended. A Tau is Required to Build and Research Tau Technologies Contents Races: Tau - Humanlike Vespid- Humanlike Kroot - Humanlike Kroothound - Anim
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[WH40K]Adeptus Xenobiologis: Orkoids
RimWorld 1.2, 1.3 Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races Includes native support for Combat Extended. An Ork or Grot is Required to Build and research Ork Teknologies Contents Races: Orks - Humanlike Grots - Humanlike Snotlings - Advanced Animal Squigs
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Astra Militarum Regimentum - Krieg
In life, war. In death, peace. In life, shame. In death, atonement. Comissioned by WarV Warden adds 512x512 Krieger equipment. Must equip mask first than helmet after Guardsman Grenadier If you are feeling kind, here is my kofi link if you want to throw me a few bucks; I also hav
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Parka Retexture
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.
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Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.