// Steam Workshop · by Aelanna

The Eccentric's Angels [1.4]

A whimsical tale of glittertech maids, this is the official RimWorld 1.4 mod collection for The Eccentric's Angels, a RimWorld-inspired webcomic on the r/RimWorld subreddit.

Collection Details



This collection represents the current legacy mod list for the canon colony of Angel's Rest, which has been running continuously since RimWorld 1.0. As such, there may be some quirks between the official colony and this mod list as presented:

  • Angel's Rest pre-dates all official DLC and thus does not use any DLCs, however all of the mods listed here should be compatible with all DLCs.
  • A notable exception is the updated version of Psychology, which in fact generates several errors if Ideology is not installed; I have personal patches applied to fix this for Angel's Rest.
  • I do not personally use any mods from the Vanilla Expanded series. While nothing listed here should be incompatible with Vanilla Expanded, many mods here may offer overlapping content.


Links



Please check out the Eccentric Tech collection, the official companion mod series to The Eccentric's Angels!

Load order

146 mods
  1. Eccentric Extras - Signature Weapons
    Stale
    weapons

    Eccentric Extras - Signature Weapons

    In the course of surviving on the rimworlds, The Eccentric's research and development team has produced a long list of weapons, apparel, and equipment that are considered standard issue.

  2. Eccentric Tech - Angel Apparel
    Stale
    management

    Eccentric Tech - Angel Apparel

    Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.

  3. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  4. Eccentric Tech - Defense Grid
    Stale
    management

    Eccentric Tech - Defense Grid

    Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.

  5. Eccentric Tech - Foxy's Armory 2.0
    Stale
    management

    Eccentric Tech - Foxy's Armory 2.0

    The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.

  6. Eccentric Tech - Fusion Power
    Stale
    management

    Eccentric Tech - Fusion Power

    Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space.

  7. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  8. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  9. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  10. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  11. BetterWeight
    Stale
    management

    BetterWeight

    Requires MinifyEverything, Miniaturization or similar to be most useful What does BetterWeight do?

  12. BioReactor
    No 1.6
    management

    BioReactor

    Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.

  13. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  14. Caravan Journey Spot
    No 1.6
    management

    Caravan Journey Spot

    1.5 For 1.5 its recommended to switch to Caravan Formation Improvements by Kopp. It does everything this mod did and more: Provides a Caravan Journey Spot which controls where pawns forming caravans leave the map and where returning caravans enter the map Found in the Architect t

  15. Caution Tiles [1.0+]
    No 1.6
    management

    Caution Tiles [1.0+]

    Safety is the key to a happy, healthy and efficient settlement, and nothing guarantees* safety better than striped flooring!

  16. Centralized Climate Control (Continued)
    management

    Centralized Climate Control (Continued)

    Update of ColdToads mod - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Removed climate-category and put the items in temperature instead - Removed legacy dependencies - Fixed the issue with the g

  17. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  18. Better Pyromania
    management

    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  19. Clean Pathfinding 2
    No 1.6
    management

    Clean Pathfinding 2

    What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?

  20. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  21. Conduit Deconstruct
    No 1.6
    management

    Conduit Deconstruct

    THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.

  22. Door Clearance
    No 1.6
    management

    Door Clearance

    A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid.

  23. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  24. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  25. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  26. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  27. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  28. Glass+Lights
    Stale
    management

    Glass+Lights

    Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.

  29. Gloomy Hair mk2
    No 1.6
    management

    Gloomy Hair mk2

    add new hair This mod is optimized for Gloomy face mk2 -update 2019-09-25 : fix texture 2019-09-27 : add male hair 2020-02-25 : update for rimworld 1.

  30. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  31. HD Pawn Rendering
    No 1.6
    management

    HD Pawn Rendering

    The new 1.3 update of Rimworld limited the render resolution for pawns to 128x128. This mod aims to remove that limit, increasing it to either 512x512 or any user defined choice, enabling high res apparel and race mods to work correctly again. Comes with settings for resolution,

  32. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  33. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  34. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  35. Incident Person Stat (Continued)
    Stale
    management

    Incident Person Stat (Continued)

    Update of Vaniats mod Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  36. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  37. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  38. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  39. More Furniture (Continued)
    Stale
    furniture

    More Furniture (Continued)

    Update of Anonemous2, wofls mod and the Royalty patch - Included the royalty patch, loaded if needed - Rewrote the core and the royalty patches - The mods dressers and endtables will link to any bed that the vanilla dresser and endtable links to - The mods dressers and endtables

  40. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  41. Pawn Badge Fan Fork [Adopted]
    Stale
    management

    Pawn Badge Fan Fork [Adopted]

    An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.

  42. Pawn Rules (Continued)
    management

    Pawn Rules (Continued)

    Update of Jaxes mod - Added support for Slaves - Added option to not use it for animals Tired of feeding your prisoners Lavish Meals?

  43. Psychology (unofficial) v1.1-1.6
    Stale
    management

    Psychology (unofficial) v1.1-1.6

    External 1.5 download with source files This is an unofficial update of The Word-Mule's Psychology mod for Rimworld v1.1. It's a complex overhaul to pawns social interactions, which adds psyche system where each pawns is unique (original 1.0 mod and full legacy description here:

  44. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  45. Reasonable Components
    Stale
    management

    Reasonable Components

    This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  46. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  47. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  48. RIMkea
    No 1.6
    management

    RIMkea

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  49. RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
    Stale
    management

    RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added chinese translation based on the mod by leafzxg - Also checkout the RimWriter Addon by greensniperhat Add tablets, books, scrolls, libraries, and more to your RimWorld pl

  50. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  51. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  52. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  53. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  54. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  55. [sbz] Simple Eye
    Stale
    management

    [sbz] Simple Eye

    Simple Eye · This mod only changes textures · Safe to add or remove from a save game Retextures various eyes Why do Archotech eyes look like pickles?

  56. Tiny Workbenchs (Continued)
    Stale
    management

    Tiny Workbenchs (Continued)

    Update of Alaestors mod - Reworked all graphics based on the vanilla benches and multi-textures - Some textures made by Chunnyluny - Added a tiny brewery - Added a tiny simple research bench - Added a tiny nutrient paste dispenser - Added support for Simple FX: Smoke - Replaced t

  57. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  58. Veinminer R1.1
    No 1.6
    management

    Veinminer R1.1

    Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.

  59. VGP Garden Drinks
    management

    VGP Garden Drinks

    Garden Drinks (DOES NOT need Vegetable Garden loaded first) If you load this mod alone: All drinks can be bought from the traders.

  60. VGP Garden Resources
    management

    VGP Garden Resources

    Garden Resources (Does not require Vegetable Garden) Research Resource Plants: -Steel Shrooms -Plasteel Bulb Chunks -Gold Fern Leaves -Silver Flower Petals -Uranium Root Bulbs -Adds new recipes added to the Electric Smelter to smelt plants.

  61. VGP More Veggies
    management

    VGP More Veggies

    More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for the art for the following

  62. VGP Three Sisters Plants
    management

    VGP Three Sisters Plants

    Three Sisters Plants (Does not require Vegetable Garden) Adds new types of plants that can be harvested for up to 3 types of crops.

  63. What the hack?!
    No 1.6
    management

    What the hack?!

    What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves?

  64. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  65. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  66. [RF] Tribal Pawn Names (Continued)
    management

    [RF] Tribal Pawn Names (Continued)

    Update Rainbeau Flambes mod Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric): The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times.

  67. [sd] Advanced Powergeneration (Continued)
    Stale
    management

    [sd] Advanced Powergeneration (Continued)

    Update of sulusdacors mod - A more advanced version can be found here: Made by Meltup not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  68. [SYR] Metallic Batteries
    No 1.6
    management

    [SYR] Metallic Batteries

    Adds batteries made of different metals with different stats Seven batteries are added, each requiring different materials and providing different benefits.

  69. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  70. Lolidrop's hairshop
    No 1.6
    management

    Lolidrop's hairshop

    add some hair 增加了16款頭髮,日後有空會增加更多款式哦~ 髪型16種類を追加します。 少しずつ増えていく予定です。

  71. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.