// Steam Workshop · by Templar

Templar's Medieval Playthrough

Edit - To anyone subscribed to the collection, I've added the Medieval - Vanilla mod which I meant to include at the beginning, this is one of the most important mods as it prevents industrial & spacer research & factions. Apologies - Templar

Hey All,

This mod-list will require you to have the Royalty, Ideology & Biotech DLCs installed to function fully.
The pack should still work with Anomaly enabled (however I have not tested), I have it disabled in my play through as I feel it doesn't fit the theme.

Note: I'm a Windows user, this may not be applicable for MacOS or Linux users.
A quick bit of information on how to load the collection:

1. Ideally you want to do delete all workshop & steam mods as well as your user data in the following locations (To perform a clean installation of all mods). You can load the mods without doing this, however it may cause issues when loading.
- Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
- Program Files (x86)\Steam\steamapps\workshop\content\294100
- AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios (Navigate to this folder by searching for: %appdata%/../LocalLow in your file explorer)

2. Subscribe to all mods in the collection.

3. In your library on the tab for Rimworld go to Settings > Workshop > Show advanced options > Find best load order.

4. Download the .rml file from the following link: https://drive.google.com/file/d/18_JhO0La63UzKW8x2IUm0a0kGgyjo1fL/view?usp=drive_link
Once downloaded, place this folder in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists

5. Start Rimworld, go into the Mods tab > load mod list > Templar - Medieval Series. Set automatic load order then restart to apply mods.


Please comment on the post if anything is unclear in the instruction, I'll try to assist where I can.
I've only just started to learn how to patch existing Rimworld mods so I may not be able to assist with any major bugs.

Load order

134 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  3. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  4. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  5. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  6. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  7. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  8. Vanilla Factions Expanded - Tribals
    Stale
    management

    Vanilla Factions Expanded - Tribals

    See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial

  9. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  10. Medieval Overhaul: WMBP
    Stale
    management

    Medieval Overhaul: WMBP

    This is a patch for Medieval Overhaul's biome "Dark Forest" in combination with the World Map Beautification Project.

  11. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  12. Adaptive Storage Patch - Medieval Overhaul
    No 1.6
    storage

    Adaptive Storage Patch - Medieval Overhaul

    Outdated. Use this instead Removes the held item graphics overlay of the various food, resource, weapon storages so you just see the wonderful building textures. If you already have storages installed, you'll need to uninstall or rebuild them for the changes to take effect.

  13. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  14. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  15. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  16. Alpha Vehicles - Neolithic
    Stale
    management

    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  17. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  18. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  19. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  20. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  21. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  22. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  23. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  24. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  25. Faction Control (1.4-1.6)
    Stale
    management

    Faction Control (1.4-1.6)

    If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.

  26. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  27. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  28. Geological Landforms
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  29. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  30. Medieval Fantasy Themed Relic Quests
    Stale
    management

    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  31. Medieval Genepacks
    No 1.6
    management

    Medieval Genepacks

    My good friend sarah donated the commissioned code and I thought of releasing this mod early for her and other people to use early while I plan on making a full medieval version of the biotech dlc SirLalaPyon - yo boi SarahLamber - commissioner LimeTreeSnake - coder for the consu

  32. Medieval Melee Sounds
    Stale
    management

    Medieval Melee Sounds

    None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev

  33. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  34. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  35. Medieval Overhaul Tweaks
    Stale
    management

    Medieval Overhaul Tweaks

    Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

  36. RimFantasy - Medieval Overhaul Edition
    Stale
    management

    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  37. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  38. More Vanilla Biomes
    ↑ Updated
    management

    More Vanilla Biomes

    More Vanilla Biomes adds more variety to your environment without overhauling the game.

  39. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  40. Morphs Assorted: Hairs
    Stale
    management

    Morphs Assorted: Hairs

    What is this? This is a mod which adds a few hairs into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. (Some hairs dont cover the ears and will look a bit off on the Earless version, you've been notified) This shou

  41. Morphs Assorted: Tattoos
    Stale
    management

    Morphs Assorted: Tattoos

    What is this? This is a mod which adds a few tattoos into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. There are 6 different tattos with 2 inverted versions (the two heads looking to the sides.) which sums up to

  42. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  43. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  44. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  45. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  46. Seamless Embrasures
    Stale
    management

    Seamless Embrasures

    When they match it's good, when they do it automatically with any mod retexture too?

  47. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  48. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  49. Steamworld Defenses
    management

    Steamworld Defenses

    Warning: This mod requires Vanilla Expanded Framework Description Steamworld Defenses is a historically inspired mod that aims to add various weapons and defensive structures from the early industrial/Victorian era.

  50. Joint Battles (Continued)
    Stale
    management

    Joint Battles (Continued)

    Original mod by SalmonToastie, Taranchuk If the original author requests it, I will remove this update.

  51. Map Saver
    No 1.6
    management

    Map Saver

    This mod allows players to be able to store maps into files, so they can be loaded into other saves without any hassle.

  52. Set Up Camp
    No 1.6
    management

    Set Up Camp

    Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

  53. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  54. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  55. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  56. Won Hair Women Retextured
    Stale
    management

    Won Hair Women Retextured

    Just a simple retexture of Won Hair Women, making them higher resolution for a cleaner result and closer to the vanilla style.

  57. Won Hair Men Retextured
    Stale
    management

    Won Hair Men Retextured

    Just a simple retexture of Won Hair Men, making them higher resolution for a cleaner result and closer to the vanilla style.

  58. Grimstone : Beasts
    No 1.6
    management

    Grimstone : Beasts

    Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.

  59. DragonBond
    Stale
    management

    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  60. Start Date
    Stale
    management

    Start Date

    This small mod allows you to change the starting year, as well as changing how old mechanoids can spawn as and disabling cryptosleep in newly generated pawn backstories (the cause of differing biological and chronological ages in pawn generation).

  61. SimpleStairs
    No 1.6
    management

    SimpleStairs

    Simple Stairs MOD It is a simple MOD that adds a staircase that looks like there is a difference in height.

  62. Vanilla Pawns Retextured
    Stale
    management

    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  63. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  64. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  65. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  66. Snow IS Beautiful!
    Stale
    management

    Snow IS Beautiful!

    DETAILS This mod makes snow be recognised as beautiful; just as it should be!

  67. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  68. Snow Covers All
    Stale
    management

    Snow Covers All

    After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?

  69. Long Distance
    Stale
    management

    Long Distance

    This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony.

  70. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  71. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  72. Medieval Adventures: Hunts
    Stale
    management

    Medieval Adventures: Hunts

    Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes

  73. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  74. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  75. Medieval Overhaul Extra Signs
    Stale
    management

    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  76. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC