Rat Knight's Clone Army Season 3
(6 mods not in local dataset)
Load order
150 mods- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
- management
Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
- weapons
Vanilla Spacer Weapons - Beam Gun (Continued)
Original mod by Halituis Amaricanous If the original author requests it, I will remove this update.
- management
Razorcrest (Continued)
Update of Topkeks mod This adds to Rimworld the famous Razorcrest, from the star wars TV Series "The Mandolorian" Take flight across the Rim on your bounty hunter adventures in the Razor Crest!
- management
XVI-MECHFRAME
This mod adds a new kind of manned mechanical combat armor that dominates battlefield with their unique weapon and skillset and protects your colony.
- weapons
Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
- management
Spacer Shields
Adds a set of four high tech shields: Power Pavise: A spacer heavy shield made out of layered plasteel-weave plates with solid ablative coatings.
- weapons
Halo Forerunnner Weapons Pack
Halo Forerunner and Promethean Weapons Pack Help support the modding and make it easier to keep the mod updated // ----- As of September 25th, 2025.
- management
StarWars - Storm Commando
This mod adds Storm Commando Apparel set from StarWars Features: - Storm Commando Helmet - Storm Commando Armor Commissioned for "Higgs_The_God_Particle#9851" from "Rimworld Mod Market" Discord.
- management
Stuffable Security Door
Stuffable Security Door This ultra light weight mod makes your security doors stuffable!
- management
StarWars-Keller-Airborne-Standard
This mod adds Keller Trooper Armor set and Airborne/Standarded Phase II Armor from Starswar Features: - Commander Keller Helmet - Commander Keller Armor - PhaseII Airborne Helmet - PhaseII Airborne Armor - PhaseII Standarded Armor Research Prerequisite - Fabrication recipeUsers -
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- combat
Vanilla Solar Shield Retexture
A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!
- management
Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Simple FX: Splashes Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
World Map Beautification Project (Continued)
Original mod by Odeum If the original author requests it, I will remove this update.
- management
WarCasket Expanded
Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a
- management
Visible Cybernetics
Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.
- management
Faction Customizer
-- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.
- management
Dual Wield
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the
- management
Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
- management
Save Our Ship Creation Kit
This small toolkit allows modders to export their own ships to the XML format used by Save Our Ship 2.
- management
Save Our Ship 2 - Space Gear
Rework of Antharann Fireblades mod with permission - Reworked the mod as an addon for SOS2 - Also works well with the Odyssey DLC Mod contents Civilian space undersuit Military space undersuit Light EVA gear Light EVA helmet Anti grain charge rifle Original description Small mod
- management
Mini Save Our Ship 2
== Updated March 18, needs new thumbnail images == Added bullet CIWS turret, rail rockets, a manned basic-uranium cannon, and the legendary space-fence.
- management
Athena Framework
Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.
- medical
Elite Bionics Framework
A common framework to change body part max HP, along with a bit of something else.
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Coventech flight and expansion Core
This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.
- weapons
Star Wars KotOR Weapons and Armor
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!
- management
Star Wars KotOR Resources and Materials
Adds resources, crafting materials, consumables, and other items from across the Star Wars universe.
- management
StarWars - Shore Trooper
This mod adds Shore Trooper Armor set from Starswars Features: - ShoreTrooper Helmet - ShoreTrooper Armor Research Prerequisite - Fabrication recipeUsers - FabricationBench Commissioned for "TheRealCaptRex#4746" from "Rimworld Mod Market" Discord.
- management
Surrogate Mechanoid
This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.
- management
StarWars - Purge Trooper
This mod adds Purge Trooper Armor set from Starswar Features: - Purge Commander Helmet - Purge Commander Armor - DC-15LE Research Prerequisite - Fabrication recipeUsers - FabricationBench Commissioned for "gregg#5895" from "Rimworld Mod Market" Discord.
- management
StarWars Fordo-Neyo-Assassin
This mod adds Fordo-Neyo-Assassin Trooper Armor set from Starswar Features: - Captain Fordo Helmet - Captain Fordo Armor - Commander Neyo Helmet - Commander Neyo Armor - Assassin Trooper Helmet - Assassin Trooper Armor Research Prerequisite - Fabrication recipeUsers - Fabrication
- management
StarWars - 212th Airborne Trooper
This mod adds 212th Airborne PhaseII Armor and Helmet from Starswar Features: - 212th Airborne PhaseII Helmet - 212th Airborne PhaseII Armor Research Prerequisite - Fabrication recipeUsers - FabricationBench Commissioned for "gregg#5895" from "Rimworld Mod Market" Discord.
- combat
[XND] Turret Extensions (Continued)
Update of XeoNovaDans mod based on Netrve updated version Overview Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentiall
- combat
More Vanilla Turrets - Turret Extensions Patch (Continued)
Update of XeoNovaDans mod and the 1.
- management
HALO - The Covenant
Overhaul in the Works Join the discord if you have any issues or want to keep up with progress and give feeback and get updates Here go my new verison it is now on steam Join the discord for better response time and help ( ) updated discord link 2024 READ ME!
- management
Rimworld: Spartan Foundry (Continued)
Update of Oskar Potockis mod with permission - Shield-code replaced with references to Vanilla Expanded Framework.
- management
Misc. Robots
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin
- management
Empire 1_5 (Continued)
Hi folks, fixed this wonderful mod up enough to at least get it loaded into 1.
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
- management
Astro Repair Mechanoid
An advanced builder mechanoid for intensive EVA work in space or pretty much anywhere else.
- weapons
Archotech Weaponry (Continued)
Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.
- management
Civilization Beyond Earth
Adds weapons and armors from Civilization Beyond Earth Changes from old mod include -Weapons redrawn -Custom Projectiles -Some helmets and armors redrawn -Major re balance Credits -JangoDsoul Art -BlackMarket420 Art -TaranChuk Coding -Samuel Gray Coding Combat Extended Patch Not
- combat
Combat Bionics (Continued)
Update of Freefolks mod Can't you carry more guns with only two hands?
- combat
Civilization Beyond Earth Armor Sets (OLD VERSION)
New version of this mod below This mod adds Civilization Beyond Earth armor From the Soldier Tree Commissioned by "ParaNautic(chrissmooth25)#7464" from "Rimworld Mod Market" Discord.
- management
Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
[SR]Factional War Continued [Abandoned]
This continued version is abandoned, please use the fork version.
- management
Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- management
Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- management
[Ry]HD Pawn Textures
HD Pawn Textures Feature Overview 512x512 resolution pawn head and body textures(default being 128x128) Note If Humanoid Alien Races is not installed beards on Narrow Head-Types will appear misplaced.
- management
Centralized Climate Control (Continued)
Update of ColdToads mod - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Removed climate-category and put the items in temperature instead - Removed legacy dependencies - Fixed the issue with the g
- management
Call A Trader [<=v1.5]
Discontinue note This mod (apparently) only works reliably until Rimworld v1.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- weapons
Rename Weapon (Continued)
Update of Taranchuk, Halituis Amaricanouss mod - Added option to override relic-names Allows you to rename your gun anytime, from anywhere.
- management
Unofficial VE Shields Addon
Hello there i have ever been disappointed at the lack of shields in the game?
- management
StarWarsJetpack
Hello everyone! This mod is just a simple Jump pack replacer to fit a more Star Wars themed playthrough. Weapons and Armor are From JDS, which i based this mod off of. This is my first attempt at creating something for Rimworld so hopefully there are no issues.. If something does
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
GrimWorld 40,000 - Core Imperialis
“IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR.
- management
Fences And No Floors
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- management
Retextured! - RT Fuse
Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r
- weapons
Rimworld: Colonies Evolved | Halo Weapons and Armor (Continued)
Original mod by JomoKiN If the original author requests it, I will remove this update.
- management
Rimsenal Faction Pack - Federation
Rimsenal: Federation Faction Pack Adds a new hostile faction: the Federation Peacekeeper Corps.
- management
Rimsenal - Security Pack
Rimsenal: Security Pack is designed to offer players a wider range of tactical defense options.
- management
Rimsenal Faction Pack - Feral
Rimsenal: Feral Faction Pack You have to give up a lot when you're pushed to the limit.
- management
Rimsenal: Murder diversified
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!
- management
Amnabi's Flags (Continued)
Update of Amnabis mod - Made the pole-icons fit the gui - Russian translation added, thanks Dmitry6!
- management
Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
- management
[sbz] SRTS Expanded retexture
SRTS Expanded retexture · This mod only changes textures · Safe to add or remove from a save game Retextures ships SRTS Expanded is one of the coolest mods in RimWorld.
- management
Zeon Helmets
Greetings! This mod adds a Zeon style category that reskins the vanilla Recon, Marine, and if you have Royalty the Prestige Marine helmet to resemble the head of iconic Mobile Suits from Mobile Suit Gundam and and Mobile Suit Zeta Gundam. The Recon helmet looks like the Zaku II.
- management
[sbz] Mechanoid Bench 2
Mechanoid Bench 2 · Safe to add to a save game Add Mechanoid Bench 2's armor to Mechanoid Bench 3 Mechanoid Bench 2 is now an add-on mod for Mechanoid Bench 3.
- management
[sbz] Mechanoid Bench 3
Mechanoid Bench3 · Safe to add to a save game Disassemble mechanoids through the mechanoid bench, Get the mecha components needed to craft advanced equipment and bionics Currently, defeating mechanoids only gives you a few raw materials at best.
- medical
[FSF] Vanilla Bionics Expansion
Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.
- management
Chaos (Warhammer 40k) Unofficial 1.4 [Abandoned]
Unofficial update of Spencers great mod: , go check out his mod for description.
- weapons
RunAndGun [1.5]
Inital 1.5 Test Original Mod <----LINK Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists to shoot while moving at the cost of an accuracy and movement penalty.These pena
- management
RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
- management
Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
- management
Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
- management
Space Cowboy Vehicles
Space Cowboy: Vehicles This mod aim at enhancing the vanilla "space cowboy" feels of Rimworld by adding two little vehicles.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- medical
[CZK] Eye Prosthetics (Continued)
Original mod by CitizenKanye If the original author requests it, I will remove this update.
- management
EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
- combat
Archotech Power Armor [HIATUS/LEFT, see July 21 comment]
TL;DR my comment on the mod status I got married, life has new priorities I still own the mod assets and might one day overhaul/update BUT Everyone is free to take these assets and do with them as you like!
- management
More Archotech Garbage (Continued)
Original mod by MrKociak If the original author requests it, I will remove this update.
- management
More Archotech Implants
Adds a new archotech implant and three additional archotech versions of existing implants.