// Steam Workshop · by RatKnight

Rat Knight's Clone Army Season 3

(6 mods not in local dataset)

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150 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  3. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  4. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  5. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  6. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  7. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  8. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  9. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  10. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  11. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  12. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  13. Razorcrest (Continued)
    management

    Razorcrest (Continued)

    Update of Topkeks mod This adds to Rimworld the famous Razorcrest, from the star wars TV Series "The Mandolorian" Take flight across the Rim on your bounty hunter adventures in the Razor Crest!

  14. XVI-MECHFRAME
    No 1.6
    management

    XVI-MECHFRAME

    This mod adds a new kind of manned mechanical combat armor that dominates battlefield with their unique weapon and skillset and protects your colony.

  15. Plasma Weapons Pack
    Stale
    weapons

    Plasma Weapons Pack

    Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.

  16. Spacer Shields
    management

    Spacer Shields

    Adds a set of four high tech shields: Power Pavise: A spacer heavy shield made out of layered plasteel-weave plates with solid ablative coatings.

  17. Halo Forerunnner Weapons Pack
    Stale
    weapons

    Halo Forerunnner Weapons Pack

    Halo Forerunner and Promethean Weapons Pack Help support the modding and make it easier to keep the mod updated // ----- As of September 25th, 2025.

  18. StarWars - Storm Commando
    No 1.6
    management

    StarWars - Storm Commando

    This mod adds Storm Commando Apparel set from StarWars Features: - Storm Commando Helmet - Storm Commando Armor Commissioned for "Higgs_The_God_Particle#9851" from "Rimworld Mod Market" Discord.

  19. StarWars-Keller-Airborne-Standard
    No 1.6
    management

    StarWars-Keller-Airborne-Standard

    This mod adds Keller Trooper Armor set and Airborne/Standarded Phase II Armor from Starswar Features: - Commander Keller Helmet - Commander Keller Armor - PhaseII Airborne Helmet - PhaseII Airborne Armor - PhaseII Standarded Armor Research Prerequisite - Fabrication recipeUsers -

  20. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  21. Vanilla Solar Shield Retexture
    No 1.6
    combat

    Vanilla Solar Shield Retexture

    A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!

  22. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  23. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  24. WarCasket Expanded
    Stale
    management

    WarCasket Expanded

    Add 3 additional WarCasket variant for Vanilla Factions Expanded - Pirates Sentinel(cheap recon) The 5th generation warcasket of Interstellar Industries Complex of Nara, designed and mass-produced as a technical verification platform and a cheap backup solution for the humanoid a

  25. Visible Cybernetics
    management

    Visible Cybernetics

    Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.

  26. Biotech Cloning 1.5
    No 1.6
    management

    Biotech Cloning 1.5

    This is a port of DarkFlame7's Cloning mod for 1.

  27. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  28. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  29. Dual Wield
    No 1.6
    management

    Dual Wield

    Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the

  30. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  31. Save Our Ship Creation Kit
    Stale
    management

    Save Our Ship Creation Kit

    This small toolkit allows modders to export their own ships to the XML format used by Save Our Ship 2.

  32. Save Our Ship 2 - Space Gear
    management

    Save Our Ship 2 - Space Gear

    Rework of Antharann Fireblades mod with permission - Reworked the mod as an addon for SOS2 - Also works well with the Odyssey DLC Mod contents Civilian space undersuit Military space undersuit Light EVA gear Light EVA helmet Anti grain charge rifle Original description Small mod

  33. Mini Save Our Ship 2
    management

    Mini Save Our Ship 2

    == Updated March 18, needs new thumbnail images == Added bullet CIWS turret, rail rockets, a manned basic-uranium cannon, and the legendary space-fence.

  34. ModularWeapons
    No 1.6
    management

    ModularWeapons

    IMPORTANT NOTICE New version of this mod is available here for 1.

  35. Athena Framework
    No 1.6
    management

    Athena Framework

    Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.

  36. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  37. Coventech flight and expansion Core
    management

    Coventech flight and expansion Core

    This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.

  38. Star Wars KotOR Weapons and Armor
    weapons

    Star Wars KotOR Weapons and Armor

    Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!

  39. StarWars - Shore Trooper
    No 1.6
    management

    StarWars - Shore Trooper

    This mod adds Shore Trooper Armor set from Starswars Features: - ShoreTrooper Helmet - ShoreTrooper Armor Research Prerequisite - Fabrication recipeUsers - FabricationBench Commissioned for "TheRealCaptRex#4746" from "Rimworld Mod Market" Discord.

  40. Surrogate Mechanoid
    Stale
    management

    Surrogate Mechanoid

    This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.

  41. StarWars - Purge Trooper
    No 1.6
    management

    StarWars - Purge Trooper

    This mod adds Purge Trooper Armor set from Starswar Features: - Purge Commander Helmet - Purge Commander Armor - DC-15LE Research Prerequisite - Fabrication recipeUsers - FabricationBench Commissioned for "gregg#5895" from "Rimworld Mod Market" Discord.

  42. StarWars Fordo-Neyo-Assassin
    No 1.6
    management

    StarWars Fordo-Neyo-Assassin

    This mod adds Fordo-Neyo-Assassin Trooper Armor set from Starswar Features: - Captain Fordo Helmet - Captain Fordo Armor - Commander Neyo Helmet - Commander Neyo Armor - Assassin Trooper Helmet - Assassin Trooper Armor Research Prerequisite - Fabrication recipeUsers - Fabrication

  43. StarWars - 212th Airborne Trooper
    No 1.6
    management

    StarWars - 212th Airborne Trooper

    This mod adds 212th Airborne PhaseII Armor and Helmet from Starswar Features: - 212th Airborne PhaseII Helmet - 212th Airborne PhaseII Armor Research Prerequisite - Fabrication recipeUsers - FabricationBench Commissioned for "gregg#5895" from "Rimworld Mod Market" Discord.

  44. [XND] Turret Extensions (Continued)
    Stale
    combat

    [XND] Turret Extensions (Continued)

    Update of XeoNovaDans mod based on Netrve updated version Overview Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentiall

  45. HALO - The Covenant
    management

    HALO - The Covenant

    Overhaul in the Works Join the discord if you have any issues or want to keep up with progress and give feeback and get updates Here go my new verison it is now on steam Join the discord for better response time and help ( ) updated discord link 2024 READ ME!

  46. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  47. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  48. Astro Repair Mechanoid
    Stale
    management

    Astro Repair Mechanoid

    An advanced builder mechanoid for intensive EVA work in space or pretty much anywhere else.

  49. Archotech Weaponry (Continued)
    Stale
    weapons

    Archotech Weaponry (Continued)

    Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.

  50. Civilization Beyond Earth
    management

    Civilization Beyond Earth

    Adds weapons and armors from Civilization Beyond Earth Changes from old mod include -Weapons redrawn -Custom Projectiles -Some helmets and armors redrawn -Major re balance Credits -JangoDsoul Art -BlackMarket420 Art -TaranChuk Coding -Samuel Gray Coding Combat Extended Patch Not

  51. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  52. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  53. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  54. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  55. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  56. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  57. [Ry]HD Pawn Textures
    No 1.6
    management

    [Ry]HD Pawn Textures

    HD Pawn Textures Feature Overview 512x512 resolution pawn head and body textures(default being 128x128) Note If Humanoid Alien Races is not installed beards on Narrow Head-Types will appear misplaced.

  58. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  59. Centralized Climate Control (Continued)
    management

    Centralized Climate Control (Continued)

    Update of ColdToads mod - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Removed climate-category and put the items in temperature instead - Removed legacy dependencies - Fixed the issue with the g

  60. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  61. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  62. Rename Weapon (Continued)
    Stale
    weapons

    Rename Weapon (Continued)

    Update of Taranchuk, Halituis Amaricanouss mod - Added option to override relic-names Allows you to rename your gun anytime, from anywhere.

  63. StarWarsJetpack
    Stale
    management

    StarWarsJetpack

    Hello everyone! This mod is just a simple Jump pack replacer to fit a more Star Wars themed playthrough. Weapons and Armor are From JDS, which i based this mod off of. This is my first attempt at creating something for Rimworld so hopefully there are no issues.. If something does

  64. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  65. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  66. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  67. Fences And No Floors
    No 1.6
    management

    Fences And No Floors

    Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.

  68. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  69. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  70. Retextured! - RT Fuse
    Stale
    management

    Retextured! - RT Fuse

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r

  71. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  72. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  73. [sbz] SRTS Expanded retexture
    Stale
    management

    [sbz] SRTS Expanded retexture

    SRTS Expanded retexture · This mod only changes textures · Safe to add or remove from a save game Retextures ships SRTS Expanded is one of the coolest mods in RimWorld.

  74. Zeon Helmets
    No 1.6
    management

    Zeon Helmets

    Greetings! This mod adds a Zeon style category that reskins the vanilla Recon, Marine, and if you have Royalty the Prestige Marine helmet to resemble the head of iconic Mobile Suits from Mobile Suit Gundam and and Mobile Suit Zeta Gundam. The Recon helmet looks like the Zaku II.

  75. [sbz] Mechanoid Bench 2
    Stale
    management

    [sbz] Mechanoid Bench 2

    Mechanoid Bench 2 · Safe to add to a save game Add Mechanoid Bench 2's armor to Mechanoid Bench 3 Mechanoid Bench 2 is now an add-on mod for Mechanoid Bench 3.

  76. [sbz] Mechanoid Bench 3
    Stale
    management

    [sbz] Mechanoid Bench 3

    Mechanoid Bench3 · Safe to add to a save game Disassemble mechanoids through the mechanoid bench, Get the mecha components needed to craft advanced equipment and bionics Currently, defeating mechanoids only gives you a few raw materials at best.

  77. [FSF] Vanilla Bionics Expansion
    medical

    [FSF] Vanilla Bionics Expansion

    Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.

  78. RunAndGun [1.5]
    No 1.6
    weapons

    RunAndGun [1.5]

    Inital 1.5 Test Original Mod <----LINK Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists to shoot while moving at the cost of an accuracy and movement penalty.These pena

  79. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  80. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  81. Space Cowboy Vehicles
    Stale
    management

    Space Cowboy Vehicles

    Space Cowboy: Vehicles This mod aim at enhancing the vanilla "space cowboy" feels of Rimworld by adding two little vehicles.

  82. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  83. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  84. More Archotech Implants
    Stale
    management

    More Archotech Implants

    Adds a new archotech implant and three additional archotech versions of existing implants.