Red's Vanilla++
This is a mod collection which improves RimWorld in a variety of ways without drifting away from how Vanilla RimWorld works. It is intended to feel like a non-invasive DLC or general improvement.
In other words, this is not just Quality of Life, it does adds a whole bunch of new content, but said content is harshly filtered.
The collection is intended to be used as a basis for a larger modpack. E:g. add this and it's base pack, then start adding fantasy mods or whatever you prefer for your next run.
Requirements
The collection assumes you're also using the Quality of Life & Base Pack.
Modpack Rules
To remain true to the above the collection is beholden by a few rules...
Note that failing these rules does not in any way mean that that mods are bad. Many of my own mods will fail these qualifications and get yeeted unto specialised lists.
1. Power Creep
Any mods which power-creeps vanilla is out.
2. Feature-Creep or Mod Conflict-prone
Any mod which lacks a clear purpose where it is hard to tell where it may conflict with another mod. This generally disqualifies all Mass-Tweak mods without a mission statement.
3. Loot/Spawn Table Pollution
Mods which tilt loot tables in a way that may crowd out vanilla content or fill it out with alternatives which are not on par with vanilla.
Mods a lot to the rare-item loot pool; causing items like healer mech serums to become very hard to obtain.
Mods adding many low-impact traits.
Mods adding cosmetic genes with a default/high `selectionWeight` causing them to crowd out vanilla genes.
4. Overhaul
Mods that change mechanics or behaviours in a way that may surprise players. E.g. VRE Genies making genies require antibiotics to function.
5. Bill Menu and side-grade bloat
Any mod that fills up any often-used menu with a lot of options that may either confuse the user, bloat up the interface will not go on this modlist.
Crafting bloat
Most harshly judges are mods that add lots intermediaries or side-grades. For example gun components, car suspenders, sheet metal screws.
Apparel bloat
Apparel is judged harshly, especially if they lack proper tags for outfits since this can make setting uniforms a pain.
Plantable plants, meals, etc.
Low-impact plants, meals, etc. which does not meaningfully change the gameplay but may obfuscate high-impact options.
It can be hard to spot some crucial mod sci-fi plant if the menu has yam, squash, aubergine, cucumbers, zucchini, ...
Side-grade bloat
Mods in general which add a lot of features or items insufficiently different from vanilla content.
Looking for...
The mod pack is especially looking for...
Improvements!
Quality of life changes, balance improvements, texture improvements, bugfixes, performance fixes.
Easy includes!
Hairstyles, item styles, cosmetic non-craftable props, backstories
Likely includes
Map variation, quests/events, animals, genes.
Maybe includes...
Redesigns of existing content, e.g. reimagining races, modifying combat.
Recommendations and Honourable Mentions
Vanilla Expanded
A lot of the mods are theme mods and are more suitable for adding when you know what theme you're going for. You probably don't want VFE Deserters for your medieval overhaul run.
Alpha Series by Sarg
Alpha Genes in particular which only failed to get onto this list due to selection weight of cosmetic or oddball genes like "fertility outdoors" cramping out vanilla genes a bit too much.
Alpha animals would also make it if not for the ability of some animals to really throw a curveball into the early game.
Facial Animation and its retexture mods
Rendering issues with major mods, especially mods adding humanlike monsters like zombies or xenotypes with custom heads.
A very cool inclusion if your final list works well with it.
Various amazing retexture mods
Mostly not here because they adhere to a non-vanilla style/theme, such as Fantasy rather than RimWorld's sci-fi.
Load order
55 mods- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Alpha Implants
Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bionic and archotech.
- management
Alpha Mythology
Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.
- management
Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
- management
Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
- management
Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
- management
Big and Small - Sapient Animals
Sapient Animals! Optionally also Mechanoids. Most animals (and optionally mechanoids) can be made sapient using a craftable and findable "Cogni-Fi" gadget. A sapient animal will in most respects function as a colonists being able to perform jobs, be draftable and; if they have su
- management
Bill Doors' Blue Archive Ideoligion Icons
Blue Archive icons for your ideoligion, self explanatory Some of the colored icons are supposed to be used with white ideoligion color.
- management
Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
- management
Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
- management
Dune Style Pack
Mod adds a Style pack for the Ideology DLC - The dune style pack adds themed weapons, armor, and buildings to help fit the Arrakis experience.
- management
Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- management
EasyIdeoSwitching
Easy Ideo Switching This mod simply adds a big button on the ideology page to set your primary ideology.
- management
Erin's Baldur's Gate 3 Hairs
Inspired by recent mod releases, I've decided to add some hairstyles from Baldur's Gate 3!
- management
Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
- management
Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- management
Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
- management
Playlist
Playlist This mod lets you manage all the music from various sources in your game.
- management
Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
- management
Random's Gene Assistant
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.
- management
Research and Resource Rebalancing
Rebalances or otherwise messes with a bunch of random mods.
- management
Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
- management
Taste of Vanilla - The Alpha Mythology
A re-texture for the "Alpha Mythology" By Sarg Bjornson's.
- management
Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
- management
Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- management
Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
- management
Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
Squad UI Tweaks (Continued)
Update of drumads mod A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ba
- management
Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
- management
[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
- management
Gene Extractor Tiers
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th