Blacklist modlist
DO NOT SUBSCRIBE TO THIS COLLECTION UNDER ANY CIRCUMSTANCES. IF YOU DO, ANYTHING THAT HAPPENS IS BLAMED TO YOURSELF.
Mods you should stay away from. They cause lag, red errors, and incompabilities with most great mods.
Specifically designed for: https://steamcommunity.com/sharedfiles/filedetails/?id=3553554906
WARNING: SOME OF THESE MODS MIGHT DESTROY YOUR SAVE WHEN REMOVED OR COMBINED WITH EACHOTHER, OR CAUSE LAGSPIKES. USE AT DISCRETION AND YOUR OWN RISK.
ANY DAMAGE, BROKEN SAVE OR BUG IS NOT THEREBY ATTRIBUTED TO ME IN ANY CAUSAL WAY.
Load order
29 mods- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- management
Inspiration Tweaks
Overview Alters the current inspiration system & adds 19 new inspiration types.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- medical
Medical Tab
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- combat
Layers: Capes and Armor
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most apparel Bandoliers... y
- management
Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
- management
Material Filter
New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.
- management
Bandolier Over Anything
Since there was no mod that would work that way, I added new layer so the Heavy Bandolier item can be worn over, well, anything else, without adding new items/recipes.
- management
Mechanite Drugs
Features This mod adds mechanite drugs to rimworld: Fibre-X: This drug will infect the user with fibrous mechanites, making them stronger.
- management
Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
- combat
Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
- management
Quest Expiration Critical Alert
Notifies the player with a critical alert when the quest is about to expire.