// Steam Workshop · by O.S.A.

Medieval Fantasy Experience (С переводом на русский всего, что нашёл)

English is not my native language, so the translation was done with the help of an online translator.

For the game in English, remove the mods that contain the postscript RUS, these are mods for translations.

I used the in-game sorting of mods.

I DON'T use Anomaly DLC, so there are no mods to expand anomaly's content, just as there is no guarantee that the build will be compatible with some mods that expand Anomaly's content.

There is also no expansion of the DLC - Odyssey content, because I did not find mods suitable for the medieval experience, but I left them in the build because I like the new biomes and animals of this DLC. But if you find such mods, I'll be happy to read the comments. P.S. I found a mod that adapts a gravity ship to medieval fantasy, but I HAVEN'T tested it. I advise you to try it together with Sky island:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3543781052
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3550602990

Main Features

Basic mods that add a medieval fantasy experience to rimworld. I've put together an assembly of those mods that I constantly use in my step-by-step tutorials. There are mods to improve the basic game mechanics, there are mods to control the state of the entire planet (WorldTechLevel) so that all factions are in the same Medieval conditions. Added some magic, fantastic animals and quests to hunt some of them. Added mods to create your own tavern, shop, hospital, so that your settlement would become a thriving tourist destination! I haven't added many new races or factions because the build is large and there may be incompatibilities, but I can recommend it for a change.:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3327601396
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3346930834
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3202008037
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3309022698
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3017163907
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3068979395
The current build works for me without delays/crashes/freezes. I also didn't notice that there were technologies at a level higher than the medieval one, with the exception of the starting DLC quest Odyssey, I immediately cancel it, and that's it. Have a nice game!

Я использовал внутриигровую сортировку модов

Я НЕ использую DLC Anomaly, поэтому здесь нет модов для расширения содержимого anomaly, так же как нет гарантии, что сборка будет совместима с некоторыми модами, расширяющими содержимое Anomaly.

Также нет расширения контента DLC - Odyssey, потому что я не нашел модов, подходящих для прохождения medieval experience, но я оставил их в сборке, потому что мне нравятся новые биомы и животные этого DLC. Но если вы найдете такие моды, я с удовольствием почитаю комментарии. P.S. Я нашёл мод, который адаптирует гравитационный корабль под фентези средневековье, но НЕ тестировал его. Советую попробовать его вместе с Sky island:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3543781052
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3550602990
Базовые моды, которые добавляют в rimworld опыта средневекового фэнтези. Я собрал сборку из тех модов, которые я постоянно использую в своих пошаговых руководствах. Есть моды для улучшения базовой игровой механики, есть моды для управления состоянием всей планеты (WorldTechLevel), чтобы все фракции находились в одинаковых условиях Средневековья. Добавлено немного магии, фантастических животных и квестов для охоты на некоторых из них. Добавил моды для создания своей таверны, магазина, больницы, что бы ваше поселение стал процветающим туристическим уголком! Я не добавил много новых рас или фракций, потому что сборка большая и могут быть несовместимости, но я могу порекомендовать ее для разнообразия.:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3327601396
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3346930834
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3202008037
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3309022698
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3017163907
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3068979395
Текущая сборка работает у меня без задержек / падений / зависаний. Я также не заметил, чтобы там были технологии на уровне выше средневекового, за исключением стартового DLC quest Odyssey, я сразу же отменяю его, и все. Приятной игры!

Load order

165 mods
  1. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  2. Adaptive Primitive Storage
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    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  3. Alpha Vehicles - Neolithic
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    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  4. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  5. Ancot Library
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    Ancot Library

    Framework of Ancot's Races.

  6. Animal Feed Trough (Continued)
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    Animal Feed Trough (Continued)

    Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr

  7. Auto links
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    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  8. ATH's Styleable Framework
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    ATH's Styleable Framework

    Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -

  9. Bunk Beds
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    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  10. Cash Register
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    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  11. Cash Register (Continued)
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    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  12. Character Editor
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  13. Cleaning Priority (Continued)
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    Cleaning Priority (Continued)

    Update of ChippedChaps mod - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns that is not allowed in a higher priority cleaning zone should now clean filth in lower priority zones instead of not cleaning

  14. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
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    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  15. Common Sense
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    Common Sense

    Allows your pawns to act smarter.

  16. Compact Work Tab (Continued)
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    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  17. Custom Quest Framework
    ↑ Updated
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    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  18. Dark Ages : Beasts and Monsters
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    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  19. Dark Ages : Medieval Tools [RUS]
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    Dark Ages : Medieval Tools [RUS]

    Обычный перевод модификации Dark Ages : Medieval Tools от автора Sir Van для личного пользования.

  20. Dark Ages : Medieval Tools
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    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  21. Defensive Positions
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    Defensive Positions

    Allows your colonists to remember their position during base defense.

  22. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  23. Dubs Bad Hygiene
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    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  24. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  25. Dubs Bad Hygiene for Medieval ru
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    medical

    Dubs Bad Hygiene for Medieval ru

    Перевод на русский язык Этот мод призван добавить красок в средневековую ролевую игру, добавив некоторые корректировки и новое оборудование в DBH.

  26. Dwarves of the Rim ru
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    Dwarves of the Rim ru

    Перевод на русский язык Добавляет новый ксенотип и 2 новые фракции в генерацию мира или существующее сохранение.

  27. EdB Prepare Carefully
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  28. Faunapedia
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    Faunapedia

    Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tame them.

  29. Food Poisoning Stack Fix (Continued)
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    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  30. Gastronomy (Continued)
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    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  31. Gerrymon's Medieval DBH Retexture
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    Gerrymon's Medieval DBH Retexture

    Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.

  32. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  33. Grimstone : Beasts [RUS]
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    Grimstone : Beasts [RUS]

    Привнесите нотку фантастики в ваш RimWorld с помощью новых мифических существ.

  34. Hospital
    ↑ Updated
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    Hospital

    Description: This mod adds a new event type "Patient arrived".

  35. Hospitality
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    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  36. Hospital ru
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    Hospital ru

    Перевод на русский язык Этот мод дает возможность открыть свою больницу !

  37. Hospitality: Spa
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    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  38. Hospitality: Storefront
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    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  39. Hospitality: Storefront ru
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    Hospitality: Storefront ru

    Перевод на русский язык Этот мод добавляет вкладку для создания небольшого магазина.

  40. HugsLib
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    HugsLib

    This is a library that provides shared functionality for other mods.

  41. Injured Carry
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    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  42. Increased Stack
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    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  43. Mad Skills
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    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  44. Injured Carry rus
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    Injured Carry rus

    Перевод Injured Carry Этот перевод включен в мой перевод кучи мелких QOL модов: QOL rus patch если поставите сборку переводов, то этот мод не нужен (зайдите посмотрите, там много вкусного)

  45. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  46. Medieval Adventures: Hunts
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    Medieval Adventures: Hunts

    Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes

  47. Medieval Coastal Outfits
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    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  48. Medieval Fantasy Themed Relic Quests
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    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  49. Medieval Overhaul
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    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  50. Medieval Overhaul - Русификатор
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    Medieval Overhaul - Русификатор

    UPD: Перевод от другого автора: Стол заказов для перевода модификаций Перевод мода Medieval Overhaul на русский язык.

  51. Medieval Overhaul : Hornetkeeping
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    Medieval Overhaul : Hornetkeeping

    A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.

  52. Medieval Overhaul Extra Signs
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    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  53. Medieval Overhaul Tweaks
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    Medieval Overhaul Tweaks

    Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

  54. Medieval Patches (Continued)
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    Medieval Patches (Continued)

    Update of Benningtons mod - Should now only try to load patches if the corresponding mod is loaded _______________________________________________________________ This mod includes patches for a few mods that make them more “low tech” friendly.

  55. Medieval Signs
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    Medieval Signs

    Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.

  56. Medieval Things: Medical
    ↑ Updated
    medical

    Medieval Things: Medical

    This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.

  57. Medieval Tool Cabinet (Continued)
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    Medieval Tool Cabinet (Continued)

    Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.

  58. Memorial Stele
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    Memorial Stele

    Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on.

  59. Mines
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    Mines

    Description The Mines, a place for your pawns to excavate the treasures of the earth.

  60. Misc. Training
    ↑ Updated
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    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  61. Mortar Accuracy
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    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  62. Mushroom Beer
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    Mushroom Beer

    A simple mod that allows you to finally brew "Mushroom Beer" which upon suggestion we decided to call Mushmost.

  63. Natural Farms
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    Natural Farms

    A simple mod that adds farming paths and small streams to the game.

  64. Natural Paths
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    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  65. Natural Lakes
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    Natural Lakes

    A simple mod that adds buildable lakes to the game.

  66. No Random Relations
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    No Random Relations

    Description This mod disables the creation of random relations during the game.

  67. Numbers
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    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  68. Outland - More Floors
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    Outland - More Floors

    While this is marked as part of the Outland series, this is functionally standalone, it does not require any other Outland modules to be active.

  69. Outland - Terrain
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    Outland - Terrain

    While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.

  70. Pawn Target Fix
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    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  71. Pick Up And Haul
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    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  72. Possessed Weapons
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    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  73. Proper Polearms
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    furniture

    Proper Polearms

    This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

  74. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  75. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  76. Realistic Rooms Rewritten
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  77. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  78. RimFantasy - House Doyle
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    RimFantasy - House Doyle

    Mod Version: v1.3.1 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and contains new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  79. RimFantasy - House Doyle ru
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    RimFantasy - House Doyle ru

    Перевод на русский язык Новый ресурс: аметист Новые украшения с аметистом,оружие и доспехи.

  80. RimFantasy - Medieval Overhaul Edition
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    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  81. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  82. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  83. Rustic Meal Retexture
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    Rustic Meal Retexture

    After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.

  84. Smart Farming Continued
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    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  85. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  86. Stabilize Bleeding
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    Stabilize Bleeding

    Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

  87. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  88. Tilled Soil
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    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  89. Van's Retexture : Organ jars
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    medical

    Van's Retexture : Organ jars

    I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.

  90. Vanilla Expanded Framework
    ↑ Updated
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  91. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  92. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  93. Vanilla Ideology Expanded - Anima Theme
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    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  94. Vanilla Ideology Expanded - Dryads
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    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  95. Vanilla Ideology Expanded - Icons and Symbols
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  96. Vanilla Ideology Expanded - Relics and Artifacts
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    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  97. Vanilla Plants Expanded
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  98. Vanilla Outposts Expanded
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    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  99. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  100. World Tech Level
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    World Tech Level

    Control the level of technology available in the world.

  101. WeaponStats
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    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  102. [FSF] Complex Jobs
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    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  103. [LTO] Colony Groups
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    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th