// mod author

ferny

92 mods4.5M total downloads 4.8 avg rating

// works All mods

Worldbuilder
↑ Updated
management

Worldbuilder

Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

Move Your Monolith
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Move Your Monolith

What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the

ReplaceLib
management

ReplaceLib

What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

More Prop Categories
Stale
furniture

More Prop Categories

What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

Progression: Education
↑ Updated
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Progression: Education

This marks workbenches from mods as valid benches for training specific skills in skill classes.

Progression: Scenarios
↑ Updated
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Progression: Scenarios

Core Advanced crashlanded - A spacer version of Crashlanded.

Progression: Storage
storage

Progression: Storage

Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from

Progression: Temperature
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Progression: Temperature

Dubs Bad Hygiene OR Vanilla Temperature Expanded New research project "Ceiling fans" Dubs Bad Hygiene New research project "Solar water heater" Vanilla Temperature Expanded New research project "Industrial cooler" Vanilla Factions Expanded - Classical 'Temperature control' projec

Progression: Agriculture
↑ Updated
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Progression: Agriculture

Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

Better Architect Menu
↑ Updated
furniture

Better Architect Menu

Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

Progression: Verticality
Stale
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Progression: Verticality

FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well

No Modlist on Loading
Stale
management

No Modlist on Loading

What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

Progression: Kitchen
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Progression: Kitchen

Medieval Overhaul + Vanilla Cooking Expanded (and more) Cheese press overlap, Medieval Overhaul takes priority (I have ported all of the VE ecosystem cheeses to MO's processor framework so they can be used in the cheese press) Medieval Overhaul + Vanilla Factions Expanded - Medie

Progression: Worlds
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Progression: Worlds

Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?

Progression: Production
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Progression: Production

Core Stonecutting is now Neolithic Smithing is now Neolithic New research project for "Research bench" New research project for "Sculpting bench" New research project for "Table saw" New research project for "Blast furnace" Medieval Overhaul Basic woodworking is now Neolithic Tex

Progression: Storytellers
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Progression: Storytellers

- Vanilla Psycasts Expanded - Ferny - Vanilla Factions Expanded - Classical - Ferny - Vanilla Factions Expanded - Deserters - Ferny - Vanilla Factions Expanded - Empire - Ferny - Vanilla Factions Expanded - Insectoids 2- Ferny - Vanilla Factions Expanded - Mechanoids - Ferny - Va

More Orders
Stale
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More Orders

What does this do? This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually. Extract tree (Core) Open (Core) Strip (Core) Extract skull (Ideology) For the future Did I miss anything? P

Resource Delivery Helper
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Resource Delivery Helper

In simple terms: This just makes it so when you hover over a blueprint it shows what it needs.

Triumphant Research
Stale
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Triumphant Research

What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

Progression: Gravship
↑ Updated
management

Progression: Gravship

Additional mods patched - Debt-Bound Gravship - Orbital Station Start Best paired with - Progression: Core , for tech traversal/advancing entirely within your control.

Basic Dropdowns
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Basic Dropdowns

What does this do? This is a lite mod that patches many (but not too many) buildings into little dropdown packages. Most of these patches involve sizing, identical variations, or extremely niche buildings. Nothing crazy, like this is NOT grouping production benches or IEDs. Just

Impassable Containment Structures
Stale
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Impassable Containment Structures

What does this do? Makes the Bioferrite Harvester, the Electric Inhibitor, and the Electroharvester all impassable by pawns. That's it? Yeah. Compatibility Should be compatible with pretty much everything.

Loading Screen Repository
management

Loading Screen Repository

While you wait... This mod is a long term community project for adding loading screen tips to Rimworld. The hope is to include mod support for as many mods as possible, and for the core game and its DLCs. I did most of the work for this mod a year ago and haven't touched it since

Always Start in Daytime
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Always Start in Daytime

What does this do? Makes all new runs start at noon. Why? I always thought that a lot of the time new players' first impressions of the game are clouded if they're using darkness mods, so if you want all of your runs to start with the bright clear daytime here ya go. Credits C# b

Ferny's Mod Configs
↑ Updated
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Ferny's Mod Configs

What is this? This mod, if you subscribe to it alongside its dependency, will set your mod configs to my recommended ones. Ferny flavored Rimworld If you want my vision for what modded Rimworld should be, get this. It will continue to update whenever I change my configs. What kin

Copy Mod-ID to Clipboard
Stale
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Copy Mod-ID to Clipboard

What does this do? This is a tool mainly for developers to allow them to quickly click on a Mod's ID in the modlist and copy it to their clipboard. That's it? Yeah. Credits Taranchuk - C# wizard

No Blush - Vanilla Facial Animations
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No Blush - Vanilla Facial Animations

What is this? It makes them not blush. Okay! Okay! okay Supports - Vanilla Textures Expanded - Facial Animation - Reel's Facial Animation Textures

Corpse Description Fix
Stale
management

Corpse Description Fix

What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu

User Media Props
Stale
furniture

User Media Props

I am very excited to see what people do with this mod.

Theming for Progression Modpack
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Theming for Progression Modpack

What does this do? This is a mod exclusively for use for The Progression Modpack. It rethemes certain elements, sets a few default settings for the optimal experience, and other things as time goes on. Current changes - Lots of modpack-specific tutorials in the menus! - Default p

Drag-Sorting
Stale
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Drag-Sorting

Development on this mod has ceased.

Consistent Text
↑ Updated
management

Consistent Text

What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to

Consistent Textures
management

Consistent Textures

What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

Progression: Soundtrack
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Progression: Soundtrack

What is this? This is a massive community playlist of music nearly two years in the making of songs we think fits the alternate time periods of Rimworld. This is a very work in progress mod, and will be regularly tweaked to ensure it feels right. This is a serious passion project

Generally More Research
↑ Updated
management

Generally More Research

What is this? This mod is a long-term community project aiming to add more research projects. The intention is to make researching certain technologies feel more intentional. The more times a player asks for something and the game gives it to them, the less overwhelmed they feel

Pacing Manager
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Pacing Manager

What is this? This is a fully configurable tool for you as a user/developer to pace your game however you'd like. This is a mod designed for people using large modlists with tech traversal, like my modpack. By default this mod does nothing. Features Multiply research points for a

No Factory Floor Requirement
management

No Factory Floor Requirement

What is this? This lets you place factories anywhere. Enjoy! That's it? It also nerfs the cost of the floor a little bit because it now has no function, and updates the descriptions of all the buildings to reflect that the requirement is no longer present.

Alien Biome Remover
Stale
management

Alien Biome Remover

What is this? This is a fairly opinionated mod designed for modlists with alien planet options installed. The functions of this mod will definitely not be to everyone's taste, hence why it's its own mod and not bundled into an existing patch. Why was this made? I love the new pla

Development Keybinds
Stale
management

Development Keybinds

What is this? This is a mostly developer/tinkerer focused mod that lets you bind commands from your developer palette to keys on your keyboard. There is also a mod option to let you have the binds work even outside of developer mode. Why was this made? Here are some examples of w

Load in Background
management

Load in Background

What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i

Node Research
↑ Updated
management

Node Research

What is this? This is a total overhaul for research in Rimworld, while keeping gameplay largely the same. Nodes system This mod takes all of your research projects, turns them all into nodes and creates an ultra-performant visual chart inspired by the note-taking app Obsidian. Le

Discoveries
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Discoveries

Background Just a few weeks ago, I was watching someone play Breath of the Wild and was reliving the feeling of awe I got from first playing that game.

Immersive Opening
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Immersive Opening

What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o

Style Merging
Stale
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Style Merging

What is this? This is a framework and collection of patches that merge together the style pools for different buildings throughout Rimworld. This allows you to then use these as customizations with mods like Worldbuilder. Current style merges Here is the list of merges. All of th

Popup Framework
Stale
management

Popup Framework

What is this? This adds no content. This is an modding tool for developers to make tutorials or announcements to the player, all without ever needing to write any C#. The system is very easy to use, and is versatile for lots of use cases. New def type: PopupDef This displays a cu

Progression: Factories
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Progression: Factories

Automated farmer Automated loom Automated ammunition press Automated drill platform Automated mincer Automated smelter Automated biofuel refinery Automated heavy-duty saw Conveyor oven Conveyer crematorium Automated alloy forge Automated assembler Automated distillery Automated m

Progression: Fantasy
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Progression: Fantasy

Best paired with - Taste of Vanilla - The Alpha Mythology , the vanilla-friendly retexture.

Additional Hero Backgrounds
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Additional Hero Backgrounds

What does this do? This is a collaboration between me and other talented modders to bring a curated selection of additional modded hero characters as background wallpapers. Do I need the associated mods for the respective background to appear? You need the Charmweaver, Gnoblin, a

VFE Mechanoids - No Factory Floor Requirement [1.5]
No 1.6
management

VFE Mechanoids - No Factory Floor Requirement [1.5]

What does this do? Removes the need for factory floors in VFE Mechanoids factories. That's it? Yeah. Okay wait no, you actually caught me this time. I also nerfed the cost of factory floors from 8 to 2 as they are essentially a cosmetic now. Balance? I'm one of those smelly guys

Footsteps
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Footsteps

What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. Footstep profiling Different materials have different types of sounds. This is based mostly off stuffables, though other detection is used. Terrai

No Steel Bridge - Rimnauts 2
No 1.6
management

No Steel Bridge - Rimnauts 2

What does this do? Removes the steel bridge from the architect menu. There's better steel bridges in other mods. Pairs well with Vanilla Furniture Expanded - Architect

Remove Bad Hygiene Wiki
medical

Remove Bad Hygiene Wiki

What is this? This is a mod that removes the 'Bad Hygiene Wiki' button from Dubs Bad Hygiene buildings. What's the point of this? This gizmo is out of place with the rest of the modded game, and I feel tutorialization for the mod's buildings can be done better over time. If you t

Progression: Robotics
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Progression: Robotics

Biotech Mechanoids are now lore-accurate Spacer technology Exostrider no longer spawns on the map.

Sourcing Only in Dev Mode
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Sourcing Only in Dev Mode

What is this? This is a mod that removes content sourcing from normal gameplay. What's the point of this? This mod is the result of a man who wants to play a game with his friends, after thousands of hours modding it. Sometimes we don't care what mod the pumpkin is from, and want

Romina Ready - Progression Storytellers
↑ Updated
management

Romina Ready - Progression Storytellers

What is this? This is a brand-new storyteller for you, based around relaxed gameplay. Meet Romina Romina is a deeply troubled woman who just wants to live her life, but refuses to cruise through it with no consequence. So she has a button that she presses only when she feels she

Rimbody Vanilla-Style Integration Patch
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Rimbody Vanilla-Style Integration Patch

What is this? This is a modification of the excellent Rimbody, in an attempt to bring it more into the vanilla game. Menu now integrated into the health tab Instead of feeling like its own standalone feature, the mod's UI has been fully integrated as an extension of the vanilla h

Capture Expansion
↑ Updated
management

Capture Expansion

What is this? This is a content mod that adds lots of new ways of capturing your prisoners, as well as unifying the existing capture system into something more intentionally designed. Best paired with - Better Architect Menu, to put these new buildings in a far more organized pla

Always Position Gravship on Landing
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Always Position Gravship on Landing

What is this? This mod makes it so when you land on a new tile, you position where you want your Gravship without needing to first select the 'move' button. After you click, it goes back to normal. It basically auto-clicks the move button for you on landing. Why? It just felt wei

Remove Colonies Limit
management

Remove Colonies Limit

What is this? This mod removes the arbitrary colony limit placed by the developers. This allows you to have as many colonies as you want, hardware permitting. Why? I manage a modpack where mods like Pause other settlements simulation exist, which make multi colony play actually v

Mojave Mask - Progression Storytellers
↑ Updated
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Mojave Mask - Progression Storytellers

What is this? This is a brand-new storyteller for you, which lets you sample all of the storytellers you have installed under one highly configurable and thematically rich new option. Meet Mojave Mojave is a woman of unknown origin. A deep sadness fills her eyes, staring into the

Victor Veto - Progression Storytellers
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Victor Veto - Progression Storytellers

What is this? This is a brand-new storyteller for you, either a self-balancing tool or your worst gambling nightmare. Meet Victor Victor is an uptight man who has endured quite a lot of chaos. He's learned to prefer a precise control over his surroundings. While strict, he is wil

Progression: Hives
↑ Updated
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Progression: Hives

Vanilla Factions Expanded - Insectoids 2 Transformed existing project for "Basic hivetech" into "Insectoid hive" and rethemed around a breeding thing and not bioengineering to better fit early tech eras Basic hivetech/Insectoid hive project is now Neolithic Transformed existing p

Free UI Scaling
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Free UI Scaling

What is this? This mod removes the arbitrary limits on UI scale placed by the developers. This allows you to set it to pretty much whatever you'd like. Why? Some users of my modpack with weird screen resolutions can't set their UI scale to anything playable, so with this its left

No Mouths - Vanilla Facial Animations
Stale
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No Mouths - Vanilla Facial Animations

What is this? I made this mod for a friend of mine who loved the presence of eye variation and animations, but thought the mouths were too much. I kinda agree, but also I'm not sure. In any case, the option should exist for those who want it. This mod just retextures every mouth

Character Development
↑ Updated
management

Character Development

What is this? This is a large mod that adds brand new mechanics inspired by Tomodachi Life: Living the Dream and Vanilla Aspirations Expanded, encouraging personalization and making characters more dynamic and memorable. Core See an aurora Get lovin' Impressive room Prettier room

Chester Choose - Progression Storytellers
management

Chester Choose - Progression Storytellers

What is this? This is a brand-new storyteller for you, which gives you a bit more control over your game, or alternatively lets you try your luck at a whim. Meet Chester Chester is a locally renowned street magician who often includes his dog Rico in his tricks. He has always had

Progression: Furniture
↑ Updated
furniture

Progression: Furniture

Vanilla Furniture Expanded + Medieval Overhaul Royal armchair (Removed VE Furniture's) Simple beds (Removed VE Furniture's) Royal tables (Medieval Overhauls'a are named to "supreme table") Removed stale "Basic furniture" prerequisites when VFE furniture is active but Medieval Ove

Decor into Styles
↑ Updated
furniture

Decor into Styles

What is this? This mod transforms buildings from various decor mods into styles instead of clogging the architect menu, so you can have the mods guilt-free. List of supported mods Dark Ages : Crypts and Tombs Adds ossuary wall to the "Morbid" style Medieval Overhaul Adds rustic f

Decor into Props
furniture

Decor into Props

What is this? This mod transforms buildings from various decor mods into props instead of clogging the architect menu, so you can have the mods guilt-free. List of supported mods ATH Style Framework Amnabi's Flags (Continued) Decorations and dishes at Gorgeous banquet Bill Doors'

Text Tool
↑ Updated
management

Text Tool

What is this? This mod adds a new order designator 'text' which allows you to put text down in the style of a photo editor. Features Use any system font Use any color Set opacity Set text alignment Easily hide or show all text Easily lock interactions with text Technical details

Back For Vengeance
management

Back For Vengeance

What is this? This is a mod that adds a new narrative element to your game. Your colony now has a recurring rageful villain that will come to ruin your day as long as he stands. Swearing vengeance When a raid is generated, it has a 7% chance of the raid being internally marked as

Trauma and Integrity
management

Trauma and Integrity

What is this? This is a mod that adds two foundational new mechanics to pawns that will change the way you engage with your characters. Core Pyromaniac Bloodlust Psychopath Wimp Cannibal Masochist Tortured artist Biotech Recluse Anomaly Void fascination Vanilla Traits Expanded Co

Dannie Double - Progression Storytellers
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Dannie Double - Progression Storytellers

What is this? This is a brand-new storyteller for you, which multiplies events. A raid happens? Two raids. A meteorite falls? Two meteorites. Meet Dannie Dannie was once a gameshow host, famous for his charms and sociability with guests. With the downfall of TV and the rise of Vi

Progression: Drugs
↑ Updated
management

Progression: Drugs

Core New research project for "Flake" New research project for "Smokeleaf joint" Vanilla Brewing Expanded New research project for "Cigarettes" New research project for "Cigars" Vanilla Races Expanded - Genie New research project for "Antibiotics" Vanilla Factions Expanded - Medi