// Steam Workshop · by jessiuss

Rimworld xenotype mod pack + explanations for each mod

Xenotypes are too basic in base game .

Load order

31 mods
  1. Auto-Extract Genes
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    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  2. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  3. Big and Small - Framework
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    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  4. Blood Color Genes
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    Blood Color Genes

    Do you have an insect-based xenotype that just has lame old human blood?

  5. Cherry Picker
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    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  6. Ecto's Star Trek Genetics
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    Ecto's Star Trek Genetics

    Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems.

  7. Fantasy Factions
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    Fantasy Factions

    A simple mod that incorporates Fantasy races Xenotypes and factions using those Xenotypes.

  8. Gene Ripper
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    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  9. Gene Ledger
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    Gene Ledger

    Gene Ledger Gene Ledger is a technical utility for RimWorld (Biotech DLC) that provides a centralized database for tracking and locating genetic material currently present on the map.

  10. Gene Trader
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    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  11. More Genes
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    More Genes

    A simple mod that add more genes about vanilla traits, health, and immute.

  12. Necrogene (Continued)
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    Necrogene (Continued)

    Original mod by DimonSever000 If the original author requests it, I will remove this update.

  13. Random's Gene Assistant
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    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  14. Technology Helps Children Learn Fast
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    Technology Helps Children Learn Fast

    This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology).

  15. Worldbuilder
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    Worldbuilder

    Compatibility Made compatible with RimHud Made compatible with Colony Groups Made compatible and integrates with World Tech Level Anything in my modpack Should work well with most other stuff too Frequently Asked Questions Save compatible?

  16. World Presets
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    World Presets

    -- IMPORTANT -- Load order matters a lot with this one.

  17. [FSF] Meditation Freedom
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    [FSF] Meditation Freedom

    Description In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds.