// mod author
玉米淀粉
// works All mods
Rottenfood
Food does not disappear immediately after it decays, but produces a "rotten food" that can be eaten by livestock.
- mod
- 1.5
- 1.4
Sunset Technology 3
"Sunset Technology 3" is a large-scale mod focused on weapons and combat.
- mod
- 1.6
Turret exclusion area
Still worried about your turret destroying your own base because of central airdrops?
- mod
- 1.6
GrowthWeaponsNew
As the number of kills increases, so does the weapon's performance.
- mod
- 1.6
RIM Enchantment Craft
RIM Enchantment Craft is a mod centered on equipment and weapon enhancement enchantments, adding a relatively complete enchantment system to the game, allowing your colonists to possess more powerful weapons and armor, as well as buildings or turrets.
- mod
- 1.6
Dark Souls 3 : lothric knight sword and Gems
The sword of the Knight of Lothric and some Dark Souls gems, as well as the corresponding upgrade system.
- mod
- 1.5
Dark Souls 3 : irithyll straight sword and dark sword
This mod adds two weapons, irithyll straight sword and dark Sword of "Dark Souls 3"
- mod
- 1.5
边缘经验球拓展Experience Orb Expansion
The effect of this MOD is that when any pawn (including mechanoids) dies, experience orbs will be generated based on its value.
- mod
- 1.6
Heating Food
Tired of your pawns eating frozen prepackaged meals from the central kitchen every single day?
- mod
- 1.6
BOCCHI GEAR:CardBoardBox
cardboardBox,If you wear the box, you will become 'invisible'
- mod
- 1.6
Dispenser Extended (Continued)
Allows Nutrient Paste Dispensers to Produce More Food Types.
- mod
- 1.6
- 1.5
Cat's behavior logic
This mod is based on an internet meme This mod adds "Good Cat" and "Menace Cat" effects to cats (as well as the Yttakin race) in the game.
- mod
- 1.6
GENERALS:Speaker tower
Adds a new building called "SpeakTower" that can switch between different broadcast modes to provide colonists with combat or civil enhancements.
- mod
- 1.6