// Combat · RimWorld Mod

Advanced Shield Belts B18

B19 version available here.

B19 version available here.

Adds three new shield belts, the Quick-Recharge Shield Belt, the Heavy Shield Belt, and the Ranged Shield Belt. As their names imply, the first recharges more quickly, the second has a higher max charge, and the last one allows the wearer to use ranged weapons while worn. Each requires their own techs and have unique recipes; exact details are given at the bottom.

Notes



- No compatibility issues are expected as this does not modify any vanilla code. It does override the methods to warn you about shield users with ranged weapons, but the edits are general such that it should work with any mod except others which add ranged shields. If you've made such a mod, tell me so I can make it compatible.

- If you do experience incompatibilities resulting in getting the "Hunter has shield and ranged weapon" popup for ranged shield belts, try moving the mod earlier in your load order.

- This mod uses Harmony for its overrides.

- Many thanks to Jaxxa, author of ED-Enhanced Options and other mods for their help with Harmony patching.

- This mod xpatches Apparello 2 so that its shielded coat allows the use of ranged weapons. This doesn't seem to work at the moment. I might fix this in the future, but don't hold your breath.

Detailed info:



General overview:




Vanilla
Quick-Recharge
Heavy
Ranged


Work to make
65000
70000
70000
80000


Max Charge
1.1
0.85
1.7
0.99


Charge Rate
0.13
0.22
0.08
0.117



Techs:

- Quick-Recharge Shield Belt: Spacer 1800, requires Shield Belt
- Heavy Shield Belt: Spacer 1800, requires Shield Belt
- Ranged Shield Belt: Spacer 3200, requires both previous techs

Ingredients:

Note: the first three cost 10 Uranium each due to a bug in the base game.

- Vanilla: 6 Components, 50 Plasteel, 5 Uranium
- QR: 6 Components, 60 Plasteel, 8 Uranium
- Heavy: 9 Components, 60 Plasteel, 5 Uranium
- Ranged: 6 Components, 70 Plasteel, 4 Advanced Components