// Weapons · RimWorld Mod

Belt Machine Gun

(Sorry, My budget only allows me to use AI slop as a preview picture.

Spoiler
(Sorry, My budget only allows me to use AI slop as a preview picture. Hope it's not too terrible.)
When Tynan--the god of rimworld released the Odyssey, EMP bullets were added into the game. Unsurprisingly, they are useless — just little watt which is barely enough to give mechs a comfortable massage. But then, one of your colonists had a Eureka moment: why not mix different bullets into a belt?
While I was being tortured by making a Rimsenal submod, I came up with the idea, for it is quite interesting, and it is a good practice. This mod adds 2 Industrial-tech weapons which can fire different types of bullets within a single burst, 2 turrets with unique mechanics, and 1 ammo belt backpack that doubles your weapon's burst shot count.

Q&A

1. Combat Extended?

Not compatible. I am working on an independent CE version— mostly just finishing up some ammo textures and fixing compatibility issues with CE's ammo system. Technically, running this mod with CE won't crash your game, but various mechanics won't work or will behave incorrectly (for instance, the machine guns will operate under vanilla code rather than CE's).

2. Why does the belt backpack work on sniper rifles and bolt-action rifles?

Not a bug👿 I have no way of reliably telling which weapons feed from belts, which use magazines, which have internal magazines, and which use drums. So I simply forget that.

3. Supported languages?

Chinese and English. I'm still a rookie, and I'm under no illusion that everything is perfect. If you find any bugs, please let me know right away — I'll get on it and fix it! Code:Me and Friends from Mechnoid Hive (Deepseek, GLM, etc.) Texture: Me and AI (used to generate 3D models for me to draw texture, sorry for the poor quality of the backpack texture😢)