// Combat · RimWorld Mod

Biotech Mech Stuff Elongated - Mechanoid Upgrades

Version 2 is currently being worked on, but I'm going to let this stay Content This mod adds a few buildings that apply permanent upgrades to nearby mechanoids.

Version 2 is currently being worked on, but I'm going to let this stay

Content

This mod adds a few buildings that apply permanent upgrades to nearby mechanoids. Currently available upgrades:
  • Armor
  • Movement speed
  • Combat
  • Energy efficiency
  • Processing power

Details

The upgrade gets applied once a mechanoid spends enough time within the building’s range [can take a bit, it should still take less than an in-game hour, done to prevent just that little bit of lag]. Each upgrade consumes a bit of the building’s “fuel”, the amount depends on the upgrade’s level and the mechanoid’s weight class. The fuel can be replenished using mechanoid upgrade cells [craftable at the fabrication bench, can also be salvaged at the smelter]. The building allows the player to choose which mechanoids are to be affected. Currently available settings:
  • Allow light class mechs
  • Allow medium class mechs
  • Allow heavy class mechs
  • Allow ultra-heavy class mechs
  • Allow combat mechs
  • Allow worker mechs
  • Set upgrade level
The building starts with only one available upgrade level, additional levels get unlocked with further mechtech research.

Balance

The current cost of an upgrade cell is:
  • 14 steel
  • 6 Plasteel
  • 4 Gold
  • 8 Uranium
The cost gets multiplied by the upgrade’s level:
  • 1x for level 1
  • 2x for level 2
  • 3x for level 3
And the mechanoid’s weight class:
  • x1 for light
  • x2 for medium
  • x5 for heavy
  • x8 for ultra-heavy
The upgrades do disappear on death sadly. I could make them stay, but reviving a mech removes all health conditions from it anyway. The actual stats of the upgrades might still require some work, I’m still not 100% sure whether an x160% boost to armor is overpowered or underpowered considering the cost. I’m open to feedback on this one.

Compatability

  • The DLC is the only requirement
  • It should work with all vanilla and modded mechanoids [unless they add their own weight classes or somehow count as neither a combat or a worker mech]

Future plans

  • More upgrade types
  • Unique sprites/textures for each building, currently they all use the same one:
  • Balance adjustments