// Combat · RimWorld Mod
Biotech Mech Stuff Elongated - Mechanoid Upgrades
Version 2 is currently being worked on, but I'm going to let this stay Content This mod adds a few buildings that apply permanent upgrades to nearby mechanoids.
Version 2 is currently being worked on, but I'm going to let this stay
Content
This mod adds a few buildings that apply permanent upgrades to nearby mechanoids. Currently available upgrades:- Armor
- Movement speed
- Combat
- Energy efficiency
- Processing power
Details
The upgrade gets applied once a mechanoid spends enough time within the building’s range [can take a bit, it should still take less than an in-game hour, done to prevent just that little bit of lag]. Each upgrade consumes a bit of the building’s “fuel”, the amount depends on the upgrade’s level and the mechanoid’s weight class. The fuel can be replenished using mechanoid upgrade cells [craftable at the fabrication bench, can also be salvaged at the smelter]. The building allows the player to choose which mechanoids are to be affected. Currently available settings:- Allow light class mechs
- Allow medium class mechs
- Allow heavy class mechs
- Allow ultra-heavy class mechs
- Allow combat mechs
- Allow worker mechs
- Set upgrade level
Balance
The current cost of an upgrade cell is:
- 14 steel
- 6 Plasteel
- 4 Gold
- 8 Uranium
- 1x for level 1
- 2x for level 2
- 3x for level 3
- x1 for light
- x2 for medium
- x5 for heavy
- x8 for ultra-heavy
Compatability
- The DLC is the only requirement
- It should work with all vanilla and modded mechanoids [unless they add their own weight classes or somehow count as neither a combat or a worker mech]
Future plans
- More upgrade types
- Unique sprites/textures for each building, currently they all use the same one:

- Balance adjustments