// Management · RimWorld Mod

Neighbors-Style Colony: Pawn Idle Skip (Tick Skip)

Neighbors-Style Colony: Pawn Idle Skip (Tick Skip) mod preview for RimWorld

**Tick skip version** This mod was born from a simple idea: by having pawns with no immediate jobs sit down in a pose that makes them look busy—such as reading or using a computer—and skipping unnecessary Tick processing, perhaps the game can be made lighter while maintaining the

**Tick skip version**

This mod was born from a simple idea: by having pawns with no immediate jobs sit down in a pose that makes them look busy—such as reading or using a computer—and skipping unnecessary Tick processing, perhaps the game can be made lighter while maintaining the colony's atmosphere. This version thoroughly skips their Tick processing. The goal is to reduce unnecessary processing while preserving the feeling of a lively colony. Note: Another version of this mod is also available. Neighbors-Style Colony: Pawn Idle Skip (WorldPawn)

Version Differences

Tick Skip version - When a pawn wakes up, a temporary processing load of approximately 0.7 ms per pawn occurs. - This version provides more stable TPS when accurate prediction of needs such as Food and Rest is important, or when many pawns wake up within a short period. - Its overall performance improvement is lower than the WorldPawn version. WorldPawn version - When a pawn wakes up, a temporary processing load of approximately 2.2 ms per pawn occurs. - This version provides a much greater performance improvement when pawns are kept frozen for long periods, allowing the prediction of needs such as Food and Rest to be somewhat less accurate. - However, TPS can become unstable when many pawns wake up within a short period. - The "Number of pawns allowed to wake up per in-game hour" setting is particularly important for this version.

How to Use

1. Assign a Bed A pawn's assigned bed determines whether the pawn can become frozen. 2. Choose a Waiting Location The location where the pawn will be frozen is determined by either a chair or a designated marker. In short: Bed = Determines the pawn to freeze Chair / Marker = Determines where the pawn is frozen

Main Features

1. Make Pawns Wait at Designated Locations Guides idle pawns to designated chairs or markers and makes them wait there. This reduces the number of pawns wandering aimlessly, creating a natural sense of life where "pawns spend their free time in specific places." 2. Optimize Idling Unnecessary Tick processing is suppressed for pawns waiting at designated locations. *Note: In environments with very few waiting pawns, performance improvements may be hard to notice. 3. Optimize Sleeping Pawns Unnecessary Tick processing is also suppressed for sleeping pawns, lightening the processing load at night. 4. Flexible Access Control You can restrict access to waiting spots by family units or other criteria, allowing you to use specific areas exclusively for certain pawns. 5. Create a Lively Colony Atmosphere Rather than simply freezing pawns, having them wait at designated spots helps build the colony's atmosphere. By placing markers in shop seating areas, recreation rooms, or living rooms, idle pawns will naturally gather there, creating a space that feels genuinely lived-in. 6. Recommended for Large-Scale Colonies This MOD truly shines in large colonies (e.g., 100+ pawns) where there tends to be a high number of idle pawns.

Specifications and Mod Options

You can finely adjust pawn recovery (un-skipping) via the Mod Options. Wake-Up Limits You can adjust the "Total number of pawns allowed to wake up at once" and the "Number of pawns allowed to wake up per in-game hour." Need Simulation When a frozen pawn wakes up, its "Rest," "Food," and "Recreation" needs for the frozen duration will be reflected using simulated values. A minimum of 5% is guaranteed during long-term freezing. Auto Wake-Up Conditions When the following conditions are met, pawns will automatically be targeted for wake-up. The Mod Options settings take priority over these conditions, with some exceptions. - When sleeping is completed (Rest is full). - When a scheduled work shift starts. - When the "Minimum Wait Time" configured in the options has passed. - When the Food need drops below 15%. - When the pawn takes damage. - When an event interrupts their current activity, or under other conditions. Freeze Exclusions Pawns requiring continuous processing, such as those who are bleeding or receiving medical treatment, will not be targeted for freezing.

Notice / Additional Notes

DLC Compatibility Not tested with the Anomaly, Ideology, or Royalty DLCs (though it should likely work). Odyssey DLC When launching a Gravship in the Odyssey DLC, designated SKIP positions and settings will be automatically cleared. Scope of Optimization This MOD only optimizes pawns sitting or standing in specific designated locations. It does not improve performance for animals, moving pawns, or turrets, so using it alongside other performance optimization tools is recommended. *regarding turrets: Another approach is to avoid deploying turrets except during raids. This can be achieved using my other MOD, "". SceneSyenc https://steamcommunity.com/sharedfiles/filedetails/?id=3780389661 Performance Sheet https://steamcommunity.com/workshop/filedetails/?id=3787802758 ============================ Let's build a massive colony ============================