// Combat · RimWorld Mod

Out of Combat Move Speed Boost (Continued)

by Alyssa

1.61.51.41.31.21.1
Steam ↗
Out of Combat Move Speed Boost (Continued) mod preview for RimWorld

Originally created by Murmur - original mod page Makes all pawns move faster outside of combat by applying a multiplier.

Originally created by Murmur - original mod page

Makes all pawns move faster outside of combat by applying a multiplier. handy for those who play on larger maps and/or prefer to build more spread out colonies without worrying about pawns spending half the day walking across the colony.

Details

The speed multiplier can be configured in the settings. The effect will be automatically disabled if any active threat is detected on the (local) map. Dormant enemies, like sleeping mechanoids and mechanoid turrets, insects minding their own business and generally any enemies that aren't attacking colonists will be ignored.

settings:

  • speed multiplier (default 3x)
  • Show speed boost toggle
  • Enable Manual reactivation after automatic disabling
  • Disable effect when drafted
  • Enable notification when enabling / disabling the effect automatically
  • (Advanced) Change In-combat speed multiplier

Misc:

  • Manual override keybind Override the multiplier being disabled in combat. Meant to be used if the speed boost is disabled when it shouldn't be.

Compatibility

  • Should be safe to add and remove (harmless error on removal) with active saves.
  • No known incompatibilities

Credits

  • Murmur - original mod
  • AlyssaPaws - Maintaining and improvements

Changes from the original mod can be found in the change notes tab

Github repository

Suggestions and bug reports are welcome. Make sure to provide an error log and any relevant information as to what happened when reporting an issue

P.S. If you have any hostile creatures just living on your map and causing the speed boost to be disabled while not actively attacking, let me know which and I can add them to the exception list.