Weapon Skills
Every weapon tells a different story.
Every weapon tells a different story.
Adds weapon-specific skills that replace the generic Shooting and Melee skills while preserving full compatibility with vanilla mechanics.
Pawns develop proficiency with individual weapon types, gain experience across related weapons, and retain their combat effectiveness when generated. Supports passions, genes, Growth Moments, and all vanilla combat systems.
Tribal pawns naturally favor tribal weapons over advanced technology.
Compatibility
• Appears safe to add to an existing save (weapon skills are generated automatically).
• Appears safe to remove (no issues observed during testing).
• As always, backing up your save before adding or removing mods is recommended, especially with large mod lists.
• Likely incompatible with mods that alter skills or passions.
• Weapons added by other mods require a simple XML patch to use Weapon Skills features. An example patch is included with the mod.
Disclaimer: AI-assisted development.
This mod was developed with the assistance of ChatGPT. AI was used as a research tool to explore RimWorld's source code more efficiently, and as a translation tool (French - English, and algorithms - C# code). All design decisions, implementation choices, testing, debugging, and final validation were made by myself.
This mod was created for my own use and is shared as-is. The complete source code is included for anyone who wishes to review it. If you prefer AI-free projects, you are of course free not to use this mod, or to create your own implementation inspired by the idea.
You can also take a look at my other mods: AI-free, but XML-only.