The Eccentric's Angels [1.0]
OUTDATED
This mod list has not been current for a very long time and is really only here for posterity. I will be creating a new collection soon as soon as my personal mod list is stable for 1.3! ====== A silly tale of maids, catgirls, and glittertech for r/Rimworld. My ModConfig.xml can be found here: https://pastebin.com/gRb9aYVQ Note: This mod order is imperfect. I do get some red errors on load pertaining to mechanoid parts and Combat Extended, but it does not seem to affect the game while running. If anyone finds a better load order that removes these errors, please let me know!Load order
106 mods- medical
[OLD VERSION] A Dog Said... Animal Prosthetics
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- combat
Advanced Shield Belts
Adds three new shield belts, the Quick-Recharge Shield Belt, the Heavy Shield Belt, and the Ranged Shield Belt.
- management
Animal Food Restrictions
Unlocks food restrictions for animals which can be changed in the health tab.
- management
Animal Variety Coats
1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over
- management
[Obsolete] AnimalCollabProj
Adds over fifty animals into the game for every biome and environment!
- management
Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- management
BioReactor
Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
- management
Color Coded Mood Bar
Please note that the original mod has since been updated and can be found here: Original Mod: Better Version: This version was originally created when the original mod was abandoned, but it has since been picked back up and there are multiple alternatives out there.
- management
Conduit Deconstruct
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.
- management
Dismiss Trader
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave. Traders lagging your game? With this mod you can: - Dismiss traders - Send away traders - Make traders leave - Get rid of traders ea
- management
Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Enhanced Development-Embrasures
Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
Electric Stonecutting Table
This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed.
- management
ETRT: Industrial Tweaks
Stand-alone Release of Industrial Tweaks Part of: The above mod includes this one, as well as many others with in-game toggles to enable and disable them.
- medical
Expanded Prosthetics and Organ Engineering
Expanded Prosthetics and Organ Engineering - Creating bionic super soldiers since 2015!
- management
Foxes Aren't Suicidal
This reduces the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals.
- management
Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.
- management
Hardworking animals 1.6
As you may have noticed, animals trained to haul things are quite lazy and doing they work from time to time.
- management
Incident Person Stat
Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
- furniture
[Outdated] Industrial Age - Objects and Furniture [Deprecated]
***This mod is no longer being updated.
- management
Labels on Floor
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does.
- management
Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- management
Mechanoids Extraordinaire
---------------------------------------------------------------------------- Version: 1.
- management
Miniaturisation
Enables core game mechanics of miniaturisation for more than just furniture.
- management
ModSwitch
ModSwitch A Rimworld mod manager - allows you to backup & restore your list of active Rimworld mods.
- furniture
More Furniture [1.0]
More Furniture is a small mod that adds about a dozen new items into Rimworld.
- management
More Harvest Designators!
Adds 3 new designators regarding plant-management: Chop mature trees only.
- management
Nano Repair Tech
Allows construction of Nano Repair Units which slowly consume power and fuel to repair apparel and weapons.
- management
Pawn Badge
UPDATE: new updates will be made by Saucy_Pigeon now, install this other mod to keep getting fixes: This mod will not be updated anymore.
- management
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
- management
Recipe icons
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
RimWriter - Books, Scrolls, Tablets, and Libraries [Deprecated]
***This mod is no longer being updated.
- management
Roof Support
Updated to 1.5 This mod will allow you to build patios, covered walkways, or massive rooms without collapsing the ceiling. These supports do not impede movement, nor provide cover. Don't forget to use the build roof command. Also, a safe radius will be shown when placing a suppor
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- management
SF [v1.0] Rain Removes All Filth
A simple patch that allows rain to remove filth such as dirt, sand and animal filth, Gives your vegeta-- I mean cleaner, a little bit less work when it's raining Code and art done by myself: shotgunfrenzy Support me on patreon here:
- combat
Shield Generators by Frontier Developments
Version: 1.2.7.2753 SRTS and Imperial Shuttles can now safely pass through shields! Dubs Hygiene AC will now cool shields. Ludeon Forum Thread: 日本の説明: Bug report: Include as much info as possible, mod list, screenshots, console logs. Allows for the building shield generators. Shi
- management
[Abandoned] Tiny Workbenchs
Notice Of Abandonment This mod is no longer maintained; it won't be receiving updates or fixes.
- management
Veinminer R1.1
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.
- management
What the hack?!
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves?
- management
Material Filter
New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.
- management
SimplyMoreFloors
Adds 20 new floorings that matches the original textures in Rimworld for all you perfectionists out there that can't stand mismatching.
- management
GW-HornHair
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
[KV] Configurable Maps
"Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate.
- management
[KV] Faction Control
1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi
- management
[KV] More Trait Slots
1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up
- management
[KV] Path Avoid
1.5 version: Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns f
- storage
[KV] RimFridge
1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers
- storage
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
1.5: 1.4: Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. Save, Load, and Append crafting bills from any worktable. Be aware that a work table can only have a max of 15 bills at any time. (unless using No Max Bills
- management
[KV] Show Hair With Hats or Hide All Hats
1.5 version: Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be removed without breaking saves How the mod works This mod only tells the game when hat/ha
- management
[KV] Trading Spot
1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi
- management
[RF] Advanced Bridges [1.0]
"Advanced Bridges," as the name so subtly suggests, allows you to build bridges which are, well, a bit more advanced than those available in vanilla RimWorld.
- management
[SS]Maid Project
Maid project. This mod has six different kinds of Maid costumes. Those maid costumes have their own bonus to different skills. Besides, one exclusive use working brench and one research are included in this mod. For the display of maid hats(show the hats and hair together), this
- management
[SYR] Metallic Batteries
Adds batteries made of different metals with different stats Seven batteries are added, each requiring different materials and providing different benefits.
- management
[SYR] Scar Removal Plus
Allows removing of scars, healing of ailments and regrowing of tiny body parts for glitterworld medicine This mod allows the fixing of scars and regrowing of small body parts with glitterworld medicine and gives alternatives to Luciferum and Healer Mech Serum for health condition
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- management
Eccentric Tech - Foxy's Armory [Legacy]
LEGACY MOD This is an outdated version for Rimworld 1.
- management
Vanilla Fences (Read Desc.)
Overhaul is out! Subscribe to this instead: Architect Expanded - Fences LAST EDIT: I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you for the support! I've always wanted a fence mod ever sin