// Steam Workshop · by Decoherent

Rimworld: Magic Mayhem

Mod list for Rimworld: Magic Mayhem

Load order

85 mods
  1. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  2. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  3. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  4. BioReactor
    No 1.6
    management

    BioReactor

    Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.

  5. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  6. More Furniture [1.0]
    Stale
    furniture

    More Furniture [1.0]

    More Furniture is a small mod that adds about a dozen new items into Rimworld.

  7. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  8. Animal Gear Basic
    Stale
    management

    Animal Gear Basic

    Version 1.6.0.0 Although I have now updated AG to 1.6, please take a look at "Animal Apparel: Framework" as a possible replacement: New³ main mod for the actual animal armor/gear "Animal Apparel: Basic Armor": (previously old 'Animal Equipment') "Animal Equipment" replaces this m

  9. Color Coded Mood Bar
    Stale
    management

    Color Coded Mood Bar

    Please note that the original mod has since been updated and can be found here: Original Mod: Better Version: This version was originally created when the original mod was abandoned, but it has since been picked back up and there are multiple alternatives out there.

  10. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  11. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  12. Heat Map
    No 1.6
    management

    Heat Map

    Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.

  13. [XND] AutoOwl
    Stale
    management

    [XND] AutoOwl

    1.1 Onwards As of RimWorld version 1.1, AutoOwl has now been made part of a new mod, Tiny Tweaks: 1.0 Note: This is an updated version of AutoOwl by Dazz Aephiex, additionally no longer needing HugsLib (now solely uses the Harmony Patch Library by Brrainz, included with this). Gi

  14. Power Alerts
    Stale
    management

    Power Alerts

    Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc

  15. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  16. ItemListSelector
    No 1.6
    management

    ItemListSelector

    Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui

  17. [KV] RimFridge
    No 1.6
    storage

    [KV] RimFridge

    1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers

  18. More Faction Interaction
    Stale
    management

    More Faction Interaction

    Adds more interaction with and between factions, bringing the world to life.

  19. PrisonerRansom
    Stale
    management

    PrisonerRansom

    This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.

  20. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  21. [RF] Rational Romance [1.0]
    Stale
    management

    [RF] Rational Romance [1.0]

    "Rational Romance" overhauls RimWorld's romance system, fixing some problems and adding some new options.

  22. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  23. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  24. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  25. SF [v1.0] Priority Treatment
    Stale
    medical

    SF [v1.0] Priority Treatment

    All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------------------------------

  26. Field Medic [1.0-1.6]
    Stale
    management

    Field Medic [1.0-1.6]

    The version for 1.6 has additional feature change. Non-downed pawns and in-bed pawn can now be stabilized. 1.5 and earlier retains old behavior. Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if yo

  27. Pharmacist
    No 1.6
    management

    Pharmacist

    Not all injuries are equal; pharmacist prescribes the right medicine for the job.

  28. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  29. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  30. Feed The Colonists
    Stale
    management

    Feed The Colonists

    Check out my blog for a recap on this mod and my future projects: This mod got absorbed into the core game, lol.

  31. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  32. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  33. Giddy-up! Caravan
    No 1.6
    management

    Giddy-up! Caravan

    Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!

  34. Giddy-up! Ride and Roll
    No 1.6
    management

    Giddy-up! Ride and Roll

    Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do

  35. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  36. Locks (DoorsExpanded)
    Stale
    management

    Locks (DoorsExpanded)

    Version 2.3.0 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Locks mod This is copy of Locks mod for doors included in DoorsExpanded mod. For more information about this mod follow this link. IMPORTANT This mod need to be loaded AFTER original Locks mod (i

  37. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  38. Better Infestations 1.4
    No 1.6
    management

    Better Infestations 1.4

    ***UNSUPPORTED*** This mod changes almost everything about infestations, the way they produce and insect behavior.

  39. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  40. Doomalope
    Stale
    management

    Doomalope

    Boomalopes are weak, you say?

  41. Wandering Caravans [v2.4.2]
    Stale
    management

    Wandering Caravans [v2.4.2]

    Wandering Caravans Overview Wandering Caravans adds the possibility for pack animals, that have been separated from the trade caravans of factions, to appear near a colony or be spotted by one of your trade caravans.

  42. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  43. Enhanced Development-Embrasures
    Stale
    management

    Enhanced Development-Embrasures

    Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s

  44. RIMkea
    No 1.6
    management

    RIMkea

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  45. Additional Joy Objects Lite
    Stale
    management

    Additional Joy Objects Lite

    1.1 update available here! Mod originally by Cupro, updated to B19 1.0 by dninemfive with permission. This mod adds new objects and activities that bring joy to colonists: board games, arcades, paintings, medicine, and more! Compared to the original, this mod doesn't include book

  46. [SYR] Metallic Batteries
    No 1.6
    management

    [SYR] Metallic Batteries

    Adds batteries made of different metals with different stats Seven batteries are added, each requiring different materials and providing different benefits.

  47. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  48. Simple Slavery[1.0]
    Stale
    management

    Simple Slavery[1.0]

    Status update: First off I'm really sorry for the long delay, been having a bad 2 years that seem to find something worse than the last.

  49. Everybody Gets One
    No 1.6
    management

    Everybody Gets One

    Set a bill to craft things until there's one for each member of the colony.

  50. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  51. Alpha Bees
    Stale
    management

    Alpha Bees

    Breed bees to generate all kinds of resources!

  52. HousekeeperAssistanceCat
    Stale
    management

    HousekeeperAssistanceCat

    Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author.

  53. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  54. [KV] Trading Spot
    No 1.6
    management

    [KV] Trading Spot

    1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi

  55. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  56. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.