Combat Extended Lite
CE is a great mod, but it's just SUCH a pain to work with if you're a heavy modder or mod maker.
Any mod that adds weapons, or anything with an armor value needs a patch.
As awesome as the CE:FT team is with making patches, they wont be able to patch any and every mod that comes along and keep them all up to date.
This collection of mods aims to simulate having CE installed, but in a way that wont interfere with "Vanilla" gameplay.
These mods all work together and not need any special patches to work alongside any other mod you may have. The end result is a mod collection that is, essentially, a CE Lite
This list will be updated as mods are found which add in CE-ish features in a well balanced and non-conflicting way.
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Rationale
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- Ammunition: Adds in a simplified ammo system. All weapons must be loaded with appropriate ammo to fire, but the ammo is determined by the weapon's type and has no bearing on damage output. This adds in a simplified version of CE's ammo management system.
-Degredation: Additional weapon management to partially make up for loss of complexity
- Combat behavior and marker mods: Adds in a few tools to give the player some tactical choices when it comes to defense to make up for the loss in auto-pawn behavior
-Supreme Melee: Adds in a toned down version of CE's melee changes
-Vanilla Expanded collection: Adds in weapon variety to bring some tactical choice back
-Field Medic + Smart Medicine + Death Rattle: Add back in CE's field treatment options and nerf "insta death"
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Looking For
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-A mod which makes a change to pawn carrying capacity somewhat like what CE does
- A mod which makes changes to how organ damage like CE does
Load order
22 mods- combat
Yayo's Combat 3 (1.1-1.2)
* 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i
- management
Supreme Melee
This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy.
- management
[XND] Adrenaline! (Continued)
Update of XeoNovaDans mod - Added support for Trait Value This simple mod aims to make combat more interesting and more immersive by making biological pawns produce adrenaline whenever they are put into fight-or-flight situations.
- management
Field Medic [1.0-1.6]
The version for 1.6 has additional feature change. Non-downed pawns and in-bed pawn can now be stabilized. 1.5 and earlier retains old behavior. Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if yo
- management
Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
- management
Death Rattle Unofficial
For 1.2 support see troopersmith1's upload: Updated to 1.1 Original mod:
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
- management
Dual Wield
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- combat
Combat Shields
Additional types of shields from a variety of eras, usable with melee and certain ranged weapons.
- combat
Combat Shields - Unofficial Sci-Fi Addon (Continued)
Update of blakes mod Adds a variety of specialised futuristic shields to 'Combat Shields'.