// Steam Workshop · by Wandering Crusader

1.1 - 1.2 and 1.3 Compatible Rimworld Mods (QOL)

RimWorld Mods Collection Quality Of Life: (Updated Regularly For 1.2) 1.3 soon and all DLC'S.

Don't start a new game until you've checked out this mod list!! A list of essential mods to improve the game's UI and overall quality of life. Keep an eye on this Mos List anytime there's a new patch! I consider these mods to be QoL as they improve the game without affecting Gameplay balance or introducing Negatives. They are mostly UI improvements, QoL features and AI fixes, most of which can be Customized in the in-game mod settings menu. All Of these mods In this collection have been Tested and all work together, Adding more mods may cause Errors or Problems When Running other mods. 100% Working and Tested as of 11/05/2022 - 18:39 Pm. ---------------------------------------------------------------------------------------------------------------------------------------

-- Mod Load Order --

  • Harmony
  • CORE
  • Hugs.lib
  • Dubs Mint Menus
  • JeCs-Tools
  • EB's-Prepare Carefully
---From top to bottom: this is with popular mods load order --Harmony, Core, Hugslib, Dubs mint menus mod, Jecstools, Prepare Carefully Core includes libraries, if something says it has no content, and just has code for other mods, that is a library THEN if you have any of these popular mods; Giddy Up and all expansions of such should go right below Humanoid, and then Doors, then Third Age If you are running Combat Extended, it is theorized that it should go right above Third Age, and the patch to both goes right below both AFTER ALL OF THAT -Map Generation: Anything that adds biomes, messes with how tiles and maps work, or does weird things to faction placement -Game Behavior: While You're Up and Hand Me That Brick go here, but so do things like Steel Isn't Flammable and Fewer Inferno Cannons Basically it's anything that changes how the stuff in game behaves, not just pawns -Factions: Anything that just adds factions (not races) or modifies how they work goes here Faction placement goes with map gen because it affects that portion of loading, this is also for stuff like changing how factions deal with each other and such -Clothing: Not just clothing, but hair and items too, hats and weapons and giant nuclear power plants go here -Races: RACES GO AT THE BOTTOM THIS IS NOT A DRILL However, there are some race mods like Callistans that do almost everything and could be put in any catagory; in that case, put them in the highest catagory that seems appropriate -- To Fix Any Modded Issues After Downloading; Go to Main Menu options, then mod settings in the mod settings, bottom right, reset settings fixed Any Modded Issues For Me :) -- Core Mods Information; https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077 https://steamcommunity.com/workshop/filedetails/?id=818773962 https://steamcommunity.com/sharedfiles/filedetails/?id=735106432

-- Recently Added Mods

26/06/2020 -Keep Bed Ownership -Grazing Lands 19/03/2020 - Save Storage, Outfit, Crafting, Drug, & Operation Settings -Better ModMismatch Window -ModManager 17/03/2020 -Show Draftees Weapon -Rimworld Search Agency -Locks mod 15/03/2020 -Animal Tab 13/03/2020 -Overlapping Interaction Spots 11/03/2020 -Vanilla Textures Expanded -Various Space Ship Chunk (Continued) 10/03/2020 -Defensive Positions -Damage Indicators -Map Reroll 09/03/2020 -Mod Switch (Mod Manager) -Xeva's RimHair -Show Hair With Hats or Hide All Hats 08/03/2020 -PawnTargetFix 06/03/2020 -Door Mat - heat map - td enhancement pack -better workbench management -smart medicine 05/03/2020 -Snap Out! -DontBlockDoorMod -Just Ignore Me Passing -Numbers 04/03/2020 -Fluffy Breakdowns -simple search bar -Share the Load -everybode gets one 01-03/03/2020 -BatchMods -All Other Mods -Alot Of QoL mods ---------------------------------------------------------------------------------------------------------------------------------------

-- Mod Errors;

As some people seem to be not sure how they should identify which of their mods causes an error, here's a mini-guide of how this could be done. Part A: the search for the messing-up mod 1) deactivate all mods 2) start a new game 3) check for errors: no error=continue with step 4; error: start part B 4) end game 5) activate next mod 6) repeat starting at 2) Part B: is the mod messing up on it's own, or are there conflicts with other mods ? 1) end your current game 2) deactivate the first mod in your active mod list (skip CORE of course...) 3) start new game 4) check for the error: still present = continue with 5); not present any more = continue with part C 5) end game 6) repeat starting at 2) Part C: proofing your results 1) end current game 2) re-activate the mod that you deactivated last 3) de-activate all mods between the mods that you identified in parts A and B 4) start a new game 5) check for the error 6a) error still present: report the issues to the makers of the identified mods 6b) error "gone": ---------------------------------------------------------------------------------------------------------------------------------------

Thank you for checking out my mod collection, Don't Forget to Rate If You like it :)

Please comment any Issues Below, Please also comment any Recommendations below Or Contact me on the Rimworld Official Discord @Sean. This Mod collection gets updated regularly, Don't forget to check back to subscribe to new 1.1 mods In This Collection.

Load order

85 mods
  1. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  2. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  3. Cut plants before building[1.0-1.4]
    No 1.6
    management

    Cut plants before building[1.0-1.4]

    If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.

  4. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  5. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  6. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  7. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  8. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  9. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  10. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  11. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  12. Pharmacist
    No 1.6
    management

    Pharmacist

    Not all injuries are equal; pharmacist prescribes the right medicine for the job.

  13. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  14. Realistic Rooms
    Stale
    management

    Realistic Rooms

    Lowers the required room sizes to better match realistic sizes of a house.

  15. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  16. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  17. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  18. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  19. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  20. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  21. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  22. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  23. Enhanced Development-Embrasures
    Stale
    management

    Enhanced Development-Embrasures

    Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s

  24. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  25. Just Ignore Me Passing
    No 1.6
    management

    Just Ignore Me Passing

    Just Ignore Me Passing fixes one small but annoying RimWorld behavior.

  26. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  27. Dual Wield
    No 1.6
    management

    Dual Wield

    Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the

  28. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  29. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  30. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  31. Relations Tab
    No 1.6
    management

    Relations Tab

    Replaces the faction tab with a relations tab.

  32. P-Music
    Stale
    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  33. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  34. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  35. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  36. Cyber Fauna 1.6
    Stale
    management

    Cyber Fauna 1.6

    Cyber ​​Fauna - adds a lot of prostheses, improvements and operations for animals.

  37. Trading Control
    management

    Trading Control

    What it does. Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony! Trading Control now allows you to manage your local Visitors and Traders more effectively. - Designate a Trading area around a

  38. [SF] Priority treatment 1.1
    Stale
    medical

    [SF] Priority treatment 1.1

    All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases), before prioritising things like eating and sleeping, kind of like real life doctors.

  39. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  40. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  41. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  42. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  43. Everybody Gets One
    No 1.6
    management

    Everybody Gets One

    Set a bill to craft things until there's one for each member of the colony.

  44. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  45. Heat Map
    No 1.6
    management

    Heat Map

    Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.

  46. FloraTab
    Stale
    management

    FloraTab

    BETA! A new tab to display trees, crops and bushes ordered by the distance from the home area center.

  47. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  48. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  49. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  50. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  51. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  52. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  53. [KV] Show Hair With Hats or Hide All Hats
    No 1.6
    management

    [KV] Show Hair With Hats or Hide All Hats

    1.5 version: Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be removed without breaking saves How the mod works This mod only tells the game when hat/ha

  54. Work Tab
    No 1.6
    management

    Work Tab

    Provides a vastly more customizable work tab.

  55. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  56. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  57. Locks
    Stale
    management

    Locks

    Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a

  58. Rimworld Search Agency
    Stale
    management

    Rimworld Search Agency

    This Mod allows you to search by name in various filters: + Storage tab + Bill tab + Outfit tab Original A12 version by meonester.

  59. Auto-Cut Blight
    No 1.6
    management

    Auto-Cut Blight

    Automatically designate blighted plants to be cut.

  60. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  61. [KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
    No 1.6
    storage

    [KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings

    1.5: 1.4: Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. Save, Load, and Append crafting bills from any worktable. Be aware that a work table can only have a max of 15 bills at any time. (unless using No Max Bills

  62. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.