// Steam Workshop · by ambi

Wild West

For those looking for an atmospheric Wild West playthrough. I recommend not using electrical items in your colony for that rustic feel.

For finetuning your game, use RIMMSqol. This mod allows you to alter items, workbenches, recipes, food etc. without needing to code. So if you want to make shotguns craftable at a fueled smithy, for example, you can do that by modifying the shotgun recipe with the mod.

Load order

89 mods
  1. Advanced Parka
    No 1.6
    management

    Advanced Parka

    21.10.2022 - Updated to 1.4 12.02.2021 - Description update - Rebalanced armor multplier of all parkas No known issues. Code work by me, Kikohi Graphics by BajtMe Japanese translation made by @SET_SET German translation made by @Trunken (CC BY-NC-SA 4.0) Compatible with: Combat E

  2. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  3. BetterVents
    No 1.6
    management

    BetterVents

    Update to Skullywag's BetterVents mod.

  4. Buildable Terrain v1
    Stale
    management

    Buildable Terrain v1

    this mod contains buildable terrains any tile can be replaced and built over all terrain tiles are now found under terraforming tab all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs please

  5. Colonist Bar KF 1.1
    Stale
    management

    Colonist Bar KF 1.1

    Development stopped. I've ceased all my modding activities, due to lack of free time and new found hobbies. Please enjoy this mod while it's still working with RW 1.0, but don't expect any updates or fixes. More options for the Colonist Bar. - Allows custom sorting as well as cus

  6. Colony Manager
    No 1.6
    management

    Colony Manager

    Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

  7. Dirt Paths
    Stale
    management

    Dirt Paths

    Updated 7H28J/mins Dirt Paths to 1.

  8. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  9. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  10. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  11. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  12. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  13. Enhanced Development-Embrasures
    Stale
    management

    Enhanced Development-Embrasures

    Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s

  14. ETRT: Tribal Apparel
    No 1.6
    management

    ETRT: Tribal Apparel

    Stand-alone Release of Tribal Apparel Part of: The above mod includes this one, as well as many others with in-game toggles to enable and disable them.

  15. Extra Walls and Floors
    No 1.6
    management

    Extra Walls and Floors

    This mod is a standalone supplement to my 'Better Walls and Floors' mod which can be found here: It aims to provide you with more creative choice when building your colonies without deviating from the vanilla game.

  16. Facial Stuff 1.1
    Stale
    management

    Facial Stuff 1.1

    FS 1.3 version status Aftrer initially updating the core components to 1.3, I've noticed that many good mods came out (while I was busy with other things), which make most functionality of FS obsolete. Thus I'm not working on FS any longer. Current status I've asked Mlie to use h

  17. Gloomy Deco
    Stale
    management

    Gloomy Deco

    Old Style Decoration Pack Feature - Animated Windmill, Boat - Mailbox to delete messages - Signs that can draw crops (140% compatible with other crop addition mod) - Grass that changes color with temperature - Many small and cute decorations!

  18. GloomyFurniture
    furniture

    GloomyFurniture

    A mod pack that adds old-fashioned furniture and decorations.

  19. Greenworld Lite
    Stale
    management

    Greenworld Lite

    Getting rid of the dull brown dirt and replacing it with something nicer to look at.

  20. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  21. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  22. Incident Tweaker
    No 1.6
    management

    Incident Tweaker

    Allows the player to enable/disable incidents and tweak their chances.

  23. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  24. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  25. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  26. More Furniture [1.1 + 1.2]
    Stale
    furniture

    More Furniture [1.1 + 1.2]

    More Furniture is a small mod that adds about a dozen new items into Rimworld.

  27. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  28. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  29. Pharmacist
    No 1.6
    management

    Pharmacist

    Not all injuries are equal; pharmacist prescribes the right medicine for the job.

  30. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  31. Plant Growth Sync
    Stale
    management

    Plant Growth Sync

    Synchronize your crop fields over time, so as to eventually force them to mature at the same time.

  32. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  33. RIMMSqol
    management

    RIMMSqol

    -- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects.

  34. RIMkea
    No 1.6
    management

    RIMkea

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  35. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  36. Reinforced Walls
    No 1.6
    management

    Reinforced Walls

    Adds expensive heavy reinforced walls with exceptional hit points that resist explosive damage (unlike typical walls.

  37. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  38. SimplyMoreFloors
    No 1.6
    management

    SimplyMoreFloors

    Adds 20 new floorings that matches the original textures in Rimworld for all you perfectionists out there that can't stand mismatching.

  39. Stuffed Workbenches
    Stale
    management

    Stuffed Workbenches

    This mod uses xpath patching to tweak cost lists and textures for vanilla workbenches (and a couple of extras) in order to make them buildable from various materials.

  40. Tabletop Trove - Additional Joy Objects and Decor
    No 1.6
    furniture

    Tabletop Trove - Additional Joy Objects and Decor

    Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available through trading. Every obj

  41. Tribal Signal Fire (Continued)
    ↑ Updated
    management

    Tribal Signal Fire (Continued)

    Update of Cryusakis mod - Removed despawn on fuel empty - Fixed call-menu to just include visible factions - Can now be used during solar flare, since its not electric - Now requires pawn to see and manipulate instead of talking - Added option to limit contacts to Tribal-factions

  42. Two's Tilled Soil - 120%
    No 1.6
    management

    Two's Tilled Soil - 120%

    Original mod: 140% version: This mod allows the creation of standard soil on surfaces like stone which you can then till for it to have 120% fertility.

  43. [1.3] Vanilla Animals Expanded — Arid Shrubland
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Arid Shrubland

    1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi

  44. [1.3] Vanilla Animals Expanded — Boreal Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Boreal Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic

  45. [1.3] Vanilla Animals Expanded — Cats and Dogs
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Cats and Dogs

    1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release This mod has been rolled into Vanilla Animals Expanded. Vanilla Animals Expanded: It always baffled me, and probably most of you, that some domesti

  46. [1.3] Vanilla Animals Expanded — Desert
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Desert

    1.0.0 (30/08/2019): Release No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that can mos

  47. [1.3] Vanilla Animals Expanded — Extreme Desert
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Extreme Desert

    1.0.0 (30/08/2019): Release Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, b

  48. [1.3] Vanilla Animals Expanded — Ice Sheet
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Ice Sheet

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite difficult as the biome itself hardly supports any plant life - and whilst I can feel free to a

  49. [1.3] Vanilla Animals Expanded — Tropical Rainforest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Rainforest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he

  50. [1.3] Vanilla Animals Expanded — Tropical Swamp
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Swamp

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this.

  51. [1.3] Vanilla Animals Expanded — Tundra
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tundra

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple

  52. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  53. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  54. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  55. Vanilla Fences (Read Desc.)
    Stale
    management

    Vanilla Fences (Read Desc.)

    Overhaul is out! Subscribe to this instead: Architect Expanded - Fences LAST EDIT: I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you for the support! I've always wanted a fence mod ever sin

  56. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  57. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  58. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  59. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  60. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  61. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  62. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  63. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  64. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  65. Won hair_women
    Stale
    management

    Won hair_women

    add 40 female hairs 2024.

  66. [1.0, 1.1] RimCuisine 2 Core
    Stale
    management

    [1.0, 1.1] RimCuisine 2 Core

    Updated for 1.1! Does not include eventual balance pass or functionality with the new Royalty DLC.. yet. RimCuisine 2 for 1.0 Welcome to RimCuisine 2! This mod is focused on adding new crops and food types for your pawns to enjoy while they suffer horribly here on the Rim! The mo

  67. [1.6] Tables+
    Stale
    management

    [1.6] Tables+

    Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa

  68. [KIR]No Mechanoid Raids
    No 1.6
    management

    [KIR]No Mechanoid Raids

    Are you tired or having a bad time with Mechanoids raiding most of the time or the other Raider Factions not raiding you instead?

  69. [KV] Configurable Maps
    No 1.6
    management

    [KV] Configurable Maps

    "Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate.

  70. [KV] Faction Control
    No 1.6
    management

    [KV] Faction Control

    1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi

  71. [K]Extra Stone
    Stale
    management

    [K]Extra Stone

    ATTENTION If all your stones have disappeared, you're getting crashes, or you play a version older than 1.

  72. [Ry]No Rockets!
    Stale
    management

    [Ry]No Rockets!

    This patch removes vanilla rocket launchers from being able to spawn on NPCs, bought from traders, and from being able to be acquired via rewards.

  73. Expanded Floors
    Stale
    management

    Expanded Floors

    Description: Expanded Floors is a big cosmetic mod with some new little features.