// Steam Workshop · by falconelaris

Beginnings: The Founding of Rome (1.3)

The Legend Begins...

A pair of boys, abandoned and left to the wilds, the two brothers, Romulus and Riemus now awaken from the feral existence which they have known for so long to a world ripe for civilizing. With nothing but the remnants of their old life, they will set upon a journey of ambition, of glory, of blood, of steel--a journey that leads to Rome. Will this pair found the civilization of legend, or will they fall as so many have to the sands of time on the Rimworld?

Due to personal stuff, I will not be supporting this mod pack for now. I may get back to it from time to time though.

Updates with timestamp (dd/mm/yy):

+ (10/08/21) Added Updated JecsTools and RelationsTab + (11/08/21) Added Updated EdbPrepareCarefully + (12/08/21) Removed Pawn Name Variety; Added Ancient Litter Begone, No Lazy Doctors, Supply and Demand, Beat Your Prisoners, Art on Neolithic Weapons, Do Something for Idle, Compact Hediffs, Blueprint totals tooltip, Diagonal Walls, Perspective Doors, Perspective Trees, Windows, 1.3 - Imprisonment On The Go!... + (21/08/21) Updated ClassicalTechnologyPatch + (24/08/21) Updated ClassicalTechnologyPatch again + (26/08/21) Added JustTheTips + (28/08/21) Added RimWar + (29/08/21) Removed PrepareCarefully after testing, Added Bradson's Main Button Icons, World Map Enhanced, Remove Real Religions, Babies and Children, Better Cribs and Children, Faster Aging + (31/08/21) Added Progress Renderer + (11/09/21) Updated ClassicalTechnologyPatch, JustTheTips + (12/09/21) Added Tribal Signal Fire (Continued), No Power Ransom Demand (Continued), Job In Bar + (16/09/21) Added VIE - Splits and Schisms, Trade Helper, Rimcense: Neolithic Soothe, Tribal Warrior Set!, Weight price, Material Filter, Tribal Instruments + (09/02/22) Removed troublesome Rimcense: Neolithic Soothe, Added newest SYR Processor Framework, Updated the Cult of Sol Invictus to allow for drugs for medical use.

Load Order (Mod Manager xml):

Mod List (Download and copy the xml into your "..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists" (for Windows) or "~/Library/Application Support/RimWorld/ModLists" (for Mac) directory. After starting Rimworld, select the mod list from Fuffy's Mod Manager.)

Recommended Scenario:

+ Founding Rome

Custom Ideologion:

+ Cult of Sol Invictus. To use the file, download it, and copy the rid file into your local "Ideos" directory which should be in your RimWorld installation location, which should be something like "..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Ideos" + On the final Customize ideoligion screen, Load Cult of Sol Invictus.

Gameplay/setup notes:

+ Ideology IS required as several mods will break without it. This pack is meant to be played with ideology. + It is required for the scenario that you play with Neron Neolithic storyteller and my Classical Technology Patch as the mods change faction and player tech levels and items to be neolithic only. If you encounter advanced tech in a play through, please leave a comment with details. + It is recommended for immersion that you keep semi-random research on three or fewer techs, and do not look at the full tree. "Leave it be--a good experience for thee." + There is a setting to add an NPC, Roman faction to world Gen. This DOES NOTHING.

Mod settings:

(To change mod settings: From the main menu, open "Options"; select "Mod Settings"; scroll down the Mod Settings menu to find the mod whose settings you wish to change; select "Show settings", search for the desired setting and adjust accordingly.) Tech Block + (Optional) Set all techs' (except for Medieval) required research base-level to be highest possible (Soft-enforced tech level cap to decrease temptation to mess with the story teller) Quarry + Feel free to buff/nerf the quarry as needed for playthroughs, but set component chance to 0% Incident Tweaker + From HERE download and copy IncidentTweaker settings xml to your Config folder which should be in your LocalLow folder: "..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config" Arcane Technology + Recommend enabling "Actual Colonist tech level" RocketMan + Recommend disabling "Show warmup progress bar on startup" to improve immersion Children, School, and Learning + Disabling scaling in Children, School, and Learning Faster Aging + Before threshold multiplier to 8 + After threshold multiplier to 16 + Threshold age to 35 + ONLY First experimental option enabled Disclaimer: Originally, I said both, but I now do NOT recommend that you use the alternative aging algorithm if you like your TPS to be more than 150.

Bugs?

+ If you notice any issues, please check the discussion on known issues and quirks to see if your issue is there. If you still have problems after trying fixes, please leave a comment. I check the pack every day.

Todo's:

If you want to see something added, leave a comment! + Done with adding stuff...For now... Special thanks goes to Mr Samuel Streamer, without whom I'd not have made this modpack.

Load order

187 mods
  1. 1-2-3 Personalities M1
    Stale
    management

    1-2-3 Personalities M1

    1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: 1-2-3 Personalities makes each colonist a unique being: thinking, talking and behaving differently, depending on who th

  2. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  3. Age Matters 2.0 [1.2+]
    No 1.6
    management

    Age Matters 2.0 [1.2+]

    Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Please put any 1.3 race patch requests in the Pinned Discussion with a link to the mod in question Descripti

  4. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  5. Ancient Rim - Core (Continued)
    No 1.6
    management

    Ancient Rim - Core (Continued)

    Update of konis mod - Corrected equipped angle of the Sling - Updated the patches for MedievalTimes, RiceCultivatingCivilization and SimpleCoal - Works well with Remove Industrial Stuff - This battle-music fits well Ancient Greek or Roman Battle Music - Added support for Cupros A

  6. Ancient Rim - Mediterran Factions (Continued)
    No 1.6
    management

    Ancient Rim - Mediterran Factions (Continued)

    Update of konis mod - Factions (except Macedonia) is no longer permanent enemies of the Empire This mod has been replaced by Ancient Rim Mods (Continued) (TSP) by TurtleShroom Ancient Rim is a mod series that expands the cultural and technoligial timeline beyond the vanilla neoli

  7. Ancient Rim - SPQRim (Continued)
    No 1.6
    management

    Ancient Rim - SPQRim (Continued)

    Update of konis mod - Added integrations with Dubs Bad Hygiene * The fountains are considered Basins * Aqueduct can carry water as pipes * Added a water-cistern as a water storage (via Hydromancerx) that fills up with rainwater - Added grapes and olives from VGP to recipes - Scen

  8. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  9. Argón's Tribal Medicine
    No 1.6
    management

    Argón's Tribal Medicine

    This mod adds a variety of different herbal medical teas and other stuff that can help on tribal runs.

  10. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  11. Art on Neolithic Weapons
    Stale
    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  12. Blueprint Totals Tooltip
    Stale
    management

    Blueprint Totals Tooltip

    A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.

  13. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  14. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  15. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  16. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  17. Careful Raids
    No 1.6
    management

    Careful Raids

    Careful Raids makes raiders a little less eager to walk straight into obvious death.

  18. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  19. Children, school and learning
    Stale
    management

    Children, school and learning

    Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye

  20. ClassicalTechnologyPatch
    No 1.6
    management

    ClassicalTechnologyPatch

    For that tech that's more than Neolithic but less than Medieval as part of my Beginnings: Founding Rome Mod pack.

  21. CleaningArea
    No 1.6
    management

    CleaningArea

    In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.

  22. Comigo's Adequate Cooking Expanded
    No 1.6
    management

    Comigo's Adequate Cooking Expanded

    A patch/addon for Vanilla Cooking Expanded that makes flour and sugarcane production logical, close to how it is or was done in real world, and thus is similar to what existed in RimCuisine.

  23. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  24. Compressed Raid(Abandoned)
    No 1.6
    management

    Compressed Raid(Abandoned)

    Compressed Raid 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. We are happy to announce that Vokaerian will continue to upload it. Compressed Raid (Continued) 1.5 by Vokaerian Thank you very much. 2023-01-21 ryouta Update notes 2022-10

  25. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  26. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  27. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  28. Dire Raids
    No 1.6
    management

    Dire Raids

    Dire Raids Creates a mid-to-late game event called a Dire Raid.

  29. Do Something for Idle
    Stale
    management

    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  30. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  31. Dreamer's Dreams
    No 1.6
    management

    Dreamer's Dreams

    The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.

  32. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  33. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  34. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  35. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  36. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  37. Epic Rivers
    Stale
    management

    Epic Rivers

    *Originally by Zero-Exodus, updated for 1.

  38. Everybody Gets One
    No 1.6
    management

    Everybody Gets One

    Set a bill to craft things until there's one for each member of the colony.

  39. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  40. FrameRateControl
    Stale
    management

    FrameRateControl

    Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.

  41. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  42. Giddy-up! Caravan
    No 1.6
    management

    Giddy-up! Caravan

    Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!

  43. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  44. Giddy-up! Ride and Roll
    No 1.6
    management

    Giddy-up! Ride and Roll

    Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do

  45. Green(screen) Floor
    Stale
    management

    Green(screen) Floor

    This mod adds a new, green floor with the intention of creating an editable background for everyone who want´s to do some unusual stuff by using video/photo editing software.

  46. Growing Zone Priorities (Continued)
    management

    Growing Zone Priorities (Continued)

    Update of Ilyakis mod - Added the possibility to set priority for multiple zones/pods at the same time Allows you to set priorities for which growing zone to sow and harvest first.

  47. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  48. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  49. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  50. Incident Tweaker
    No 1.6
    management

    Incident Tweaker

    Allows the player to enable/disable incidents and tweak their chances.

  51. ItemListSelector
    No 1.6
    management

    ItemListSelector

    Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item list via right-clicking category icon in right bottom ui

  52. Ivory and Jade Carving (Continued)
    Stale
    management

    Ivory and Jade Carving (Continued)

    Update of Sunlaces mod - Added unfinished-thing and increased the sculpting time slightly - Added thrumbo-horn - Added wood-cost for the stands - Added chandeliers - Carvings can now be placed on tables/shelves Adds carvings for horn/antler/tusk-animals and placeable skulls and c

  53. JustTheTips
    No 1.6
    management

    JustTheTips

    Intent A running list of loading screen tips curated by me for Rimworld.

  54. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  55. Mass Graves
    No 1.6
    management

    Mass Graves

    Mass Graves DESCRIPTION Cannibalism mood penalties got you down?

  56. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  57. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  58. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  59. More Corpse Display
    Stale
    management

    More Corpse Display

    A simple mod adding more ways to display corpses (not for execution).

  60. More Planning [1.5]
    No 1.6
    management

    More Planning [1.5]

    For 1.3 ~ 1.5 1.1 / 1.2 Version: WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning. Features: - 10 customizable planning designations; - Sho

  61. Music Manager
    No 1.6
    management

    Music Manager

    manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is

  62. Natural Farms
    Stale
    management

    Natural Farms

    A simple mod that adds farming paths and small streams to the game.

  63. Natural Lakes
    Stale
    management

    Natural Lakes

    A simple mod that adds buildable lakes to the game.

  64. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  65. No Lazy Doctors
    No 1.6
    management

    No Lazy Doctors

    Stops doctor pawns from faffing about while their patients die.

  66. Organic Ideology
    No 1.6
    management

    Organic Ideology

    Buy me a Coffee As featured on Mr Samuel Streamer's video This mod will soon be made partly obsolete by RimWorlds vanilla Fluid Ideologies feature that's being prepared in the unstable branch of the game This mod is work in progress.

  67. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  68. Perspective: Doors
    No 1.6
    management

    Perspective: Doors

    This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.

  69. Perspective: Trees
    No 1.6
    management

    Perspective: Trees

    A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.

  70. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  71. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  72. ProxyHeat [1.2-1.4 Only]
    No 1.6
    management

    ProxyHeat [1.2-1.4 Only]

    !!! 1.5? ProxyHeat will not update to 1.5, but will be there in the form of Vanilla Temperature Expanded. ProxyHeat shall stay up as-is for those on previous versions! You do not have permission to update this. !!! What's this do? This will allow temperature sources to warm you u

  73. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  74. Rats!
    Stale
    management

    Rats!

    Rats will spawn to eat any unattended food or corpses that is not kept refrigerated.

  75. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  76. Recipe icons
    No 1.6
    management

    Recipe icons

    1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad

  77. Relations Tab
    No 1.6
    management

    Relations Tab

    Replaces the faction tab with a relations tab.

  78. Remove Industrial Stuff
    Stale
    management

    Remove Industrial Stuff

    - Options to remove industrial (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding.

  79. RenameColony
    No 1.6
    management

    RenameColony

    Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:

  80. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  81. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  82. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  83. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  84. Rimocracy
    Stale
    management

    Rimocracy

    #StandWithUkraine RimWorld mod to add politics to the game Features: - Rimocracy introduces the concept of Governance Quality (or simply Governance).

  85. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  86. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  87. Simple Chains: Leather
    No 1.6
    management

    Simple Chains: Leather

    Aimed for players desiring more challenge in their resource production, this mod introduces a leather processing chain.

  88. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  89. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  90. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  91. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  92. TechBlock
    Stale
    management

    TechBlock

    Added Two new starting player factions with blank research.

  93. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  94. VCE - Carnivore/Vegetarian Meals Patch
    Stale
    management

    VCE - Carnivore/Vegetarian Meals Patch

    : v1.0 A small commissioned mod that patches most of the meals added by Vanilla Cooking Expanded by adding carnivore and vegetarian variants, the only exception are grills, that have been left untouched and bakes, that only have a vegetarian variant. We have done some testing and

  95. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  96. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  97. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  98. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  99. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  100. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  101. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  102. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  103. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  104. Vanilla Storytellers Expanded - Neron Neolithic
    No 1.6
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    Vanilla Storytellers Expanded - Neron Neolithic

    1.0 (13/04/2021): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. "Neron Neolithic creates a story of increasing curve of challenge and tension. The most fabled legends are created in t

  105. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  106. Vanilla Textures Expanded - Variations
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    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  107. Vanilla Traits Expanded
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    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  108. Veinminer R1.1
    No 1.6
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    Veinminer R1.1

    Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.

  109. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  110. What's Missing? [1.1 - 1.4]
    No 1.6
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    What's Missing? [1.1 - 1.4]

    Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.

  111. Who's Next?
    No 1.6
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    Who's Next?

    From the brilliant mind who complained until I made Drop All Inventory and the glorious muscles that would do anything to make that complaining stop comes: Who's Next?

  112. Windows
    No 1.6
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    Windows

    This is a fork and continuation of jptrrs's Open the Windows.

  113. World Map Beautification Project
    No 1.6
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    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  114. [FSF] Complex Jobs
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    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  115. [FSF] Pose For Me
    Stale
    management

    [FSF] Pose For Me

    Description This is a bit of a hacky xml mod I made to aid in the creation of screenshots, comics, videos, machinima or other such things.

  116. [KIR]No Mechanoid Raids
    No 1.6
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    [KIR]No Mechanoid Raids

    Are you tired or having a bad time with Mechanoids raiding most of the time or the other Raider Factions not raiding you instead?

  117. [KV] More Trait Slots
    No 1.6
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    [KV] More Trait Slots

    1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up

  118. [KV] Supply and Demand
    No 1.6
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    [KV] Supply and Demand

    Capitalism? On my Rimworld? It's more likely than you think! If you are like me, you have played colonies to their bitter end, and had a few amazing successes where your pawns have amassed riches to the envy of the Rim. But what do you do with all of that money? Traders, when the

  119. [LITE]Expanded Materials - Metals
    No 1.6
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    [LITE]Expanded Materials - Metals

    : v2.0 (See update notes for full changelog) This is the LITE version of a larger mod. If you wanna try bloating up your game with production chains and materials, go check the full version by clicking the image below! I've always found strange that everything is just made of pur

  120. [SR]Factional War
    No 1.6
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    [SR]Factional War

    VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), Portugues

  121. Soil Contrast
    Stale
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    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  122. Remove Real Religions
    No 1.6
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    Remove Real Religions

    Removes real religions, replacing them with memes New structures are: Polytheist Origin, Pastafarian Origin, Cult of Dale, Enlightened Gamerism Intended for use by streamers and youtubers.

  123. Tribal Signal Fire (Continued)
    ↑ Updated
    management

    Tribal Signal Fire (Continued)

    Update of Cryusakis mod - Removed despawn on fuel empty - Fixed call-menu to just include visible factions - Can now be used during solar flare, since its not electric - Now requires pawn to see and manipulate instead of talking - Added option to limit contacts to Tribal-factions

  124. No Power Ransom Demand (Continued)
    Stale
    management

    No Power Ransom Demand (Continued)

    Update of newcolonists mod - Replaced the logic with harmony-patches of the vanilla incident instead - Needs either Nopower Comms Simplified Tribal Signal Fire (Continued) Medieval Overhaul to work.

  125. Job In Bar
    Stale
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    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  126. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  127. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  128. Material Filter
    Stale
    management

    Material Filter

    New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.