The Dwarven Lords
Mods used in The Dwarven Lords Miniseries
Includes Ideology DLC
Does not include Royalty DLC
If you want the save game file that I used for my Dwarven Lords series it can be found at https://rhadamant.com/shared-files/
Load order
28 mods- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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Begone, Message!
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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Block Unwanted Minutiae
Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.
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No Time Change Sounds
All this mod does is mute the sound effects of changing the game speed.
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[KV] Impassable Map Maker
1.6 here: Allows settlements on Impassable tiles. Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile. Impassable maps will have one open area somewhere in the mountain (it will be hidden initially). Thi
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Doors Expanded (Dev)
IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.
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[KV] Trading Spot
1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi
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Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
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Perfect Pathfinding
~ Features ~ Heuristic Patch: When a pawn paths to a target a great enough distance away, the vanilla game utilizes an alternate heuristic to calculate the cost of a path that shortens the calculation time, but results in worse paths.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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[KV] Configurable Maps
"Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate.
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Adjustable Dirt Chance
Allows you to adjust the chance that dirt (and all forms of filth) will spawn when the game attempts to create it, in and outside the home area.
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Light Map
This mod adds overlays showing potentially interesting information about map tiles.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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Rimhammer - The End Times
NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT. This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come afte
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Rimhammer - The End Times - Magic
If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it.
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Rimhammer - The End Times - Dwarfs
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Dwarfs into Rimworld.