// Steam Workshop · by Leutian Kane

Fallout Rimworld

Fallout Playthru Modpack for rimworld

Load order

165 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. [1.5] Odz Suits
    No 1.6
    management

    [1.5] Odz Suits

    Suits for any occasion Suits must be researched About to negotiate with a hostile faction?

  3. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  4. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  5. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  6. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  7. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  8. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  9. [FCP] Stupid Sexy Deathclaws
    No 1.6
    management

    [FCP] Stupid Sexy Deathclaws

    Have you ever been playing Rimworld and thought to yourself, "Gee, I sure do wish I could run a colony full of genetically engineered chameleons with massive claws who are unforgivably hot.

  10. [Ry]HD Pawn Textures
    No 1.6
    management

    [Ry]HD Pawn Textures

    HD Pawn Textures Feature Overview 512x512 resolution pawn head and body textures(default being 128x128) Note If Humanoid Alien Races is not installed beards on Narrow Head-Types will appear misplaced.

  11. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  12. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  13. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  14. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  15. Morphs Assorted: Hairs
    Stale
    management

    Morphs Assorted: Hairs

    What is this? This is a mod which adds a few hairs into Rimworld which are specifically made for the animelike faces you can also find in my workshop or the link below. (Some hairs dont cover the ears and will look a bit off on the Earless version, you've been notified) This shou

  16. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  17. Won hair_men
    Stale
    management

    Won hair_men

    37 male hairstyles 2024.

  18. World Map Beautification Project
    No 1.6
    management

    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  19. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  20. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  21. Dual Wield
    No 1.6
    management

    Dual Wield

    Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the

  22. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  23. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  24. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  25. FCP Fallout T51c Airforce Power Armor and Wattz Weapons Pack
    No 1.6
    weapons

    FCP Fallout T51c Airforce Power Armor and Wattz Weapons Pack

    Adds the T-51C and Wattz Rifles into the Rim, EnableOversizedWeapons is Recommended Currently Includes: T51c Power Armor in 4 Variations (Standard, Factory Metal, Enclave and Vault Tec), Two new Laser Rifles (with enclave versions), one focusing on a sniper role and the other a g

  26. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  27. Giddy-Up 2
    No 1.6
    management

    Giddy-Up 2

    This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author.

  28. Oktober's Scrap-Tek
    Stale
    management

    Oktober's Scrap-Tek

    Scrap-Tek intends to provide an available, generally useless item in the game into a useful resource that can be used to fashion all sorts of makeshift weapons and furniture at different tech levels.

  29. FCP - FNV SMG's
    No 1.6
    management

    FCP - FNV SMG's

    The Fallout Collaboration Project Presents: Fallout New Vegas Submachine Guns!

  30. Nomad Scavenger
    Stale
    management

    Nomad Scavenger

    : v1.1 - Fixed some tags. - Updated for Rimworld version 1.6 A small commissioned mod which adds a series of new clothing items and a weapon with a nomad scavenger theme. Art and code done by Argón. Mod commissioned by Ganymede. Rimworld is owned by Tynan Sylvester.

  31. Fences And No Floors
    No 1.6
    management

    Fences And No Floors

    Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.

  32. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  33. Addictol [See Description]
    No 1.6
    management

    Addictol [See Description]

    Continued here Aimed at creating a balanced way to remove addictions besides luciferium.

  34. Centralized Climate Control (Continued)
    management

    Centralized Climate Control (Continued)

    Update of ColdToads mod - Chinese translation by YangHgRi - Added hidden air-pipes on request and grouped the build-buttons - Improved graphics by spoden - Removed climate-category and put the items in temperature instead - Removed legacy dependencies - Fixed the issue with the g

  35. Fallout Commonwealth armory
    Stale
    management

    Fallout Commonwealth armory

    This mod adds the marine armor (Coastal Marine Armor on the Rim) from Fallout 4, 2 weapons from the Commonwealth, and a bonus weapon from the Mojave.

  36. Fallout - Nuka Cola Collection "Old Version"
    No 1.6
    management

    Fallout - Nuka Cola Collection "Old Version"

    New Mod This mod adds 12 Nuka-Colas from Fallout series Features: All the Nuka-Cola has the Same Stats giving pawn GoJuice,wakeup Effects Commissioned for "ParaNautic#7464" from "Rimworld Mod Market" Discord.

  37. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  38. Fallout Races: The Robots Pack (Continued)
    No 1.6
    management

    Fallout Races: The Robots Pack (Continued)

    Update of RamRods mod - Added UI-icons for the mounted weapons - Mod now uses Multi Verb Combat Framework to enable the mounted weapons - As the MVCF-mod has been absorbed into Vanilla Expanded Framework the requirement have changed for the mod - Since the 1.

  39. Fallout Stimpak (Continued)
    Stale
    management

    Fallout Stimpak (Continued)

    Update of RamRods mod with permission - Added stack-graphics - Chinese Translation This is a mod that adds in simple stimpaks with HD textures and no C#.

  40. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  41. Athena Framework
    No 1.6
    management

    Athena Framework

    Athena is an advanced framework that contains multiple tools and features for both XML and C# modders.

  42. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  43. Fallout: Retro Weapon Pack - Extra Retro Edition
    Stale
    weapons

    Fallout: Retro Weapon Pack - Extra Retro Edition

    This mod is a new/old graphical replacement mod for the original version available here: Fallout: Retro Weapon Pack I have updated the original mod's textures but of course they won't please everyone so this mod is being uploaded for people who hate change.

  44. Fallout Refreshments
    Stale
    management

    Fallout Refreshments

    New things added. -Crafting Tables -Sunset Sass -Vim -Coding remade from scratch Mod Info - Sugar and Wheat from Vanilla Cooking Expanded. - Cherry, Apple, Orange, Prickly Pears and Bear Berries from Vanilla Plants Expanded. -Carrot, Blueberry and Taro roots from Vanilla Plants E

  45. Powerful Faction Bases (Continued)
    management

    Powerful Faction Bases (Continued)

    Update of NilchEis mod Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.

  46. Fallout Radio
    No 1.6
    management

    Fallout Radio

    Adds multiple songs from the Fallout games, along with commentary from everyone's favorite heartthrob, Mr.

  47. Fallout Overhaul: Races
    No 1.6
    management

    Fallout Overhaul: Races

    A mod that adds races and from the game series Fallout, such as Ghouls and Supermutants.

  48. Fallout Voices - Supermutants
    management

    Fallout Voices - Supermutants

    “RRRAAGHH! SMASH PUNY HUMAN!” 🔗 This mod requires Voice Acted Colonists 💪 What’s Included? OVER 700 savage and stupidly funny voice lines from the Super Mutants of Fallout! This pack includes a mix of lines from various mutants across Fallout 4. Play as 3 different Super Mutant

  49. Fallout-10mm Pistol
    Stale
    management

    Fallout-10mm Pistol

    This mod adds iconic 10mm pistols from the Fallout series: · Colt 6520 (Fallout, Fallout 2, Fallout Tactics) · N99 (Fallout 3, Fallout: New Vegas) · N99 Fallout 4 Edition (labelled "10mm Pistol (Commonwealth)" in this mod; appears in Fallout 4 & Fallout 76) · And its modified var

  50. Fallout-Laser Pistol
    Stale
    weapons

    Fallout-Laser Pistol

    This mod introduces laser pistols from the Fallout series: ・ Wattz 1000 (Fallout, Fallout 2, Fallout Tactics) ・ AEP7 (Fallout 3, Fallout: New Vegas) ・ AE Laser Pistol (Fallout 4, Fallout 76) Tech Requirement: Energy Weapons.

  51. FIP - RobCo
    management

    FIP - RobCo

    Fallout Immersion Project - RobCo "Automation for a brighter tomorrow - even if there's no one left to see it.

  52. Fallout-Laser Rifle
    Stale
    weapons

    Fallout-Laser Rifle

    This mod adds laser rifles from the Fallout series: ・ Wattz 2000 (Fallout, Fallout 2, Fallout Tactics) – sniper rifle ・ AER9 Laser Rifle (Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76) – semi-automatic rifle ・ Tri-Beam Laser Rifle (Fallout 3, Fallout: New Vegas) – shotgun

  53. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  54. FCP - Plants
    Stale
    management

    FCP - Plants

    The Fallout Collaboration Project Presents: Plants, a complete plant and nature mod adding in all the plants of the wasteland.

  55. FIP - Arktos
    management

    FIP - Arktos

    Fallout Immersion Project - Arktos "Reclaim the wasteland, one biome at a time.

  56. FIP - Donaustahl
    management

    FIP - Donaustahl

    Fallout Immersion Project - Donaustahl "From Bavaria with love, and no patience for vanilla leftovers.

  57. Fallout Chems
    Stale
    management

    Fallout Chems

    Should be compatible with pretty much everything Could be a bit overpowered Enjoy!

  58. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  59. Clones (Continued)
    Stale
    management

    Clones (Continued)

    Original mod by DimonSever000 If the original author requests it, I will remove this update.

  60. Battlemech Raiders
    combat

    Battlemech Raiders

    Adds Battlemechs to raids, utilizing the recently released vehicle raiders framework.

  61. VaultFurniture Always Unlocked
    furniture

    VaultFurniture Always Unlocked

    🏠 Vault-Tec Always Unlocked — everything available from the start Tired of setting up your starting colony and waiting for the buildings you want to unlock?

  62. FIP - Lucky 38
    management

    FIP - Lucky 38

    Fallout Immersion Project - Lucky 38 "Hospitality, house odds, and a complimentary Geiger counter.

  63. FIP - Corvega
    management

    FIP - Corvega

    Fallout Immersion Project - Corvega "See the wasteland from behind a genuine pre-war steering wheel.

  64. FIP - Future-Tec
    management

    FIP - Future-Tec

    Fallout Immersion Project - Future-Tec "Vault-Tec planned for every future - especially the bad ones.